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its a bit complicated, cause there is Technically multiple groups, like the core functionality of groups is modified by ACE/GRUEH scripts by adding an additional array layer on top of it that nested to add more "flexibility" to how the groups work, same way Shactac/DUI can assign colors based on a Join in progress array so it (keeps the colors) of a specific team/group despite a jip player reslotting in that group mid-session.
I can add a script that removes the ace_interact for groups, but thats not the only way to add someone to a group. I'm also not sure if the array is pulling joins from other groups during JIP as well, such as the default element lead (Alpha SL) decides to join as a member of another group as a trooper, then those that are on the mission init set as a subordinate in the group are now joined into the subgroup the SL joined after the fact...etc.
Weird thing is, I'm pretty sure at the beginning I removed the ace_interaction for adding groups as well as the scrollwheel option.... and then at that point, people still had problems and didn't like it / we still had weird issues with people in wrong groups.
I can add a script that removes the ace_interact for groups, but thats not the only way to add someone to a group. I'm also not sure if the array is pulling joins from other groups during JIP as well, such as the default element lead (Alpha SL) decides to join as a member of another group as a trooper, then those that are on the mission init set as a subordinate in the group are now joined into the subgroup the SL joined after the fact...etc.
Weird thing is, I'm pretty sure at the beginning I removed the ace_interaction for adding groups as well as the scrollwheel option.... and then at that point, people still had problems and didn't like it / we still had weird issues with people in wrong groups.