7th Cavalry Gaming

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AAR ARMA 3 | November 2023 Warfare Wednesday | WFW 216

After Action Report
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Tucker.C

2nd Lieutenant
Retired
Local time
7:26 PM
354
290
Last edited:

Dread.M

Lieutenant Colonel
Retired
Local time
4:56 PM
1,444
2,077
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: RAIDER-1
Element Leader: Lieutenant Colonel Dread.M

7th Cavalry Personnel Within Element:
Lieutenant Colonel Dread.M
Warrant Officer 1 Grizzle.M

Pros:
  • Good use of mission file
  • Looked good from the air
  • Decent engagements in the start
Cons:
  • Poor communication with FW on 52
  • The map has terrible thermal layers
  • Vehicles kept going through the Earth's surface
  • No visual of ground at night.
  • Map terrain kept disappearing
 

Velasquez.J

Sergeant
Retired
Local time
2:56 PM
1,202
674
Element Callsign: Atlas1
Element Leader: Corporal Velasquez.J

7th Cavalry Personnel Within Element:
SSG.Mazinski.H
SPC.Dray.T

Non-7Cav Personnel:
Expendable-Joe

Pros:
  • Good cohesion in the squad.
  • Medical passdowns.
  • No server issues with FPS
  • Quick response on injuries
  • Work started to be more persistent after 3rd-4th town.
  • The last objective with the T90 shooting at the building was funny.

Cons:
  • Atlas 1 Leader was left at the base at the start of the operation due to the helicopter being full. Except gunner/crew chief.
  • Gun 7 was gone due to a server issue, and had no 7 for almost half of the operation.
  • Slow work most of the Operation
  • No AED
  • No radio usage on 56 between gun7 and Atlas 1. Instead, other squads were using SR 110.
 

Hamm.C

Warrant Officer 1
Active Duty
1/A/1-7
MP Staff
Local time
5:56 PM
1,041
1,111
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: BUFFALO-1
Element Leader: Warrant Officer 1 Hamm.C "Hooker"

7th Cavalry Personnel Within Element:
Corporal Davis.D (Crew Chief)

Pros:
  • Had a really good time and good turnout especially since this was more of a Liberation MCC style event. Really fun. Thanks Godfathers.
  • Ground to Air comms were initially handled with GUN-1 and later GUN-5, and in both cases were excellent.
  • CSAR of RAIDER-1 pilot was successful. Unfortunately, all medical efforts failed and he later died.
Cons:
  • IMO, ground forces should have access to the Door Guns, not only for defensive purposes, but also so we can get 2 more guys on the bird. I somewhat understand the logic of that perm lock, but it is certainly and easily enforceable by SAC qualified Admin (generally leadership) and definitely by any MP Server Admin, should abuse happen. Or maybe, not even make it a permanent TacR Liberation Perm, but just for our official OPs, since we know the chances of abuse by members and public is likely quite low for those events.
  • Virtually zero comms with Fixed Wing assets over 52, at least to/from BUFFALO FLIGHT. We were trying to reach them to advise we were being painted and we had 2 missiles fired at us and to request they clear the airspace or advise on status, but we got no response basically all night.
 

Winters.R

Corporal
Active Duty
1/B/1-7 SL/ASL
Local time
5:56 PM
241
156
Element Callsign: GUNSLINGER-7
Element Leader: Specialist Winters.R

Pros:
  • Some spicy fighting
  • Good react to IDF
Cons:
  • Came in at the tail end of WFW. Original 7 had internet problems
  • Delay on getting the frequencies that were in use by platoon
  • Once signed in no calls to GUNSLINGER 7
 

Sam.T

1st Lieutenant
Retired
Local time
5:56 PM
1,412
1,414
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: GUNSLINGER-2
Element Leader: First Lieutenant Sam.T

7th Cavalry Personnel Within Element:
Corporal Adunno.D
Corporal Lucander.P
Specialist Xinos.T
Private Smith.DM
[RET]SFC.Houston.T

Pros:
  • Good squad effectiveness; we could utilize most of our weapon systems effectively throughout the operation.
  • Good ACE Reports, contact reports, etc. Resupply was managed effectively during the Operation.
  • Insert, security on insert, and initial movement went smoothly despite the hasty transition to multiple lifts.
  • Everyone reported having a good time.
Cons:
  • Trying to fit a weapon squad-shaped peg into a rifle squad-shaped hole led to issues in distributing equipment and ammo and assigning responsibilities.
  • The lack of a scripted arsenal led to some troopers carrying far too much weight and loading up on additional equipment and weapon systems that wouldn't typically be overlapping on a single trooper.
  • At times, squad movement was sluggish. This was typically due to us holding additional security for other elements or reacting to contact at inopportune times.
 

Dujakovic.R

CW4
Active Duty
2/A/1-7 HQ
S5 Staff
S7 Staff
Local time
11:56 PM
440
396
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: LIGHTNING
Element Leader: Chief Warrant Officer 2 Roman Dujakovic



Pros:
  • Lots of targets
  • Good flying and PERFECT examples of what an F-35 at it's best can be utilized for in multirole ops, got to do SEAD, A/A and CAS all in one sortie.
Cons:
  • Looks like ACRE failed me on 52. Heard no calls all night and clearly was being called. Very weird.
 

Summerfield.P

First Sergeant
Active Duty
A/1-7 HQ
S7 Staff
Local time
5:56 PM
516
1,048
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: BUFFALO-2
Element Leader: First Sergeant Summerfield.P

7th Cavalry Personnel Within Element:
First Sergeant Summerfield.P

Pros:
  • Air to ground comms went really well dispute some the ranging issues we had (Was also fun to troubleshoot)
  • Fun time in the air for us. The "Shopping list" was an interesting twist as well
  • Good mission, thanks to the Zeuses.
Cons:
  • Spotty comms with fixed wing
  • May be something to look into as far as crew perms on the helicopters if we do more of these TacR orientated WFWs. I don't know how hard it is to change it on the back end (I assume it's probably far more difficult than I imagine, so thank you to the people behind the scenes), but due to infantry not being able to slot into the door gunner positions on the helicopter, it resulted in a double insertion at mission start whereas we could have fit everyone in one go had the extra crew slots been available to them. Obviously this is also crew turnout dependent as well.. just food for thought for missions / OIC planning moving forward.
 

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
5:56 PM
1,086
1,256
S1 Operations processed.
 
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