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It looks like medics can't PAK in the field anymore can they still PAK in spawned medical vics and hueys?
Atlas and Gunslinger 7 should still be able to pak anywhereIt looks like medics can't PAK in the field anymore can they still PAK in spawned medical vics and hueys?
Atlas and Gunslinger 7 should still be able to pak anywhere
I'm pretty sure everyone can see what the server sets for the ace medical settings if u look at addons under settings (click the mission/server tab)hmm, I was in the MC slot but gave myself medic perms and could not.
PAK requires doctor, did you give yourself doctor?hmm, I was in the MC slot but gave myself medic perms and could not.
Is there a potential solution for the OP of enemy forces when the server is low pop of players? Me and another guy found ourselves in the server alone, so we went out and go after small targets... and as soon as we make some headway, a Jet showed up, then an Mi8 paradropped a bunch of dudes, then the Mi8 goes into hunter killer mode and chases us and nukes our stolen gaz... then 2 MBT's arrive, with BDRM support, 2 troop transports and a technical.
## 0.96.7a-7cav-0.6
* Added: Respawning UH-1D on 10 minute delay to Operation Base on Cam Lao Nam
* Added: Buildable lamp to Cam Lao Nam
* Added: Hostile fob templates to Cam Lao Nam
* Added: Buildable ammo and medical crates
* Fixed: Pilots not having engineer perms on Cam Lao Nam
* Fixed: Airport Refuel/Repair/Rearm vehicles being airliftable - These are just for the master arm functionality at base
* Fixed: Vanilla FAKs not being converted to ACE bandages
* Fixed: Missing M-14 scopes in arsenal on Cam Lao Nam
* Fixed: Implemented potential fix for bugged AOs on Cam Lao Nam
* Fixed: 105MM Arty missing from build menu on Cam Lao Nam
* Fixed: Ignored buildings wasn't enabling properly on Chernarus
* Fixed: Incorrect variable name in manage_logistics.sqf
* Tweaked: Blufor/Opfor/Civilian/Resistance presets on Cam Lao Nam
* Tweaked: Increased supply crate value paramater
* Tweaked: Further performance optimizations
* Tweaked: Reenabled mobile arsenal buildable via build menu
* Tweaked: Convert all .HPP files into .INC
* Tweaked: Lowered duration and probability of cookoff
* Removed: Mousewheel earplugs option and CDLC gesture menu on Cam Lao Nam
Isn't this for Tac1 though, Sypolt.R?Markdown (GitHub flavored):## 0.96.7a-7cav-0.6 * Added: Respawning UH-1D on 10 minute delay to Operation Base on Cam Lao Nam * Added: Buildable lamp to Cam Lao Nam * Added: Hostile fob templates to Cam Lao Nam * Added: Buildable ammo and medical crates * Fixed: Pilots not having engineer perms on Cam Lao Nam * Fixed: Airport Refuel/Repair/Rearm vehicles being airliftable - These are just for the master arm functionality at base * Fixed: Vanilla FAKs not being converted to ACE bandages * Fixed: Missing M-14 scopes in arsenal on Cam Lao Nam * Fixed: Implemented potential fix for bugged AOs on Cam Lao Nam * Fixed: 105MM Arty missing from build menu on Cam Lao Nam * Fixed: Ignored buildings wasn't enabling properly on Chernarus * Fixed: Incorrect variable name in manage_logistics.sqf * Tweaked: Blufor/Opfor/Civilian/Resistance presets on Cam Lao Nam * Tweaked: Increased supply crate value paramater * Tweaked: Further performance optimizations * Tweaked: Reenabled mobile arsenal buildable via build menu * Tweaked: Convert all .HPP files into .INC * Tweaked: Lowered duration and probability of cookoff * Removed: Mousewheel earplugs option and CDLC gesture menu on Cam Lao Nam
Isn't this for Tac1 though, Sypolt.R?
At the time of this post, the current Tact 2 Takistan Liberation File is showing to be running v0.96.7a-7Cav-0.5.5 instead of 0.96.7a-7cav-0.6 released today.
Server Spawned UH-60 Blackhawks kicks Infantry out for becoming "fill-ins" on the Crew Chief/Door Gunner seats -
- If a Trooper attempts to occupy a Door Gunner seat, it will kick them out without warning & probably cause them to fall to their death. Generally, I fly without Door Gunners now regardless of either the Server or myself spawning the Aircraft as it is not worth the risk.
- Door Gunners are non-rated crew members who are vital to the survival & mission of any aircraft. They act as additional eyes for the PC (Pilot-in-Command) & provide essential security with their M134 Gatling Guns.
- "It is ultimately up to the PC as to who, what, and where crewmen are assigned on the aircraft. Positions and assignments may change based on the available crew, the mission, and other considerations by the PC." 7Cav ACE BRAC Field Manual & should be adjusted accordingly so to allow for this freedom of movement.
- This issue relevant to both the Tact 1 & Tact 2 Servers.
Newly captured Factories are not producing any Logistical Material -
A few Public Players told me that the "Commander" would have to first allow the Factories to produce goods before any materials would spawn. I observed one newly captured Factory for around 1 hour today & noticed that no materials were spawned. This effectively prevents the Playerbase from growing our economy & expanding our horizons until a Commander appears online to enable this feature.
Is there an instruction on how to enable those, they seem very laggy and non-responsive. I think I've figured them out, but not sure what's the expected delay to see the status change and production to even begin?As it is I usually log on once a day at minimum to make sure all captured factories are running. Please help ensure this happens by building storage facilities at all capture factories.
Is there an instruction on how to enable those, they seem very laggy and non-responsive. I think I've figured them out, but not sure what's the expected delay to see the status change and production to even begin?
Server Spawned UH-60 Blackhawks kicks Infantry out for becoming "fill-ins" on the Crew Chief/Door Gunner seats -
- If a Trooper attempts to occupy a Door Gunner seat, it will kick them out without warning & probably cause them to fall to their death. Generally, I fly without Door Gunners now regardless of either the Server or myself spawning the Aircraft as it is not worth the risk.
- Door Gunners are non-rated crew members who are vital to the survival & mission of any aircraft. They act as additional eyes for the PC (Pilot-in-Command) & provide essential security with their M134 Gatling Guns.
- "It is ultimately up to the PC as to who, what, and where crewmen are assigned on the aircraft. Positions and assignments may change based on the available crew, the mission, and other considerations by the PC." 7Cav ACE BRAC Field Manual & should be adjusted accordingly so to allow for this freedom of movement.
- This issue relevant to both the Tact 1 & Tact 2 Servers.
## 0.96.7a-7cav-0.7
* Tweaked: Increased ace cargo space to 40 for the CH-47 and UH-34
* Tweaked: Cleaned up all map SQMs
* Tweaked: Adjusted permissions for adminlogged zeus
* Tweaked: Reduced chance of snake bite
* Fixed: Infantry being ejected from doorgunner/crew chief seats
* Fixed: Missing helicopter helemts on Cam Lao Nam
* Fixed: Missing rifle grenades on Cam Lao Nam
* Fixed: Reduced refresh time on Production menu
* Fixed: Removed AI support system not in use