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its a bit complicated, cause there is Technically multiple groups, like the core functionality of groups is modified by ACE/GRUEH scripts by adding an additional array layer on top of it that nested to add more "flexibility" to how the groups work, same way Shactac/DUI can assign colors based on a Join in progress array so it (keeps the colors) of a specific team/group despite a jip player reslotting in that group mid-session.
I can add a script that removes the ace_interact for groups, but thats not the only way to add someone to a group. I'm also not sure if the array is pulling joins from other groups during JIP as well, such as the default element lead (Alpha SL) decides to join as a member of another group as a trooper, then those that are on the mission init set as a subordinate in the group are now joined into the subgroup the SL joined after the fact...etc.
Weird thing is, I'm pretty sure at the beginning I removed the ace_interaction for adding groups as well as the scrollwheel option.... and then at that point, people still had problems and didn't like it / we still had weird issues with people in wrong groups.
I can add a script that removes the ace_interact for groups, but thats not the only way to add someone to a group. I'm also not sure if the array is pulling joins from other groups during JIP as well, such as the default element lead (Alpha SL) decides to join as a member of another group as a trooper, then those that are on the mission init set as a subordinate in the group are now joined into the subgroup the SL joined after the fact...etc.
Weird thing is, I'm pretty sure at the beginning I removed the ace_interaction for adding groups as well as the scrollwheel option.... and then at that point, people still had problems and didn't like it / we still had weird issues with people in wrong groups.
why can't we force more organized gameplay. When we try to suit to every type of people. We push away the type of people that we actually want