So it seems when the mission resets the permissions all gets reset in terms of who can fly and stuff alike so till a commander does it nobody can fly even in a pilot slot
## 0.96.7a-7cav-0.2 (2021-04-28)
* Added: Cleanup Script to clear ruins and dropped weapons/ammo/items.
* Added: Blufor Preset for Desert Missions
* Added: Opfor Preset for Desert Missions
* Added: Arsenal Preset for Blacklist
* Added: Map - Diary features with clickable link to Website/Enlist/Discord and Teamspeak.
* Added: Server Rules on Map Screen Diary entry.
* Added: ACRE2 Radio Channels Guide --Addition by: Sypolt.R
* Added: Map Support for Chernarus
* Added: Map Support for Sahrani
* Added: Map Support for Takistan
* Added: ACE FRIES (Fast Roping) to `RHS_MH60` Variants, CH53 Variants, CH47 Variants, MH6 Variants.
* Added: Custom Graphic with 7th Cavalry Logo to Menu / Intro on mission load.
* Added: Mission Controller Slot.
* Added: Military Police Slot.
* Added: Zeus Module for both MP and Mission controller slots.
* Added: Missile Trolley as Fixed Wing Capacity modifier.
* Added: Special Thanks `RSC_Text` Field for Developers that have worked on the missions.
* Removed: Diesel Ground Power Unit as Fixed Wing Capacity modifier.
* Removed: Fog (I swear I did it this time).
* Tweaked: Preset configuration for Difficulty
* Tweaked: Fuel and Ammo Supply on Containers and Vehicles to be more realistic on size vs amount (Huron containers are double the amount, Trucks are kept the same, Vehicle ammo box and Flexible Fuel Container is reduced by half)
* Tweaked: Fuel Rate to "Full Fuel" is doubled for faster refueling.
* Tweaked: Ordinance to Pylon / Vehicle time is reduced for faster rearming.
* Fixed: FOB not deployed automatically on mission wipe/start.
* Fixed: AA Capabilities when at low Enemy Alert Level was too high.
* Fixed: Ctab / Android items being removed from inventory if pulled from arsenal.
* Fixed: Unable to spawn empty ammo/supply crates from build menu.
* Fixed: Ammo Values based on Caliber causing A10 Rearming to be 1 box per GAU-8 Round.
* Fixed: Intro/Menu buttons hard to see.
* Fixed: ACE Radio Channel Name Presets not configured *(Altis Only Right Now - Wait for 0.3 Update)*
* Fixed: No Default Permissions for mission wipe/starts.
* Fixed: Errors from Zen Mod causing scripts to not function.
* Fixed: No Zeus Camera for MP's
* Fixed: AI will hit spawn cap when players are in area that has 3 or more objectives within 2km.
* Fixed: Helicopter/Fixed Wing Capacity -1/-1E8 or showing excessive counts.
* Fixed: RHS_AFRF too heavily armored to kill with RHS Weapons.
It would be prudent to remember that Tac 2 is not for the sake of Cav members' SPs. While it can be used on occasion as such, the primary goal for Tac 2 is for the public enjoyment and as a recruitment tool.As a pilot I appreciate all of the quick responses.
As for the questions about AA:
There were approximately x4 fixed wing attacks. There was no fixed wing friendly assets up during our SP. Someone stated it was AA near the objective in the form of x2 shilkas. This wasn’t our threat. We were approximately 5-6 km from the AO ground forces were at for 90% of the SP. We only went to the ground objective area at the end of SP. We were getting nailed from squares that individual players were activating. The last 20 or so minutes of SP I kept getting radar pings and missile warnings. The fog was so thick I couldn’t see the direction or type of threat.
Thank you for the updates on the files. A lot of improvements and adjustments.
No repair permissions for crew can be a problem. We’re always willing to find a work around and adjust. However there wasn’t anyone in any slot that could repair a bird regardless if they were slotted in two different kinds of engineer slots.
This mission file has been around for several years. I personally ran the earlier versions of this file on a private server with Ajax and a few personal friends before I joined the Cav. It is a lot of fun, and it has a lot potential to grow a crowd. It does require strong leadership, or it starts getting a cowboy COD feel to if assets aren’t limited to slotting. It used to be plagued with a bloat on performance over time. I can’t speak to the fact if that has been reduced.
It is neat that the bases are all player designed and placed, but it isn’t very advantageous to SP if a section leader has to play parking attendant simulator 2021 before an sp starts.
It does however need to have that flexibility for the cav to use in SP's. Doing SP's on Tac2 not only benefits in transparency to the public of what completing the minimum trooper requirement actually looks like; but also showcases the abilities of the squads and our training. This all translates into recruitment.It would be prudent to remember that Tac 2 is not for the sake of Cav members' SPs. While it can be used on occasion as such, the primary goal for Tac 2 is for the public enjoyment and as a recruitment tool.
It would be prudent to remember that Tac 2 is not for the sake of Cav members' SPs. While it can be used on occasion as such, the primary goal for Tac 2 is for the public enjoyment and as a recruitment tool.
I have never seen this requirement.Seeing as there is a requirement for SPs to be run on Tac-2, this statement is somewhat false.
That's something that should be taken up your CoC. To my understanding there's no battalion-wide orders for SPs on Tac 2.Seeing as there is a requirement for SPs to be run on Tac-2, this statement is somewhat false.
I have never seen this requirement.
That's something that should be taken up your CoC. To my understanding there's no battalion-wide orders for SPs on Tac 2.
You did not state that in your post.Is for A Co.
You did not state that in your post.
Oops, I forgot to add in the changelog.As a pilot I appreciate all of the quick responses.
As for the questions about AA:
There were approximately x4 fixed wing attacks. There was no fixed wing friendly assets up during our SP. Someone stated it was AA near the objective in the form of x2 shilkas. This wasn’t our threat. We were approximately 5-6 km from the AO ground forces were at for 90% of the SP. We only went to the ground objective area at the end of SP. We were getting nailed from squares that individual players were activating. The last 20 or so minutes of SP I kept getting radar pings and missile warnings. The fog was so thick I couldn’t see the direction or type of threat.
Thank you for the updates on the files. A lot of improvements and adjustments.
No repair permissions for crew can be a problem. We’re always willing to find a work around and adjust. However there wasn’t anyone in any slot that could repair a bird regardless if they were slotted in two different kinds of engineer slots.
This mission file has been around for several years. I personally ran the earlier versions of this file on a private server with Ajax and a few personal friends before I joined the Cav. It is a lot of fun, and it has a lot potential to grow a crowd. It does require strong leadership, or it starts getting a cowboy COD feel to if assets aren’t limited to slotting. It used to be plagued with a bloat on performance over time. I can’t speak to the fact if that has been reduced.
It is neat that the bases are all player designed and placed, but it isn’t very advantageous to SP if a section leader has to play parking attendant simulator 2021 before an sp starts.
I appreciate the sentiment of the statement. As stated it is a requirement for certain units. I also appreciate that the file isn’t Cavitised yet.It would be prudent to remember that Tac 2 is not for the sake of Cav members' SPs. While it can be used on occasion as such, the primary goal for Tac 2 is for the public enjoyment and as a recruitment tool.
Funny enough, 0.3 has work going towards replacing the MH-6 with one.Minor suggestion for future mission updates.
The physics for the MH-6 little bird were tweaked a few patches back with RHS. The pilot is limited on speed, maneuverability, and lift with more than 4 people onboard in advanced flight model (cargo weight not modeled in basic flight). Would it be possible to do (1) MH-6 and (1) UH-60 for the starting transport birds?