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AAR ARMA 3 | Operation Lost Time - 24 Hour Operation - 11DEC21 - 1800Z

After Action Report
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Sullivan.A

Staff Sergeant
Retired
Local time
7:28 AM
551
284
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Lost Time - 24 Hour Operation - 11DEC21 - 1800Z
Game: ARMA 3
Server Hosted on: ARMA 3 Tactical Realism
Date of Combat Mission: 11DEC21
Time of Combat Mission (Zulu): 1800z
Mission OIC: Field.J Sullivan.A Knights.Z Mazinski.H Gann.T
Mission Controller: Mazinski.H Lamb.J Gann.T Sullivan.A

Number of Attendees: 95

7th Cavalry Personnel Involved in Action:

Colonel Tharen.R
Lieutenant Colonel Rosefield.M
Major LaCombe.M
Captain Hobbs.T
Captain Ratcliff.M
First Lieutenant Burton.P
First Lieutenant Mazinski.H
First Lieutenant Moore-Allen.D
Second Lieutenant Bunnell.M
Second Lieutenant Dread.P
Second Lieutenant Stewart.B
Second Lieutenant Whitfield.L
Chief Warrant Officer 5 Abbassi.G
Chief Warrant Officer 2 Liber.N
Chief Warrant Officer 2 Langlois.R
Chief Warrant Officer 2 Lindsay.A
Chief Warrant Officer 2 Wulf.C
Sergeant First Class Centeno.JP
Sergeant First Class Ocean.M
Staff Sergeant Abate.L
Staff Sergeant Couvillion.T
Staff Sergeant Guerra.J
Staff Sergeant Hess.J
Staff Sergeant Kastor.K
Staff Sergeant Knights.Z
Staff Sergeant Lamb.J
Staff Sergeant Preacher.A
Staff Sergeant Saint.Z
Sergeant Cotton.R
Sergeant Gann.T
Corporal Barone.E
Corporal Cazarotti.V
Corporal Connelly.M
Corporal Crapachi.M
Corporal Davidson.J
Corporal Dio.B
Corporal Dubois.F
Corporal Lucander.P
Corporal Maco.D
Corporal Marcus.J
Corporal Mariani.S
Corporal Rozhkov.P
Corporal Sullivan.A
Corporal Terp.J
Corporal Walsh.D
Corporal Wiese.M
Specialist Beiter
Specialist Bishop.C
Specialist Blade.B
Specialist Caliber.J
Specialist Carmichael.E
Specialist Coots.J
Specialist Fields.Q
Specialist Gibbs.K
Specialist Hetzel.J
Specialist Hunter.A
Specialist Kiser.C
Specialist Lee.H
Specialist McMaster.G
Specialist OBrien.T
Specialist Perez.J
Specialist Rodahl.S
Specialist Shroom.J
Specialist Spice.M
Specialist Stone.J
Specialist Turner.L
Specialist Van Alstine.R
Specialist Varnado.J
Specialist Vincent.B
Specialist Weiss.S
Specialist Whitehead.B
Specialist Zander.D
Private First Class Cobblestone.G
Private First Class Dunn.W
Private First Class Ewing.R
Private First Class Grubaugh.E
Private First Class Kooner.A
Private First Class Niclas.K
Private First Class Olson.D
Private First Class Perry.B
Private First Class Roberts.L
Private First Class Ryder.D
Private First Class Winters.R
Private First Class Xinos.T
Private First Class Yule.A
Private Adams.M
Private Alexander.C
Private Delgado.C
Private DeVriend.M
Private Fawbert.N
Private Makins.C
Private Manger.B
Private Phillips.O
Private Smith.W
Private Yglesias.A

Pros:
  • High Attendance.
  • Hearts and Minds was a good choice with this type of operation.
  • Different MCC's ran and players enjoyed the rotation of mission controllers.
Cons:
  • Server issues causing it to be delayed by 1 hour.
  • Things got stale eventually by the 9+ hour mark when everyone got tired.
If your name is missing from the attendance list, please send a PM to the OIC.
 
Last edited:

Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD Staff
Local time
3:28 AM
1,654
1,404
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Gunslinger-7/Viking-7/Atlas1 1800z-1900z 11/12/2021/ 0200z-1800z12/12/2021
Element Leader:

7th Cavalry Personnel Within Element:

CPL.Maco.D
17 hours

Pros:

Good attendance
great mission for the length of time
Great use of using a "PJ" style of gameplay
All Medics that attended did amazing job of give top rated medical care.

Cons:
Start of mission was late due to mission issues
Ace Pharmacy was not added which was highly expect by medics and non-medics
When people lost focused it resulted in civ warcrime.
 
Last edited:

Sullivan.A

Staff Sergeant
Retired
Local time
7:28 AM
551
284
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Gunslinger-5/Gunslinger-6/GodFather 1800z - 0700z 11/12/2021/ 0900z - 1300z 12/12/2021 1300z - 1700z 12/12/2021
Element Leader: Sullivan.A

Total Hours: ~18hours

7th Cavalry Personnel Within Element:

Sullivan.A

Pros:
  • High Attendance.
  • Hearts and Minds was a good choice with this type of operation.
  • Different MCC's ran and players enjoyed the rotation of mission controllers.
Cons:
  • Server issues causing it to be delayed by 1 hour.
  • Things got stale eventually by the 9+ hour mark when everyone got tired.
 

Spice.M

Specialist
ELOA
Local time
10:28 PM
144
63

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
4:28 AM
510
275
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Element Callsign: Banshee - 1 (18:00z - 09:00)
Element Leader: Corporal Lucander.P

7th Cavalry Personnel Within Element:
Corporal Lucander.P
Corporal Dio.B

Pros:

Cons:
 

Terp.J

Corporal
Active Duty
1/A/1-7
Local time
4:28 AM
291
122
Element Callsign: HOG/Eagle-1 11Hours Havoc-1 element 6Hours
Element Leader:

Total Hours: ~17hours

7th Cavalry Personnel Within Element:

Terp.J

Pros:
  • High Attendance.
  • had fun whit everyone
  • got to play hog for 11 hours so alot of flight training
  • good vibes between people even if everyone is tierd
Cons:
  • server issues at the end
  • am tierd
 

Varnado.J

Specialist
Discharged
Local time
9:28 PM
1,324
333
Element Callsign: Banshee-2/Saber-2 1800 cst - 0400 cst
Element Leader: Varnado.J

7th Cavalry Personnel Within Element:

Varnado.J


Pros:
-Good attendance
-Great mission for the length of time
-First 24hr op and it was great
-Plenty of action

Cons:
-Could have used more up armored vics
-Use Bradley's more effectively as infantry vics
 
Last edited:

Gann.T

2nd Lieutenant
Active Duty
1/A/3-7 HQ
S7 Staff
Local time
10:28 PM
640
525
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Hitman - 6 : 2100 EST - 0100 EST -- Godfather : 0100 EST - 0430 EST
Element Leader: Sergeant Gann.T

Total Hours: 7.5

Pros:

  • Fun missions overall
  • High attendance even later at night
Cons:
  • Minor mess-ups on my part with zues
 

Whitfield.L

Reservist
Discharged
Local time
10:28 PM
1,139
1,043
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: PEDRO-1 / GUARDIAN-1
Element Leader: PEDRO-1 Second Lieutenant Whitfield.L & GUARDIAN-1 Private Phillips.O

Cav Personnel within Pedro-1:

Second Lieutenant Whitfield.L - PIC / 24 hours
Specialist Whitehead.B - CC / 12 hours
Private First Class Ewing.R - PJ / 13 hours
Private First Class Olson.DJ - CP / 9 hours
Private Manger.B - CC / 2 hours
Private Phillips.O - PJ / 16 hours
Private Alexander.C - DG / 1 hour

Pros:
  • First time running Pararescue, really good concept and definitely a great group to fly with and deploy
  • Great Attendance on all accounts. 20+ Players throughout the night
  • MCCs really helped to spice up the mission and keep things fresh
  • Final Outpost destroyed 8 minutes after ENDEX
  • Zero Blacktags under Guardian Care, over 80+ friendlies treated
Cons:
  • Initial delay with mission file
  • Confusion & chaos due to deviation from regular H&M at times
  • Difficulty bouncing between 6 radios, some duplicates due to deviation from CEOI
 
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Rozhkov.P

Corporal
Active Duty
S6 Staff
1/B/1-7
Local time
6:28 AM
366
73
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger-1/Gunslinger-3/Angel-1 - 11.12.2021-12.12.2021 1800z-0500z and 0800z-1800z
Element Leader:

7th Cavalry Personnel Within Element:

CPL.Rozhkov.P
~20 Hours
Pros:
-Great attendance the entire 24 hours.
-I had insane ammount of fun.
-Great professionalism from all elements during the entire operation.
-All out war against UN and the US president (Yes, that actually happened) due to one person comitting a series of war crimes. (Fun bullshittery)

Cons:
-Sloppy start due to some mission file problems.
-Lack of ACE pharmacy was missed, but not too much.
-All out war against UN and the US president (Yes, that actually happened) due to one person comitting a series of war crimes. (Still it's a little bit out of place.)
-Things got a little stale after 10+ hours mark. Missions got a little repetitive.
-Sometimes there's been way too much comms on the Long Range.
-Some odd issues with ACE or DUI grouping. Kept losing color of the group I was assigned of.
-Not so obvious and ridiculous ammount of IED's.
 
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Olson.DJ

Corporal
Reserve
S2 HQ
S1 Staff
Local time
9:28 PM
1,216
374
Element Callsign: Gunship 1 / AAN News Crew
Element Leader: Olson.DJ - Gunship 1 / Lamb.J - News Crew

7th Cavalry Personnel Within Element:

Olson.DJ - 3 Hours Gunship 1 / 4 Hours News crew
Lamb.J - 3 Hours Gunship 1 / 4 Hours News crew


Pros:

Good attendance
Good length of missions
Great news reporting on the ground

Cons:
The start of mission was late due to mission issues
Lapse in communication for Air Strikes when called out.
 

Saint.Z

Corporal
Retired
Local time
10:28 PM
373
322
Element Callsign: Gunslinger 3
Element Leader: Staff Sergeant Saint.Z

7th Cavalry Personnel Within Element:

Staff Sergeant Saint.Z
Staff Sergeant Couvillion.T
Staff Sergeant Hess.J
Corporal Mariani.S
Corporal Marcus.J
Corporal Terp.J
Corporal Rozhkov.P
Corporal Walsh.D
Corporal Connelly.M
Specialist Yglesias.A
Specialist Zander.D
Specialist Stone.J
Specialist Lee.H
Specialist Turner.L
Specialist Caliber.J
Specialist Beiter.A
Specialist Weiss.S
Specialist Varnado.J
Private First Class Ewing.R
Private First Class Grubaugh.E

Retired Old peoples home:
Corporal Macdonald.I
Specialist Law.S


Pros:
-Great attendance within Gun 3, averaged 9+ troopers at any given moment and at one point we did a mission with 19 troopers (super WWII vibes)
-Had troopers Stalwart in the efforts of driving strikers for the first quarter+ of the OP even when asked if they want to be infantry
-The mission file was a nice take on H&M, the idea of the armory was enjoyable
-Touched on every Company specialty except Airborne
-I believe everyone in my squad had fun
-We had engagements where we actually used CAS and Arty to supplement our firepower, Specifically in those mountains
-Night time is Dark on Lythium, NVGs barely see. However we used Flares to supplement, GL, Mortars, 105. and successfully conducted night time raids
-Food and water is now mandatory for every 24 hour op from here on out. maybe drink once every hour, eat every 3hr

Cons:
-no readily available night gear such as chem-lights or thrown strobes
-I personally feel we did not use the Buffalo/Bison element enough for air assault
-Make sure we have units on the right radio channels, we had elements and assets not on the right channels so we (G3) were unable to call in things like saber or Buffalo when they were adjacent.
-The enemy had an OD amount of Mortars for an insurgency, didnt mind SOME IDF, but it felt like at minimal once, every time we went outside the wire
-Leadership we failed to make ORPs/Gold Black Plans/ General Fallbacks, INCASE of things like regroup or IDF to fall back to
-We never got a full 4 squad platoon with a weapons squad
-Work on our security, we had gotten to minor rally points and security went and faced inwards. we had enemies running within our lines/enemies setting up a DShK 100 meters away in a open field.
-We did not give enough time to plan out, good planning usually takes an hour at least (ie. Routes should have way points/Rallys/CCPs/HLZs for reinserts. Air Assault we need multiple HLZs Proper Aircraft number or size to handle the amounts of people)
-Did not give enough time to properly load-up some of the vehicles that we take out
-Night operational discipline, watch the laser pointers and strobes.
-We kept splitting the Squads while in a platoon, we keep using squads like individual platoons. We should be using those squads like they are fire teams. Perhaps we should re-evaluate our standard PL advance with lanes into a more Penetrating assault into urban environments/Platoon assault outside of MOUT
-Although I personally Liked the armory, it proved better to just have an arsenal, even if its limited (with every category), supplemented with boxes that have things like MREs and Radios.
 

Lamb.J

Corporal
Active Duty
2/B/1-7
Local time
9:28 PM
379
186
Element Callsign: SABER-1
Element Leader: Staff Sergeant Lamb.J 16+ Hours

7th Cavalry Personnel Within Element:


Private First Class Roberts.L
Staff Sergeant Kastor.K
Specialist Fields.Q
Corporal Connelly.M
Private First Class Olson.D


Pros:
-Overall outstanding attendance from all elements and great call ins for support and positioning
-The mission file was a nice take on the H&M, the idea of the armory was enjoyable especially for its usage
-Coordination of elements was well put through and allowed for great flexibility of assets on the battlefield
-Great Attendance on all accounts. 20+ Players throughout the night
-SABER-1 had a fan-TASTIC time running with VIKING elements and actually having a Scouting force to find targets and safe routes for SABER-1 to move upon. Great coordination.
-Good usage of assets and proper engagements to reduce collateral damage and civilian casualties
-SABER-1 was able to operate unabated with good supply lines and no tanks were lost to enemy fire throughout the entirety of the operation. No casualties as well.
-Terrain offered good sight picture across the board. Some hills, while tough to scale, offered excellent view.



Cons:
-Sloppy start due to some mission file problems.
-Once the mission file became predictable, focus was soon lost.
-We did not give enough time to plan out, good planning usually takes an hour at least (ie. Routes should have way points/Rallys/CCPs/HLZs for reinserts. Air Assault we need multiple HLZs Proper Aircraft number or size to handle the amounts of people)
-SABER-1 was sometimes under direct assault without any support or backup from GUNSLINGER elements which had maneuvered away from SABER.
-Limited arsenal limited much needed supplies for Tank Crewmembers
-Things got a little stale after 10+ hours mark. Missions got a little repetitive. So MCC's began being thrown about.
-Sometimes there's been way too much comms on the Long Range. Needed to be taken down a peg and at one point had my radio off.
-The use of the food concept, while a cool and applaudable feature, was nice, it did hamper some parts of the mission. Going unconcious when hungry really made you go on edge.
-Lack of an ATLAS presence made keeping SABER-1 in the fight a bit of a hassle.
 

Lindsay.A

First Sergeant
Reserve
S7 HQ
Local time
9:28 PM
933
1,537
Element Callsign: Bison-1, Buffalo-1
Element Leader: Second Lieutenant Dread.P

7th Cavalry Personnel Within Element:


Second Lieutenant Dread.P
Chief Warrant Officer 5 Abbassi.G
Chief Warrant Officer 2 Wulf.C
Chief Warrant Officer 2 Lindsay.A
Private First Class Perry.B
Private First Class Olson.D
Private Fawbert.N

Pros:
  • Great comms with Gun 3 and most ground elements
  • The mission file was fun once the bugs were worked out, in the meantime we found ways to stay entertained.
  • Everyone we spoke with/interacted with was having fun
  • Enjoyed using CAS to support ground elements, especially in the mountains due to limited mobility for ground elements.
  • HH60s cameras help immensely to ID FoF, gather intel to pass to ground elements, request perms to immediately engage hostile elements
  • Food and water started out being a little too demanding but seemed to ease off (or maybe we got used to it?) eventually found a sweet spot that was ok.
Cons:
  • Downside of food and water is pilots flying suddenly lose consciousness with no warning when low on food or drink. (not ideal as if it happens when pilot is alone/busy or aircraft in a critical position could cause a very bad accident) could use some additional warning when low on food or drink.
  • Missing mission critical gear in loadouts off the hop, we had time to get it together but it took a few trips to get it done.
  • Seems to be confusion over which channels certain elements need to be on when they want to contact others. If too many for 1 person have a designate in squad to relay info to support elements as needed.
  • The enemy seemed to have excessive mortars for an insurgency. Both number of tubes and ammo.
  • Air Assault need appropriate number and/or size of aircraft to handle people. Tough to determine without knowing an accurate count of who is coming beforehand
  • With regard to time spent loading up aircraft/vehicles would be better if we could settle on standard loadouts as we have for CC/ Pilots/ Troopers?
  • Having an armory is great in theory, but seems more practical to have an arsenal. If people use things they shouldn't that's on them.
Dread.M Abbassi.G Wulf.C Perry.B Olson.DJ Fawbert.N
 
Last edited:

Garcia.SM

Sergeant
Discharged
Local time
10:28 PM
721
966
LOCKED
 

Garcia.SM

Sergeant
Discharged
Local time
10:28 PM
721
966
S1/OPERATIONS PROCESSED
 
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