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AAR Operation Riddle of Steel 01APR23

After Action Report
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Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
5:18 PM
1,557
1,911
Name of Combat Mission: Operation Riddle of Steel
Campaign of Combat Mission: N/A
Number within campaign:
Game: Hell Let Loose
Server Hosted on: Tactical Realism Server 1
Date of Combat Mission: 01APR23
Time of Combat Mission (Zulu): 0000Z
Mission OIC: Major Mix.C
Mission Controllers: Major Mix.C
Number of Attendees: 84

Lieutenant Colonel Rob.Y
Major Mix.C
First Lieutenant Cameron.J
First Lieutenant Smithson.R
Sergeant Major West.B
First Sergeant Komar.T
First Sergeant Sven.S
Second Lieutenant Sotelo.R
Chief Warrant Officer 4 Dalton.D
Staff Sergeant Rhodes.R
Staff Sergeant Becks.J
Staff Sergeant Williamson.J
Staff Sergeant Hermes.S
Sergeant Ackelson.K
Sergeant Thrawn.N
Sergeant Mullins.R
Sergeant Narramoor.A
Sergeant Smith.V
Sergeant Canuck.J
Sergeant Griffin.B
Sergeant Groves.W
Sergeant Meyer.T
Sergeant Marinelli.M
Sergeant Voci.P
Sergeant Robertson.S
Corporal Hayden.A
Corporal Huber.B
Corporal Webber.R
Corporal Anderson.P
Corporal Finch.A
Corporal Mueller.H
Corporal Cobblestone.G
Corporal Flanagan.L
Corporal Konn.G
Corporal Bizutto.A
Corporal Alpine.A
Corporal Dietz.H
Corporal Cantrell.J
Corporal Hellious.T
Specialist DAmico.J
Specialist OCulien.M
Specialist Whitefish.S
Specialist Litvin.D
Specialist Willis.B
Specialist Herber.R
Specialist Zulu.P
Specialist Balazova.S
Specialist Slagg.J
Specialist Owens.J
Specialist Coutu.M
Specialist Heberlig.G
Specialist Hansen.Z
Specialist Bischoff.E
Specialist Johnston.J
Specialist Libbey.D
Specialist Rousseau.A
Specialist Fields.M
Specialist OConnell.J
Specialist Quake.B
Specialist Kiing.T
Specialist Blade.B
Specialist Choi.S
Specialist James.M
Specialist Solo.H
Specialist Lemon.D
Specialist Warren.G
Specialist Landry.G
Specialist Abejon.S
Private First Class Travis.W
Private First Class Callum.C
Private First Class Smithers.R
Private First Class Baldrick.D
Private First Class Joshothy.J
Private First Class Rasmus.M
Private First Class Moreau.M
Private Chay.S
Private Brown.O
Private Ching.H
Private Rivera.A
Private Hernandez.J
Recruit Walker.S
Recruit White.N

Reservist Perez.D

Corporal Smith.N (retired)
 
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Balazova.S

First Sergeant
Active Duty
C/2-7 HQ
MP Staff
Local time
8:18 PM
585
614
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Allied Tank
Element Leader: Specialist Balazova.S
7th Cavalry Personnel Within Element:

Staff Sergeant Williamson.J
Specialist Balazova.S
Specialist Coutu.M

Pros:
  • Good communication between allied tanks
  • Tanks were readily available whenever needed; commander was responsive providing tanks throughout the round
  • Crew was able to execute long shots to destroy enemy tanks and AT guns
  • Hurtgen Forest provides interesting shooting positions and maneuver through the trees and other obstacles, both for sight lines and physical movement
Cons:
  • Infantry was able to flank around behind friendly armor causing focus to be shifted off enemy armor
  • At the start, communication between tanks and TC giving ranges to tank gunners was lacking but improved through the game
 

Voci.P

Corporal
Active Duty
2/B/2-7
S7 HQ
Local time
8:18 PM
246
265
Element Callsign: Axies/Lima
Element Leader: Sergeant Voci.P
7th Cavalry Personnel Within Element:
Specialist Rousseau.A



Pros:
  • Hard game as we like it.
  • Wide control on the enemy vehicule movement and Ping.
  • harrash enemy Arty and garry.
Cons:
  • squad been put together last minute missing people who sign up.
  • Hard mid map point to fight at.
 

Robertson.S

Corporal
Active Duty
2/B/2-7
Local time
8:18 PM
379
426
Element Callsign: Axis Fox Squad
Element Leader: Sergeant Robertson.S
7th Cavalry Personnel Within Element: Specialist Warren.G Specialist Libbey.D Private First Class Travis.W Lieutenant Colonel Rob.Y Reservist Perez.D


Pros:
  • Good time had fun
  • Killed lots of tanks
  • in squad comms was efficient
Cons:
  • Clustered comms on command chat/discord
  • enemy turtled up immediately after taking center and barely pushed I feel like we could have had more offense because of this but didn't
  • at the beginning of the match the axis transport took a wrong turn and didn't make it to crash point like expected likely causing us to lose the cap
 

Cameron.J

Major
Active Duty
E/2-7 HQ
S3 HQ
WAG Staff
Local time
8:18 PM
1,209
929
Element Callsign: Axis 2nd Platoon PL / Mike SL
Element Leader: First Lieutenant Cameron.J
7th Cavalry Personnel Within Element:

Sergeant Marinelli.M
Private First Class Travis.W


Pros:

  • Squad was very good at adjusting on the fly
  • High degree of proficiency on squad swapping
  • 2nd Platoon did their job and did is well
Cons:

  • Had lots of no shows who signed up.
  • Comms should be standardized between platoons
 

Smith.N

Corporal
Active Duty
Retired
Local time
8:18 PM
1,583
811
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Allied Commander
Element Leader Smith.N
7th Cavalry Personnel Within Element:



Pros:
  • B Co. Great flanking ability
  • Quick to drop back assets (garrisons/supplies/reinforcing trucks)
Cons:
  • Lack of offensive front
  • Too spread out without effictive assault force to distract defenders
  • Lack of anti-armor assets
 

Smith.V

1st Lieutenant
Active Duty
C/2-7
1/C/2-7 HQ
S7 HQ
RTC Staff
Local time
8:18 PM
434
608
Element Callsign: Allied Lead Tank Commander
Element Leader: SGT.Smith.V
7th Cavalry Personnel Within Element:

SGT.Smith.V
SGT.Ackelson.K
SPC.Choi.S

Pros:
  • Strong coordination between Allied Tank Crews
  • Infantry callouts of enemy armored assets were solid!
  • Inter-crew core competencies met the standard.
  • German Armor was unable to effectively support their infantry due to Armored and Anti-Armor efforts.
Cons:
  • Inter-crew core competencies did not exceed the standard.
  • Communications broke down for short periods of time sporadically.
 

Hellious.T

Staff Sergeant
Active Duty
1/A/2-7 SL/ASL
Local time
8:18 PM
293
260
COMBAT AFTER ACTION REPORT
Element Callsign: Allied MG SBF - Reaper Charlie Squad
Element Leader: Corporal Hellious.T
7th Cavalry Personnel Within Element:

Private First Class Joshothy.J


Pros:
  • SBF crew functions in a superb manner 9349 shots and 66 kills
  • lanes of traffic were cut off and defense was immaculate for the lanes assigned over north pass
  • defending of rear lines was required as an additional function and suceeded
Cons:
  • some additional post points should have been scouted prior for the south attack lanes on the point
  • artillery finally pointed out our postings and took us
 

Slagg.J

Sergeant
ELOA
Local time
1:18 AM
226
258
Element Callsign: Allied/Golf Recon
Element Leader: SPC.Slagg.J
7th Cavalry Personnel Within Element:
SPC.Zulu.P



Pros:

  • Self led, free range style of recon payed big dividends in flexibility and tactical dynamism.
  • Command were responsive to recon sourced intel and used it well.
  • QRF elements were noticable in many hotspots quickly and had a solid effect wherever deployed.

Cons:

  • Felt slightly underbriefed on my expected role pre match, would have benefited from an earlier brief.
  • More emphasis could be placed on Inf squads placing Garrisons stealthily by swapping their support trooper internally. I built numerour air supplied garrisons and had difficulty defending them from an early stage.
 
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Mullins.R

CW2
Active Duty
S2 HQ
S6 Staff
Local time
8:18 PM
2,148
555

Anderson.P

1st Lieutenant
Active Duty
2/E/2-7 HQ
S5 HQ
RRD Staff
Local time
8:18 PM
776
463
Element Callsign: Allied Hard Point Defense- Dog Squad
Element Leader:
CPL.Anderson.P
7th Cavalry Personnel Within Element:

SSG.Becks.J
CPL.Dietz.H
CPL.Cantrell.J
SPC.Owens.J
RCT.Walker.S



Pros:
  • Excellent team work and communication
  • Well planned, with the plans executed as directed
  • Responded to new threats quickly and efficiently
Cons:
  • Comms become to hectic with repeat call outs
  • Allowed enemy artillery to much freedom
 

James.M

1st Lieutenant
Active Duty
B/2-7 HQ
S3 HQ
Local time
8:18 PM
480
680
Name of Combat Mission: Operation Riddle of Steel
Game: Hell Let Loose
Server Hosted on: Tactical Realism Server 1
Date of Combat Mission: 01APR23
Time of Combat Mission (Zulu):
2230Z
Mission OIC: Major Mix.C
Element Callsign: Axis/Able SL
Element Leader:Specialist James.M
7th Cavalry Personnel Within Element:
Private Brown.O
Specialist Fields.M


Pros:
  • We had good teamwork within the Unit
  • Big operation, well organized
Cons:
  • Brutal attack with little to no effective, continuous, artillery support
  • lack of key personel who we practiced all month with but did not attend
 

Webber.R

Staff Sergeant
Active Duty
2/A/2-7 HQ
RRD Staff
Local time
8:18 PM
923
655
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Delta Reapers - Fox Squad
Element Leader
: Corporal Webber.R
7th Cavalry Personnel Within Element:
Corporal Reign.A
Specialist Herber.R
Private First Class Smithers.R (last 20 minutes)
Private Hernandez.J
Private Rivera.A

Pros:
  • Able to accomplish our Squads goal of pushing through the point and disrupting enemy favorable ground
  • Flexible in what positions we rotated to defend depending on where enemy was headed as well as roles.
    Able to hold North Pass for the entire FTX as a team

Cons:
  • Had trouble finding our footing at the beginning of the match. Spent the first 15 or so minutes holding the strongpoint instead of finding our way across the river.
 

Hermes.S

Staff Sergeant
Active Duty
1/A/2-7 SL/ASL
Local time
8:18 PM
636
802
Element Callsign: allied sl1 - bravo reapers
Element Leader
: Staff Sergeant Hermes.S
7th Cavalry Personnel Within Element:
First Sergeant Komar

Specialist Kiing.T
Specialist Maca.D

PFC.Corsino.D
Pros:
  • Simple Concept, easy to implement. A lot of effort on both sides went into planning and training for this.
  • Excellent communication from all squads via command comms.
  • Short n sweet comms within the squad. Great and consistent pings.
  • Fast to move on point and achieve fire superiority to allow for the initial cap.
  • Strong SBF
  • Excellent discipline in regards to heeding the orders of the commander immediately.
  • Great response time from Commander
  • Effective recon/ Qrf / hunter killer squads
  • Constant garrison control always being immediately replaced.
  • Very effective anti tank infantry tactics, 7 kills total.
  • Very hard fight on both aides.
  • Nice to see the puzzle pieces fit so well together in regards to the overall picture.
Cons:
  • Defending for that amount of time with that consistent pressure is a challenge
  • North pass. While it favors the allies with buildings, the Germans have the time advantage in regards to distance.
  • Ineffective offensive maneuvering without the high risk of contesting the center cap.
  • Lack of coordination in regards to offensive maneuvering. Could have utilized qrf, HK, and spearhead to potentially team up and push.
  • Very challenging as QRf constantly having to adjust to meet the needs.
 
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Canuck.J

Staff Sergeant
Retired
Local time
9:18 PM
392
355
Element Callsign: Allied MG SBF - Reaper Charlie Squad
Element Leader: Sergeant Canuck.J
7th Cavalry Personnel Within Element: Specialist Jefferzon.Z


Pros:
  • Provided good Support to the Front with effective MG fire on the South side of the objective.
  • Dividing sectors between MG crews is very effective at providing MG support to the Co.
  • By positioning the MG crews to the Rear and flanks we were able to support the Front and cover the flanks and rear. This allowed for early warning of coming enemy push and we were able to slow them down for the QRF to move to position and clear the flank.
  • Our positioning also helped us Save north pass back up garrison on multiple occasion (more then 5 times).
  • Good Communication and fire and movements within the crew.
  • Good communication between squads, good use of marks. We could see where the front line was just by looking at the map. Quick enemy position identification and information dissemination is key. We did it.
  • 1st platoon played their role perfectly and our last year of work is showing. Our spec within the platoon are working.

Cons:
  • We could of use more artillery but I think they were being attacked. If so we could of send a couple guys back to help them out.
  • Command comms get pretty busy and people step on each other. We have to share the coms better and keep it short. Wait for your turn.

B Co did really good at probing our rear defense and setting up on the south side. While flanking try to keep a better element of surprise by gathering forces and moving in together keeping the engagement as late a possible to avoid early detection.
 
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Smithson.R

Corporal
Active Duty
1/C/ACD SL/ASL
S5 Staff
Local time
7:18 PM
1,603
1,050
Name of Combat Mission: Operation Riddle of Steel
Game: Hell Let Loose
Server Hosted on: Tactical Realism Server 1
Date of Combat Mission: 01APR23
Time of Combat Mission (Zulu):
2230Z
Mission OIC: Major Mix.C
Element Callsign: AALLIES RECON SL
Element Leader: First Lieutenant Smithson.R
7th Cavalry Personnel Within Element:

Sergeant Major West.B

Pros:
  • Mission started on time.
  • Well organized, high attendance
  • Tough fight.
  • SGM. West stayed alive as sniper for 1h + 8 min taking out enemy arty
Cons:
  • none
 

Sotelo.R

Sergeant
Active Duty
C/2-7
1/C/2-7 SL/ASL
S7 HQ
S3 HQ
S5 Staff
Local time
5:18 PM
923
1,118
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Axis Lead Tank, 1/B/2-7 PL
Element Leader: Second Lieutenant Sotelo.R
7th Cavalry Personnel Within Element:

Second Lieutenant Sotelo.R
Corporal Konn.G
Specialist Lemon.D

Pros:
  • Armor held or own, and was able to assist in anti-armor missions
  • Our crew got our node set down is REALLY good time during warmup pahse
  • Rhodes stepping up in Berry's absence was essential, cannot thank him enough for taking on my PSG position to coordinate Infantry.
Cons:
  • Comms relay can and MUST be improved. Me specifically.
  • Coordination with 2nd Platoon has more room for improvement, figuring out how the two platoons can adjust together as one force.
 

Whitefish.S

Corporal
Active Duty
1/B/2-7 SL/ASL
Local time
8:18 PM
462
311
Element Callsign: Jig
Element Leader:
Specialist Whitefish.S
7th Cavalry Personnel Within Element:

Specialist Solo.H
Sergeant Narramoor.A

Pros:
  • Great communication within the squad.
  • Ability to push deep into the cap zone multiple times
  • Most of communication outside of the squad setting was good. I.E clear, precise, not too much information.
  • Overall showed great promise and much to look forward to working towards in B Co.
Cons:
  • Even with us being able to push into the cap zone a couple times we did not have enough "mass" or staying power due to lack of offensive units.
  • Not having our artillery protected hurt us a good bit.
  • Minimal use of smoke to screen movement or smoking their positions (mg nests etc.)
  • Between command chat, squad chat, and discord chat communication became a bit overwhelming. I do have an idea of this*
 
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