7th Cavalry Gaming

Join the Tactical Gaming Excellence

AAR Bravo Company 2-7 FTX: Operation Lucky Charms 17MAR24

After Action Report
Status
Not open for further replies.

Sven.S

First Sergeant
Active Duty
E/2-7 HQ
S7 HQ
NCOA
Local time
8:17 PM
1,051
1,800
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission:

Bravo Company 2-7 FTX: Operation Lucky Charms 17MAR24

Game: Hell Let Loose
Server Hosted on: Training Server 1
Date of Combat Mission: 17Mar24
Time of Combat Mission (Zulu): 1900
Mission Controller: First Sergeant Sven.S
7th Cavalry Personnel Involved in Action:

Major Mix.C
First Sergeant Balazova.S
SSG DAmico.J
Staff Sergeant Bizutto.A
Staff Sergeant Mueller.H

Sergeant Rasmus.M
Sergeant Hansen.Z
Sergeant Konn.G
Sergeant Groves.A
Sergeant Landry.G

Corporal Whitefish.S
Corporal Voci.P
Corporal Lee.N
Corporal Richmond.DA
Corporal Swanson.B
Corporal Finch.A
Corporal Martin.R
Corporal Moreau.M
Corporal Button.J
Corporal Noriega
Corporal Owens.J
Corporal White.C
Corporal Berkowski.C
Corporal Mulholland.J
Corporal Flanagan.L

Corporal Ackelson.K
Specialist Narayanaswamy.A
Specialist Apple.C
Specialist Lewis.J

Specialist Bachelder.A
Specialist Chhari.A
Specialist Bazzle.J
Specialist Quake.B
Specialist Macpherson.C
Specialist Leaf.J
Specialist Canaday.A
Specialist Nutting.J
Specialist Bean.P
Specialist Valente.M
Specialist Trim.D
Specialist Lemon.D

Specialist Riley.D
Specialist Pippin.C
Specialist Litvin.D
Specialist Moon.B
Specialist Rousseau.A
Specialist Wisniewski.A
Specialist Curran.J
Specialist Firmin.D
Specialist Fields.M
Specialist Hazen.D
Private First Class Jat.R
Private First Class Bogg.D
Private First Class Kona.B

Private First Class Fabie.D
Private First Class Schultz.M
Private First Class Eckert.B
Private First Class Laui.M
Private Donk.B
Private Valdez.M
Private Wolf.P
Private Houser.J
Private Bell.T

Private Johnson.G
Private Patricks.C
Recruit Hemmer.E

Second Lieutenant Argentini.E
Specialist Woody.W

Kinser.E two guys missed on this list I added them here on end of the list can add them for credit ?
 
Last edited:

Hansen.Z

Corporal
Active Duty
S7 Staff
2/C/1-7
Local time
1:17 PM
177
211

Kona.B

Corporal
Active Duty
1/A/2-7 SL/ASL
Local time
1:17 PM
90
73
Element Call Sign: Axis SL2
Element Leader: Private First Class Kona.B
7th Cavalry Personnel Within Element:

Private First Class Bogg.D
Private Donk.B
Recruit Hemmer.E



Pros:
  • Great communication within my squad and command chat
  • My guys had a blast during the FTX and we did an amazing job holding that first point for as long as we did. I saw them do some great buddy bounding with MG fire to move into a trench south of the first point that they probably shouldn't have been able to get into.
  • I feel that every squad executed their job perfectly according to our defensive game plan
  • I thought we did well getting garrisons back up when they would get knocked out
Cons:
  • We probably had too much time for the set up in the beginning of the match, I think it should've been more around 10 minutes instead of 20
  • The comm limitations on the allies
 

Rasmus.M

Staff Sergeant
Active Duty
2/B/2-7 SL/ASL
S3 HQ
S1 Staff
Local time
2:17 PM
1,913
957
Element Call Sign: Allied Airborne How Squad
Element Leader:
Sergeant Rasmus.M
7th Cavalry Personnel Within Element:
Specialist Narayanaswamy.A
Specialist Lewis.J
Specialist Trim.D

Private Valdez.M

Pros:
  • Great buddy teamplay and camaraderie within squad.
  • Local Comms within squad were very good.
  • Everyone in the squad flexed rapidly to their newer assignments.
  • Everyone had fun.
Cons:
  • 20 minutes setup is too much, could have taken middle point prior to FTX start.
  • Could not execute properly the Airborne doctrine we practice every week (especially 7-man) because of comms limitations. Would have liked leadership comms freeing after we take 1st Strongpoint. Then maybe leave squad comms for later.
  • Artillery Battery is hard as an Offensive strongpoint.
  • Need to get better attendance numbers on these FTX, need to work on a better schedule time for presence of intra and outside Company troopers.
 

Balazova.S

First Sergeant
Active Duty
C/2-7 HQ
MP Lead/Senior
S1 Staff
Local time
2:17 PM
942
892
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Call Sign: Allied Tank 2
Element Leader: First Sergeant Balazova.S
7th Cavalry Personnel Within Element:

Corporal Berkowski.C
Corporal Ackelson.K

Pros:
  • Infantry portion was fun for tankers, especially pushing in the trenches onto the point.
  • Friendly tank did well and provided good intel throughout the operation
Cons:
  • Lack of squad comms made it a little difficult for tankers to coordinate spawn locations for grouping up when getting into a new vehicle
  • Armor coordination with the infantry was tricky
 

Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
11:17 AM
1,694
2,039
Element Call Sign: Allied Recon
Element Leader: Major Mix.C
7th Cavalry Personnel Within Element:

Corporal Voci.P

Pros:
  • Good OP concept
  • Fun to work with coms limitations
  • Nice to see new guys stepping in to command
  • Axis played a good defense
Cons:
  • It appears the Axis limitations were insufficient to cancel the Allied limitations + the defenders advantage. Created a somewhat stagnant OP that seemly was intended to be more dynamic
  • Initial allied push failed to put significant cap weight on the point. Lacking Coms as well as the ability to envelop the enemy (due to movement restrictions) a frontal attack was the IMHO the better play. Big northern flank was ineffective
 

Houser.J

Corporal
Active Duty
1/B/2-7
S1 Staff
S2 Staff
Local time
2:17 PM
318
215
Element Call Sign: Axis Recon 2
Element Leader: Private Houser.J
7th Cavalry Personnel Within Element:

Private Bell.T

Pros:
  • Operation was well organized - everyone knew their role
  • Axis did exceptionally well with repelling Allied advance on first two points.
  • Allies seemed to become more coordinated as they pushed in on the 2nd point late in the operation
  • My recon squad offered effective disruption to allied flanking in the south of the map
  • Command and SLs had effective communication and coordination throughout the operation
Cons:
  • Allies may have been better off having comms after taking phase 1 strongpoint
 

Landry.G

Staff Sergeant
Active Duty
C/2-7
2/C/2-7 HQ
Local time
11:17 AM
220
277
Element Call Sign: Axis SL Item Sqd
Element Leader: Sergeant Landry.G
7th Cavalry Personnel Within Element:
SSG DAmico.J
Specialist Moon.B
Specialist Hazen.D


Pros:
  • Well Designed Op with a briefing that ensured everyone knew the plan and could carry out their small unit missions
  • Coms on both micro and macro level kept everyone well informed of enemy locations and allowed the Commander to redeploy units to hot spots ensuring our ability to retain the defensive points
  • Troopers took initiative to ensure defensive structures were rapidly and efficiently emplaced w/ little to no guidance from SL
  • Entire FTX was well executed
Cons:
  • Allies may have been a little to restricted in the beginning
 
Last edited:

White.C

Sergeant
Active Duty
2/B/2-7 SL/ASL
RTC HQ
Local time
2:17 PM
544
227
Element call sign: Axis Able Squad
Element Leader: Corporal White.C
7th Cav Personnel within unit:
Specialist Bachelder.A
Specialist Chhari.A
Specialist Valente.M
Corporal Swanson.B


Pros:
  • great communication in command and squad chats. Was very clear where threats were and when we needed to maneuver to address them.
  • Very active in placing garrisons and defences.
Cons:
  • Would have loved to have a filled lobby.
  • Set up time was a little too long which gave a large advantage to the axis.
 

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
2:17 PM
1,096
1,272
Element Call Sign: Allied Airborne Dog Squad
Element Leader:
Sergeant Groves.A
7th Cavalry Personnel Within Element:
Corporal Finch.A
Corporal Moreau.M
Corporal Noriega

Pros:
  • Saw some good buddy team movement play.
  • Local Comms within squad were very good. Good with SGT.Bizutto's squad as well initially up north for Phase 1 before we were separated.
  • It was a fantastic challenge, the Axis put up a hell of a fight, and it was enjoyable to be playing against so many good shooters. Good learning experience for myself and all of our airborne sections.
Cons:
  • 20 minutes setup was too much for the defensive team. They were extremely established.
  • Could not execute properly the Airborne doctrine we practice every week (especially 7-man) because of communication limitations.
  • Thinking about IRL, feels like an army would want to establish communications as soon as they pushed through the beachhead and captured a first enemy strongpoint. From there they would push to the next point with communication available, then armor would be called in. So maybe phase 1 & phase 2 capture objectives could have been flipped. So comms were the first reward for capturing a point and building that #1 manpower node.
  • Bittersweet with this being 1SG.Sven's last FTX with Baker Co, going to miss him!
 

Bizutto.A

Staff Sergeant
Discharged
Local time
2:17 PM
273
525
Element Call Sign: Allied Airborne Easy Squad
Element Leader:
Staff Sergeant Bizutto.A
7th Cavalry Personnel Within Element:
Specialist Rousseau.A
Specialist Firmin.D
Specialist Fields.M

Pros:
  • Great flexibility within the squads.
  • Use of local comms was pretty good. Taking the first points trenches with only local comms was pretty intense.
Cons:
  • Local comms really hindered Airborne units ability to use the doctrine we trained for.
  • Axis set up time was way too long.
  • phase 2 map restrictions killed any airborne positioning
 

Mueller.H

Sergeant First Class
Active Duty
1/E/2-7 HQ
1/E/2-7
S3 Staff
Local time
8:17 PM
502
434
Element Call Sign: Allies Charlie Squad
Element Leader: Staff Sergeant Mueller.H
7th Cavalry Personnel Within Element:
Specialist Bazzle.J
Specialist Leaf.J
Specialist Nutting.J
Private First Class Schultz.M
Private Wolf.P

Pros:
  • FTX was well designed
  • The individual skill of every single trooper was outstanding
  • Despite the lack of communication and constant dying, no trooper left their position and ran into the meat grinder with joy throughout the game.
Cons:
  • Preparation Phase 1 was too long
  • HLL without communication is terrible.
 

Owens.J

Corporal
Active Duty
2/E/2-7
RTC HQ
S1 Staff
S2 Staff
Local time
2:17 PM
2,605
628
Element Call Sign: Axis - Fox Squad - Center Defense
Element Leader:
Corporal Owens.J
7th Cavalry Personnel Within Element:

Specialist Wisniewski.A
Specialist Curran.J
Private Johnson.G
Private Patricks.C

Pros:
  • Fun Operation / Felt the plan/objectives/parameters meshed together well
  • Squad comms/markers/callouts and team markers were on point
  • Great use of defensive structures/map assets to dominate control of the map
  • Team synergy felt great, everyone flexed positions as needed etc
Cons:
  • Unlucky the point already leaned towards defensive side, but a recommendation of "rating points" on need of time for setting up defenses for future OPs, ie- Bunker point less time = 5 minutes , point with open fields/few structures 10+ minutes.
 

Konn.G

Staff Sergeant
Active Duty
1/E/2-7 SL/ASL
Local time
9:17 PM
246
305
Element Call Sign: US TC2
Element Leader: Sergeant Konn.G
7th Cavalry Personnel Within Element:

Specialist Lemon.D
Private First Class Laui.M


Pros:
  • Troopers had fun
  • Well done OP
  • Our tank has performed great
Cons:
  • The local comms only was fun at the beginning but it dragged over for too long. If it was only until we got of the beach it would have been better.
 

Mulholland.J

Sergeant
Active Duty
1/E/2-7 SL/ASL
RRD Staff
S3 Staff
Local time
2:17 PM
545
708
Element Call Sign: Allied SL1
Element Leader: Corporal Mulholland.J
7th Cavalry Personnel Within Element:

Corporal Flanagan.L
Specialist Riley.D
Specialist Pippin.C
Specialist Litvin.D
Private First Class Eckert.B

Pros:
  • The comms issue was fun for the first phase.
  • Great turnout from the Jaegers sections.
Cons:
  • Comms were the opposite of fun for the rest of the game.
  • No communication, teamwork or strategy between squads because of no comms. When I did finally get in range of local comms with my FTL and the TC we couldn't come up with a strategy because of the chaos. It was....interesting.
 

Kinser.E

CW3
Retired
Local time
1:17 PM
1,271
1,369
Status
Not open for further replies.
Top