Markdown (GitHub flavored):
## 0.96.7a-7cav-0.3 (2021-05-03) * Added: Block for non-pilots entering buildable air vehicles (You must be in pilot spot to pilot a vehicle) * Tweaked: `CBA_Settings` for `ACE_Medical` to be more forgiving due to infrequent support assets (Less fractures, Less instant bleedouts). * Tweaked: ACRE Radios to ARCADE Mode, So I maintain sanity when someone tells me that ACRE is broken cause they can't comprehend 20km range LOS. * Tweaked: `ACE_Settings` so ballistics is disabled. Mainly so people stop telling me its the reason the server runs slow. * Fixed: Issue with mission default parameters that caused CUP Maps to think a bullet hole is a destroyed building and thus tanking civ reputation. * Fixed: Parameter setting that adjusts the AI count to Player Count, which sound great until you have 350 units and 10 SFPS. * Fixed: Unit Cap settings to allow for less overhead until Tact 2 is configured properly. * Removed: Errant `Kill_Report` -> Will be added in future update.