7th Cavalry Gaming

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  • Guest, the 7th Cavalry Gaming Regiment is currently not accepting Enlistments/Re-Enlistments until after our Furlough (winter break). Enlistments/Re-Enlistments will reopen when we return from Furlough on January 4th, 2025. Please click this link to join our Discord server to stay up to date and keep in contact with us!

Announcements

HQ | LDS | NCOA Phase 1 | 17JAN22 - S1 Completed

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NCOA Phase I Graduation​



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NCOA Phase I
17JAN22



Effective with this posting the following individuals have completed the requirements set forth by the 7th Cavalry, Non-Commissioned Officer Academy. They have applied themselves and showed dedication to furthering their position within the 7th Cavalry. Please join me in congratulating our new graduates.

Graduates:
Specialist Bishop.C
Specialist Kilo.M
Specialist DeVriend.M
Specialist Raymond.S
Specialist Smithson.R
Specialist Zander.D
Specialist Verlot.L
Private First Class Steward.H
Private First Class Samba.S
Private First Class Pickens.A
Private First Class Hoffmann.D
Private First Class Corbin.R

Instructors:
Command Sergeant Major Nexhex.A
First Sergeant Komar.T
Sergeant Stetchkov.A

Congratulations!

Ready or Not Interest Thread [CLOSED]

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Official Interest Thread

7th Cavalry Ready Or Not Starter Platoon

READY OR NOT IS A REALISTIC TACTICAL FIRST PERSON SHOOTER, SET AGAINST A BACKDROP OF POLITICAL AND ECONOMIC INSTABILITY IN THE UNITED STATES. YOU ARE PLACED IN THE BOOTS OF JUDGE, AN ELITE SWAT COMMANDER BEING TASKED WITH DEFUSING TENSE, HOSTILE SITUATIONS IN A MORALLY BANKRUPT CITY.

Key Features
REALISM FIRST
VOID INTERACTIVE HAVE CONSULTED WITH POLICE TEAMS GLOBALLY IN ORDER TO CREATE RULES OF ENGAGEMENT AND A SCORING SYSTEM THAT ARE BOTH CHALLENGING AND REALISTIC. IN ORDER TO PUSH THE BAR FURTHER WITH REALISM, READY OR NOT MODELS BALLISTIC PENETRATION, RICOCHET, KEVLAR AND PLATE DYNAMICS, AS WELL AS PROJECTILE EXPANSION AND MOMENTUM.

ROBUST AND NATURAL CONTROLS
EXPLORE A DEEP AND INVOLVED WEAPON HANDLING AND PLAYER MANEUVERING SYSTEM, GEARED TOWARDS PROVIDING OFFICERS WITH AN UNPRECEDENTED LEVEL OF CONTROL OVER THEIR SITUATIONAL EFFECTIVENESS. READY OR NOT UTILIZES A SIMPLE AND ORGANIC CONTROL SCHEME WHICH WON'T HAVE PLAYERS FUMBLING AROUND, FORGETTING DOZENS OF KEYBINDS.

PLANNING SYSTEM
ORGANIZE AN APPROACH AND STRATEGIZE THROUGH FLOOR PLANS AND MISSION BRIEFS, THEN EXECUTE THE MISSION IN REAL TIME. OFFICERS CAN DECIDE TO DEPLOY WITH ITEMS SUCH AS BALLISTIC SHIELDS, DOOR RAMS, TACTICAL LADDERS, AND MUCH MORE. SWAT UNITS CAN ALSO CHOOSE TO ENLIST PERSONNEL TO ASSIST WITH THE SITUATION, INCLUDING SNIPER TEAMS AND NEGOTIATORS.

COMMAND YOUR TEAM
TEAM LEADERS WILL COMMAND A SMARTLY-DESIGNED TEAM OF AI OFFICERS IN SINGLEPLAYER WITH AN ONSCREEN COMMAND INTERFACE. THIS SYSTEM CAN ALSO BE USED TO YELL FOR COMPLIANCE AT SUSPECTS AND CIVILIANS.

DIVERSE MODES
BRING ORDER TO CHAOS ONLINE WITH FRIENDS THROUGH A TACTICAL COOPERATIVE EXPERIENCE, LEAD A CRACK TEAM OF AI-DRIVEN SWAT MEMBERS IN A SOLO, STORY-RICH CAMPAIGN, OR BATTLE A ROGUE ORGANIZATION IN A FIERCE AND...
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