7th Cavalry Gaming

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AAR ARMA 3 | Campaign Dynamo | Operation Indigo Tiger | C/1-7 FTX

After Action Report
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Beiter.A

Major
Active Duty
C/1-7 HQ
RTC Staff
S3 Staff
Local time
3:40 AM
2,216
1,399
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Name of Combat Mission: Operation Indigo Tiger
Number Within Campaign: 2/?
Game: ARMA 3
Server Hosted on: TS2
Date of Combat Mission: 02JUN2024
Time of Combat Mission (Zulu): 2000z
Mission OIC: Major Beiter.A | Major Mackey.A | Master Sergeant Couvillion.T | Staff Sergeant Phillips.B
Mission Controller: Major Mackey.A | Major Beiter.A


Attendees: 61
Lieutenant Colonel Dread.M
Major Ronen.R
Major Mackey.A
Major Beiter.A
First Lieutenant Thumper.N
First Lieutenant Narramoor.A
First Lieutenant Sam.T
Second Lieutenant Rodahl.S
Second Lieutenant Lewis.A
First Sergeant Vincent.L
Master Sergeant Couvillion.T
Sergeant First Class Abate.L
Staff Sergeant Hilberg.A
Staff Sergeant Mazinski.H
Staff Sergeant Phillips.B
Staff Sergeant Westcott.R
Chief Warrant Officer 2 Villmarsson.L
Sergeant Crowley.T
Sergeant Gann.T
Sergeant Holiday.T
Sergeant Lucander.P
Sergeant Taylor.C
Sergeant Turner.L
Corporal Bethea.A
Corporal Blake.H
Corporal Dio.B
Corporal Easson.T
Corporal Eugene.R
Corporal Fox.Z
Corporal Hess.J
Corporal Hoidahl.N
Corporal Kent.R
Corporal Teddy.J
Corporal Morozov.M
Corporal Singhal.P
Corporal Zaren.T
Corporal Zander.D
Specialist Winters.R
Specialist Borenstein.B
Specialist Blade.B
Specialist Brian.F
Specialist Davidson.N
Specialist Facklam.E
Specialist Gates.A
Specialist Kuusela.N
Specialist Lee.H
Specialist Mitchell.B
Specialist McAllen.J
Specialist Rutkowski.P
Specialist Perea.A
Specialist Shepard.S
Specialist Shere.J
Specialist Sorrow.R
Specialist Varnado.J
Specialist Walker.R
Specialist Xinos.T
Private First Class Neubauer.P
Private First Class Bryan.R
Private First Class Holmes.G
Private First Class Lee.P
Private First Class Zion.A
 
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Thumper.N

Major
Discharged
Local time
3:40 AM
1,096
1,544
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Titan Flight / Hog Flight
Element Leader:
First Lieutenant Thumper.N

7th Cavalry Personnel Within Element:

Chief Warrant Officer 2 Villmarsson.L
Specialist Mitchell.B

Pros:
  • Good static line drop.
Cons:
  • Poor comms with Chaos.
  • Incorrect use of Chaos, SOPs not followed.
  • Not really any CAS called in, very little to do, but it was a C/1-7 FTX so that's kind of expected as it's focused on infantry.
 

Hess.J

Corporal
Active Duty
1/C/1-7 SL/ASL
Local time
1:40 AM
181
129
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Element Callsign: BANDIT-4
Element Leader: Corporal Hess.J

Personnel in Unit:

Pros:
  • Amazing turn-out overall
  • "Lots of ratatatata" - Sergeant Lucander
  • Lots of action
  • Mortars used effectively and often
  • Good overall comms
  • Good operations (pacing, size)
Cons
  • Mission goal approach was "odd" (single fireteam pushing a lane alone)
  • Intermittent Radio issues
 

McAllen.J

Corporal
Active Duty
S7 Staff
1/B/1-7
Local time
2:40 AM
161
87
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-1
Element Leader:
Specialist McAllen.J

7th Cavalry Personnel Within Element:
1st Lieutenant Sam.T
Private First Class Bryan.R
Specialist Blade.B


Pros:

  • The medical seemed decent
  • No black tags from what I could tell

Cons:

  • The platoon movement seemed sloppy moving to AOI 2
  • The jump checks could've been cleaner
  • The GreenFor seemed to be engaging towards Atlas-1 from the SE of the final town for some reason, not sure what was happening there.
 

Lee.H

Specialist
Active Duty
1/C/1-7 SL/ASL
Local time
3:40 AM
227
86
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bandit-2
Element Leader: Lee.H

7th Cavalry Personnel Within Element:
SPC.Brian.F
SPC.Walker.R
SPC.Rutkowski.P
SPC.West.Z
PFC.Lee.P
CPL.Easson.T
PFC.Holmes.G
SPC.Facklam.E

Pros:
  • Very fun jump
  • Guys very much enjoyed assaulting the bunker SBF and checkpoint compounds
  • Fun chats were had
  • The amount of manpower that showed up was awesome
Cons:
  • Jump DZ size was a touch small
  • Ended up not receiving contact during either of our security sections at the town and especially the checkpoint, was unfortunate for the guys. They really wanted someone to drive down that road
  • Some blips of tfar issues popped up rarely but didn't directly hinder anything as far as I saw
 
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Fox.Z

Sergeant
Active Duty
1/C/1-7 SL/ASL
Local time
1:40 AM
295
142
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Element Callsign: BANDIT-3
Element Leader:
Corporal Fox.Z

7th Cavalry Personnel Within Element:
Corporal Fox.Z
Specialist Kuusela.N
Specialist Xinos.T
Corporal Zaren.T
Corporal Bethea.A
Second Lieutenant Rodahl.S
Sergeant Taylor.C
Specialist Shere.J
First Lieutenant Narramoor.A

Pros:
  • Squad was good! Couldn't have asked for better fireteam leaders.
  • Very quick response from the FTLs. Good SPOTREPs and ACEs
  • Good lulls in combat, flow felt nice overall

Cons:
  • Flow, although realistic, didn't feel very organized. We were fighting organized rebel forces alongside CSAT, but contact felt sporadic and disordered.
  • DZ was extremely short. We have numerous qualified JMs, but nobody seems to ever create a viable DZ.
  • AOI 2 plan fell apart as soon as it began
  • Lots of Fraggo'd orders, but I guess that's the nature of it
  • On the final push though the town, Misfit pushed through their lanes and forgot to clear some buildings or vehicles, and we were engaged while moving past
  • Platoon comms were messy. A lot of information was passed on, but not a lot was actioned on
 
Last edited:

Blake.H

Sergeant
Active Duty
1/B/1-7 HQ
S7 HQ
S3 Staff
Local time
8:40 AM
411
392
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Misfit-7
Element Leader: Corporal Blake.H

Pros:

  • Misfit conducted themselves well during the op with very few casualties
  • Good buddy aid observed

Cons:
  • Almost 45 minutes to get airborne
  • Tight DZ
  • Long walk between AOI1 to final OBJ
  • Final OBJ lanes were a little wonky which caused difficulty staying in assigned platoon lanes.
  • Not a great deal for ATLAS-2 to do for most of the operation with only a couple of red casualties in the last 20 minutes.
  • Sporadic contact
 

Couvillion.T

First Sergeant
Active Duty
C/1-7 HQ
Local time
3:40 AM
513
446
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Bandit-6
Element Leader: Master Sergeant Couvillion.T

Pros:

  • Turnout was phenomenal!
  • An excellent showing from Bravo Company to bolster our ranks.
  • Cross-loading at the squad level was done well.
  • 60mm as a support asset was a great tool for softening targets.
  • Company level communication, and platoon to platoon communication was present. This is something we don't do super often so it was good to see it occurring.
  • Autonomous SLs that were able to provide tactical feedback and suggestions.
  • Overall the flexibility of the platoon, and in turn the company, made the FTX a resounding success.

Cons:
  • Tight DZ resulted in two passes.
  • Disconnect between Chaos and Platoon level leadership.
  • Some confliction with squads in movement and battle drills - this is something that will require additional training at the squad and platoon level.
  • Controlled detonation too early in the OBJ with friendly forces within 10 meters. Hesco barriers were present, but shrapnel could have still caused casualties. Lesson learned!
 

Eugene.R

Corporal
Discharged
Local time
2:40 AM
234
194
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Element Callsign: Bandit-7
Element Leader:
CPL.Eugene.R

Pros:

  • Platoon and Platoon HQ comms were good throughout the night.
  • Love to see Company level numbers for an FTX very nice to have 2 platoons in the field on different objectives.
  • Kujari is a nice map and hope to see more of it in future.
  • Mission was well designed and entertaining.
  • Environment was nice and challenging.
  • Drop was good.
Cons:
  • Bandit platoon movements toward start were little unorganized but they ironed it out half way in.
  • Contact felt light for nearly a full platoon of infantry.
 
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