7th Cavalry Gaming

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AAR Operation Diving Falcon

After Action Report
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Rob.Y

Colonel
Active Duty
2-7 HQ
S3 HQ
Local time
9:31 AM
2,576
2,843
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation diving Falcon
Game: Hell Let Loose
Server Hosted on: Tac 2
Date of Combat Mission: 06NOV21
Time of Combat Mission (Zulu):
2359
Mission OIC: First Lieutenant Mix.C
Mission Controller: First Lieutenant Rob.Y

Number of Attendees: 60

7th Cavalry Personnel Involved in Action:

Captain Budd.D
First Lieutenant Mix.C
First Lieutenant Rob.Y
Second Lieutenant Mulholland.J
Staff Sergeant Sven.S
Staff Sergeant Little.D
Staff Sergeant Huber.B
Sergeant Gibbs.B
Sergeant Hermes.S
Sergeant John.K
Sergeant Strider.R
Sergeant Sotelo.R
Sergeant Enderle.R
Sergeant Gilnack.D
Sergeant Hayden.A
Corporal Jarvis.EJ
Corporal James.M
Corporal DAmico.J
Corporal Rhone.T
Corporal Jinto.H
Corporal Smith.N
Corporal Zimm.L
Corporal Longmen.D
Corporal Davis.AK
Corporal Dangler.A
Corporal Garcia.SM
Specialist Finch.A
Specialist Babcock.R
Specialist Novak.I
Specialist Brown.G
Specialist Donato.E
Specialist Jimenez.J
Specialist Konn.G
Specialist Lemon.D
Specialist Blade.B
Specialist Ricks.L
Specialist Canuck.J
Specialist Henderson.B
Specialist Cameron.J
Specialist Voci.P
Specialist Beat.S
Specialist Bearden.C
Specialist Taluto.P
Specialist Para.C
Specialist Ackelson.K
Private First Class Rick.Y
Private First Class Duffy.R
Private First Class Marinelli.M
Private First Class Riker.J
Private First Class OBrien.T
Private First Class Foster.N
Private First Class Kilo.M
Private First Class Carter.L
Private King.DR
Private Van Schaik.C
Private Stenberg.P
Private Hampton.D
Private DeVriend.M
Private Lee.R
Recruit Thrawn.N
If your are not listed above please reach out to your fireteam leader to ensure they put in an AAR. If they have and you are not listed, please contact the mission controller Rob.Y

Operation well received, tons of attendance, no real negatives. Great fun!
 

Little.D

Sergeant
Discharged
Local time
8:31 AM
1,181
1,037
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Allies - Section 2 - FTL 2 Gulf
Element Leader: Staff Sergeant Little.D

7th Cavalry Personnel Within Element:
Staff Sergeant Little.D
Sergeant Gibbs.B
Specialist Finch.A
Private First Class Rick.Y
Private First Class Kilo.M


Pros:
  • Great Teamwork and coordination between squads and fireteams
  • Loved local comms in phase 1

Cons:
  • More armor on both sides, allows for more movement on both sides
  • More volume of fire; Even if you have a bolt action, you can still suppress the enemy!!
 

Jarvis.EJ

Corporal
Discharged
Local time
9:31 AM
129
206
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Allies - Section 2 - FTL 3
Element Leader: Corporal Jarvis.EJ

7th Cavalry Personnel Within Element:
Sergeant Enderle.R
Corporal Jarvis.EJ
Recruit OConnacht.M


Pros:
  • Communications between Command-SL-FTL
  • Used 7 Man effectively
  • O'Connacht and Enderle were very effective in their role and were Johnny on the Spot when called upon to do special orders
  • Teamwork was very effective on offense and defense

Cons:
  • Could have been a little more aggressive but appreciated the focus on Defense at the same time.
 
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Hermes.S

Staff Sergeant
Active Duty
1/A/2-7 SL/ASL
Local time
9:31 AM
635
802

James.M

1st Lieutenant
Active Duty
B/2-7 HQ
S3 HQ
Local time
9:31 AM
472
676
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Allied-Squad 2-Fire Team Leader
Element Leader: Corporal James.M
7th Cavalry Personnel Within Element:

Captain Budd.D
Specialist Ackelson.K

Pros:

  • Concept and design of Operation was excellent.
  • Outstanding teamwork, not just within our squad, but with all of the SL's and FTL's, great coordination.
  • The Communication system we use in Operations is next-level improvement over game comms.
  • The use of in-game local comms in Phase 2-3 creates a more tactical experience, fantastic!

Cons:

  • We may have been a bit too conservative in wanting to obtain and maintain the center strongpoint. A more aggressive approach may have yielded Allies sweeping the field.
 

Cameron.J

Major
Active Duty
E/2-7 HQ
S3 HQ
WAG Staff
Local time
9:31 AM
1,203
922
Element Callsign: Allied-Squad 1-FTL 1
Element Leader:
SPC.Cameron.J

7th Cavalry Personnel Within Element:
SPC.Voci.P
PFC.Marinelli.M





Pros:
  • Communications between Command-SL-FTL
  • Redeploy and role changes in the Fire team were fluid, as well as 7 man system
Cons:
  • Allies could have been more aggressive on the attack
 

DAmico.J

2nd Lieutenant
Active Duty
2/B/2-7 HQ
RTC HQ
S1 Staff
Local time
9:31 AM
2,449
1,056
Element Callsign: Allied Squad 1 Squad Leader
Element Leader: CPL.D'Amico.J

7th Cavalry Personnel Within Element:

None

Pros:

  • Troopers enjoyed the concept of local communication only and the spawns being randomized
  • Communication amongst leadership is improving
  • The entire operation was fun overall, definitely a keeper
  • Coordination with artillery was superb especially while taking the middle point
  • The Germans defended so well we could not attack from any angle

Cons:
  • The fireteams were too small to be effective, would recommend combining the squads in the future
 

Zimm.L

Master Sergeant
Active Duty
1/A/2-7 HQ
Local time
9:31 AM
255
449
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Allied-Squad 2-Fire Team Leader 2-Gulf-Airborne
Element Leader: Corporal Zimm.L

7th Cavalry Personnel Within Element:

Corporal Davis.AK

Private First Class Riker.J
Pros:

  • Great Teamwork and coordination between squads and fireteams
  • Had a lot of fun on the op
  • Fireteam did anything I asked of them

Cons:

  • No purpose for infantry AT because enemy tanks hide behind the line we can't not cross
  • Allies tanks didn't push so the defensive team tank had to push up to get shots on them
  • Not being able to take out any of the enemy garrisons that were in bad spots

suggestion on last point maybe have two spots that we can not kill the garrisons so they still have spots to spawn at but not a butch of garrisons around everywhere
 

Taluto.P

Specialist
Discharged
Local time
9:31 AM
49
59
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Allied-Squad 1-Fire Team Leader 3-Jig-Airborne
Element Leader:
Specialist Taluto.P

7th Cavalry Personnel Within Element:

Specialist Bearden.C
Specialist Para.C
Corporal Garcia.SM


Pros:

  • Great teamwork and effective use of comms
  • First time with SL and FTL comms, very clean and easy to receive orders/transmit info
  • Squad really enjoyed local comms for Phase 1 and having to adapt during initial spawn
Cons:

  • Mid-point was very difficult to attack
 

Sotelo.R

Sergeant
Active Duty
C/2-7
1/C/2-7 SL/ASL
S7 HQ
S3 HQ
S5 Staff
Local time
6:31 AM
923
1,117
Element Callsign: Axis Armor
Element Leader: Sergeant Sotelo.R

7th Cavalry Personnel Within Element:

Specialist Henderson.B
RCT.Gaske.R

Pros:
  • Good crew comms
  • Solid dent in enemy team even while outclassed
Cons:
  • Armor in a squad comms channel while also using command comms is still very chaotic.
 

Hayden.A

Corporal
Retired
Local time
9:31 AM
532
906
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Axis FTL 2
Element Leader:
Sergeant Hayden.A
7th Cavalry Personnel Within Element:

Private First Class Foster.N
Private King.DR
Private Van Schiak.C

Pros:

  • For 50% of the troopers in the section it was their first operation and they all reported they had a great time.
  • Fantastic squad communications. Really great job on squad members, everything was on point comms wise.
  • No negatives from any trooper during hotwash.
  • Job well done by all, fun had all around. Really positive experience and well matched on both sides.

Cons:

  • Would like to see us tighten up the FTL/SL/Command comms a bit more but it wasn't a serious negative at all.
 

Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
6:31 AM
1,553
1,910
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Allied Command
Element Leader: First Lieutenant Mix.C
7th Cavalry Personnel Within Element:

NA

Pros:

  • Great Turnout!
  • Local coms twist popular
  • Setup and running of Op was smooth
  • Dedicated Arti Squad was great to have and performed well
Cons:
  • Some info missing from Allied OPORD that might have made a better fight
  • Bit of a stalemate at the end
  • Need to adjust setup phase to allow Axis time to get set
 

John.K

Corporal
Dishon. Discharge
Local time
9:31 AM
908
568
Element Callsign: Allied SL2
Element Leader:
SGT John.K
7th Cavalry Personnel Within Element:


CPL James.M
CPL Jarvis.EJ
SSG Little.D

Pros:

  • Great Comms with the FTL's
  • FTL work from SP's directly coming over to OP, smoothing right out
  • Comms black out in the beginning is always fun and great for realism

Cons:

  • None too much really, should have swapped map to get better end points, bit conservative on allied side toward the end.
 

Smith.N

Corporal
Active Duty
Retired
Local time
9:31 AM
1,583
811
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Axis - Squad Leader 1
Element Leader:
Corporal Smith.N

7th Cavalry Personnel Within Element:
Corporal Smith.N


Pros:
  • Great teamwork and coordination amongst team
  • Good comms when working
  • Decent artillery 🤫

Cons:
  • A bit hard to coordinate artillery targets with multiple requests from FTLs
  • Comms bug throughout game for many players
 

Rhone.T

Staff Sergeant
Retired
Local time
9:31 AM
102
90
Element Callsign: Allied Squad 1 FTL1 Leader
Element Leader:
CPL.Rhone.T

7th Cavalry Personnel Within Element:

PFC.Duffy.R
SPC.Jimenez.J

Pros:

  • Troopers enjoyed the OP overall, and enjoyed the chaotic elements of phase 2
  • Squad worked well together, even after incorporating a different fireteam.
  • Operation was very fun, straightforward and understandable.

Cons:
  • Larger fireteams means more effective assaults would like to have fireteams more consolidated
  • Comms at the infantry level could have been better - perhaps having local comms only in the beginning made people get into the mode of not talking much?
 

Strider.R

Major
Active Duty
C/2-7 HQ
S6 HQ
S7 HQ
Local time
8:31 AM
1,612
1,511
Element Callsign: Allied Armor Tank Commander
Element Leader:
SGT. Strider.R

7th Cavalry Personnel Within Element:
PVT. Lee.R
PVT. Thrawn.N

Pros:
  • good communication between TC and crew
  • liked the beginning mechanic of random spawns and local comms
  • Felt like we were effective in our missions
  • able to be autonomous yet given direction that was

Cons:
  • felt like we could have been a bit more aggressive after the capture of the middle point
  • satchels are the worst
 

Mulholland.J

Corporal
Active Duty
1/E/2-7 SL/ASL
RRD Staff
Local time
9:31 AM
490
647
Element Callsign: German SL 2
Element Leader: Second Lieutenant Mulholland.J

7th Cavalry Personnel Within Element:

Second Lieutenant Mulholland.J

Pros:

  • SL's did a great job.
  • Infantry combat was very fun.
  • At no point were we close to losing,

Cons:
  • Comms were extremely bad. People were trying to use both command comms in game and teamspeak and it does not work. My ftl's were basicially being given 2 sets of orders. They would hear the commander tell me to give a certain order to my FTL's and then they heard me give the order to them. Basically if we are going to use this new comms system it needs to be explained to everyone in the company, no exceptions.
  • Allies OPBOARD left out info. This lead to half there team not playing by sitting on defense.
 
Last edited:
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