7th Cavalry Gaming

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AAR ARMA 3 | June Warfare Wednesday | Warfare Wednesday 193

After Action Report
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Beiter.A

Captain
Active Duty
C/1-7 HQ
S5 HQ
Local time
3:16 AM
1,701
1,138
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Velasquez.J

Sergeant
Retired
Local time
12:16 AM
1,202
674
Element Callsign: ATLAS-2
Element Leader:
CPL.Velasquez.J
Element Members:
Expendable_Joe
Manfred Schneider

Pro:
  1. Good comms with 7, and Atlas1
  2. Quick start, and move to AO
  3. No black tags.
  4. Decent amount of work, at the end of OP
  5. New people to mission.
  6. Good security and handling of casualties.
Con:
  1. Checkpoint slow of casualties.
  2. The first half of OP was slow.
 

Dixon.E

Corporal
Discharged
Local time
9:16 AM
182
141
Element Callsign: Misfit - 4
Element Leader: Specialist Dixon.E
Element Members:

Corporal Lucander.P
Specialist Searle.I
Sergeant Guerra.J
Private First Class Rok.M
Corporal Marcus.J
Corporal Crowley.T
Corporal Kent.R

Pro:
  1. Great communication and teamwork
  2. Good response on contact
  3. Fun with abit slower/checkpoint OP
  4. Great work from the assistant gunners
Con:
  1. Not a lot of contacts
  2. Convoy work was abit sloppy from the squad
  3. Lost cohesion with other squads at SBF
  4. Weird technical bug where my backpack got wiped
 

Narramoor.A

2nd Lieutenant
Active Duty
2/B/1-7 HQ
S7 HQ
S7 Staff
Local time
8:16 AM
421
446
Element Callsign: MISFIT-5
Element Leader: Sergeant Narramoor.A
Element Members:
Sergeant Westcott.R

Pros

  • Was a very good vertical slice of the role of PSG with a little bit of all taskings. Westcott learnt a lot about managing radios and 5's various taskings. Looking forward to him stepping up into the role.
  • Good work with Buffalo, thank you to Whitehead for stepping up to Buffalo to fill that deficit.
  • Convoy movement was executed very well, a nice immersive start to the OP
  • Nice to play on this terrain again.
  • Lots of tasking for Atlas
  • Zeus' place contact very well and kept things engaging, with the convoy ambush and on the second half of the operation.
  • Really liked the RP when it did happen.
  • Robbi's Scottish Accent
Cons
  • An amount of blue on blue and a very disoriented clearing of the forest. Enemy enveloped us in multiple occasions. Perhaps a platoon line instead of an L-shape would have been more appropriate
  • We didn't deliver any humanitarian aid or succeed in our secondary objective due to multiple factors:
    • Civilians killed, early civilian casualties made the civilians uncommunicative and almost (understandably) hostile
    • The friendly truck was destroyed with the humanitarian aid
    • Civilians in Arma 3 don't act appropriately to situations
    • Zeus' were filled with tasking so initial civilians were not communicative. Can this be solved by having pre-scripted interaction / drop off in a box? It's difficult for the zeus' to manage the COIN ops
    • We didn't need to barge in and hard clear these people's houses when no contact was taken
  • Multiple levels of incongruence with the mission parameters, the contact level and existing 7Cav doctrine. It feels like there's too much contact for the level of civilian presence in the AO. A civilian evac tasking might have been more appropriate as the location was an active warzone.
 

Bethea.A

Corporal
Active Duty
1/C/1-7
S6 Staff
Local time
2:16 AM
291
287

Geki.T

Staff Sergeant
Active Duty
2/B/1-7 HQ
S7 HQ
S3 HQ
S3 Staff
Local time
2:16 AM
672
982
Element Callsign: REAPER-1
Element Leader: First Sergeant Geki.T
Element Members:

Just Me Lol

Pro:
  1. Fun mission concept
  2. Flew for the first time ever in an op
  3. Drones are dope
Con:
  1. Vanilla Vikhr Laser Guided ATGM has like zero kill radius
 

Vincent.L

First Sergeant
Active Duty
B/1-7 HQ
RRD HQ
RTC HQ
S1 HQ
S5 Staff
Local time
3:16 AM
733
331

Sam.T

1st Lieutenant
Active Duty
1/B/1-7 HQ
S7 HQ
S3 Staff
Local time
3:16 AM
1,148
1,056
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: MISFIT-6
Element Leader: Second Lieutenant Sam.T


Pros
  • Solid step-off time.
  • Convoy to the checkpoint was above-average quality (not perfect, but definitely above average).
  • Checkpoint operations themselves were conducted very well. This is awesome, as checkpoint operations are a mission profile we typically don't conduct or maintain an SOP for.
  • SSE conducted at the OPFOR Patrol Base was lucrative.
Cons
  • Civilian casualties were more than what is expected for an operation. Some casualties due to "arma-isms" and less-than-intelligent AI are to be expected. However, there were some rather egregious accounts from mission controllers tonight. (See second conn as well).
  • Once again, there was a distinct lack of individual soldier discipline from certain troopers. This is entirely unacceptable. This is becoming a recurring trend, especially in a public setting, and needs to be addressed outside of Operations on a case-by-case basis.
  • The scope of this operation at the moment felt very broad. Planning for the execution of a humanitarian objective, checkpoint security operation, SSE, and HUMINT operation among the populace, and staging for a FRAGO'ed hasty assault simultaneously was a bit unrealistic for the scope of a singular platoon. My suggestion would be to roll the checkpoint security and HUMINT/humanitarian work into one scripted event (having civilians arrive at the checkpoint to receive supplies in exchange for information) and then conduct EVAC for those civs and transition to a counter-assault. This would have provided a more distinct and linear mission profile and been easier to plan around.
Additional comments:
On-site BDA indicates the destruction of all fortifications and equipment at the OPFOR patrol base.
SSE provided a 1x Comms supply crate, which was returned to the checkpoint via HMMWV during break-contact for decryption.
 

Rasmus.M

Sergeant
Active Duty
2/B/2-7 SL/ASL
S1 Staff
S5 Staff
S3 Staff
Local time
3:16 AM
1,177
649
S1 Operations processed
 
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