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Arma 3: S.O.G. Prairie Fire Tactical Realism 1 Feedback Thread - CLOSED

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Morrow.J

Corporal
Retired
Local time
5:15 PM
316
354
PLEASE Remove all of the alerts when killing an enemy, surrender, civilian etc.

It gets very spammy and interferes with the chat, as well as killing my immersion.

ALSO, another engineer spot in atlas would be great, to expedite base construction as well as other things :D
 

Sypolt.R

CW5
Active Duty
Regimental Aide
Regimental HQ
S6 HQ
Local time
6:15 PM
2,685
666
PLEASE Remove all of the alerts when killing an enemy, surrender, civilian etc.

It gets very spammy and interferes with the chat, as well as killing my immersion.

ALSO, another engineer spot in atlas would be great, to expedite base construction as well as other things :D

The one for EPWs is bugged and will be disabled temporarily until I can decide on a better implementation. It's the only one spamming currently.

Building can be done by anyone, not just atlas-4. Engineer only matters for repairing things like vehicles, in which case the team leader and the engineer both have permissions to do so.
 

Boyle.D

Recruit
Discharged
Local time
6:15 PM
3
3
Fixed wings do not have radio racks for the LR 43s, so a pilot has to carry two long ranges in a backpack to have both, instead of a parachute.
 

Whitfield.L

Reservist
Discharged
Local time
6:15 PM
1,139
1,043
I have been flying the Phantom past couple of days, and noticed a few issues -

Did not have the option to fully repair or repair just the gears of the Phantom when near a Huron Repair Container.
  • Current Solution - Ask Zeus to either give Adv. Engineer Permissions or have them Full Repair the aircraft.
  • Recommended Fix - Grant HOG Engineering Permissions. Or might be an issue with the Airframe itself.

G-Resistances is near non-existent in the HOG Slot causing knock-outs on shallow bombing runs. (Used the Air Force Pilot Suit which also had zero base G-Resistance)
  • Current Solution - Fly at sub-400kph & shallow turns to prevent the loss of consciousness & of the airframe.
  • Recommended Fix - Execute pilot setVariable ["ACE_GForceCoef", 0.5]; upon both HOG Pilot slots.

When approaching the new Vanilla SOG Ammo Truck. The Plane will say it's being rearmed, but will have bombs be placed on racks and almost immediately taken off, reverting the resupply?
  • Current Fix - Utilize Huron Ammo Containers for all rearms (Also adds the ability to reconfigure pylons)
 

Sypolt.R

CW5
Active Duty
Regimental Aide
Regimental HQ
S6 HQ
Local time
6:15 PM
2,685
666
Whitfield.L said:
When approaching the new Vanilla SOG Ammo Truck. The Plane will say it's being rearmed, but will have bombs be placed on racks and almost immediately taken off, reverting the resupply?

Current Fix - Utilize Huron Ammo Containers for all rearms (Also adds the ability to reconfigure pylons)


Is this with the master arm functionality (scroll wheel option) on the vehicles at the operation base? or just looking at one of these trucks somewhere else and choosing "Rearm"?



Whitfield.L said:
Did not have the option to fully repair or repair just the gears of the Phantom when near a Huron Repair Container.

Current Solution - Ask Zeus to either give Adv. Engineer Permissions or have them Full Repair the aircraft.
Recommended Fix - Grant HOG Engineering Permissions. Or might be an issue with the Airframe itself.

This was an oversight, but in the meantime try using the master arm functionality (scroll wheel option) at operation base.

Whitfield.L said:
G-Resistances is near non-existent in the HOG Slot causing knock-outs on shallow bombing runs. (Used the Air Force Pilot Suit which also had zero base G-Resistance)

Current Solution - Fly at sub-400kph & shallow turns to prevent the loss of consciousness & of the airframe.Recommended Fix - Execute pilot setVariable ["ACE_GForceCoef", 0.5]; upon both HOG Pilot slots.



Ace hasn't released their SOG compat yet, so I'm assuming they haven't made the sog flight suits compatible yet. We'll look into a temporary solution but the ideal solution would be ACE releasing said compat.
 

Sypolt.R

CW5
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Regimental HQ
S6 HQ
Local time
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666
Fixed wings do not have radio racks for the LR 43s, so a pilot has to carry two long ranges in a backpack to have both, instead of a parachute.

I've submitted a bug report to ACRE, will wait to see what they say. Implementing a fix server side would be very expensive and complicated considering how the mission spawns vehicles/allows you to build them.

 

Whitfield.L

Reservist
Discharged
Local time
6:15 PM
1,139
1,043
Is this with the master arm functionality (scroll wheel option) on the vehicles at the operation base? or just looking at one of these trucks somewhere else and choosing "Rearm"?
Yes, it's with the Red Resupply Trucks at the Operation base. There's no scroll wheel option to Rearm (Can only scroll/select the Refuel Truck), it just randomly starts rearming when you get near it.
 

Sypolt.R

CW5
Active Duty
Regimental Aide
Regimental HQ
S6 HQ
Local time
6:15 PM
2,685
666
Yes, it's with the Red Resupply Trucks at the Operation base. There's no scroll wheel option to Rearm (Can only scroll/select the Refuel Truck), it just randomly starts rearming when you get near it.
Todays update should have added the master arm functionality. Try it again if you would, should be all the way at the bottom of the scroll wheel list
 

Kastor.K

Corporal
Active Duty
2/A/1-7
S7 Staff
Local time
11:15 PM
1,382
1,201
Fixed wings do not have radio racks for the LR 43s, so a pilot has to carry two long ranges in a backpack to have both, instead of a parachute.
Technically you can put your radio backpack on your chest and parachute on your back then. And waddle to the plane, I guess :p
 

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
12:15 AM
515
276
Issues with Capturing objectives;
  • Paradise Island
  • Thieng Ling
  • Tan Di
  • Radio Tower 081129
Issues with the ACE part of resupply vehicles, after spawning them with the buy menu.

A need for a dedicated logistical helicopters, and/or more load (scroll) slots and/or balance sizes for the ACE cargo.
1+2 slots per helicopter plus one sling load is just bad. it feels clunky when we have to air lift trucks in a unstable vanilla lift system, just to get supply out of not connected road areas.

Suggest adding "Advanced Sling Loading" to mod list or scripts on the mission. Used by the cav for atlest 3 years, with almost no problem on the script or mod side.

Issues with advanced flight module for the new helicopters.
 

Sypolt.R

CW5
Active Duty
Regimental Aide
Regimental HQ
S6 HQ
Local time
6:15 PM
2,685
666
Issues with Capturing objectives;
  • Paradise Island
  • Thieng Ling
  • Tan Di
  • Radio Tower 081129

This is a known issue with the map. The spawn script fails to find suitable spawn locations but still wants you to kill them before you can cap it. We're aware and working on it.


Issues with the ACE part of resupply vehicles, after spawning them with the buy menu.
Could you please be more specific on this?

A need for a dedicated logistical helicopters, and/or more load (scroll) slots and/or balance sizes for the ACE cargo.
1+2 slots per helicopter plus one sling load is just bad. it feels clunky when we have to air lift trucks in a unstable vanilla lift system, just to get supply out of not connected road areas.

Suggest adding "Advanced Sling Loading" to mod list or scripts on the mission. Used by the cav for atlest 3 years, with almost no problem on the script or mod side.

We're aware of this issue and are considering options. One option we've considered is to have the crates spawn with more in them so the same helicopter load you do today would have 2-3x the supplies. Additional mods is a no-go at this point, we're trying to keep the modlist as minimal as possible to make it fully accessible to public players.


Issues with advanced flight module for the new helicopters.

This is a CDLC issue and not something we can address. Recommend turning off AFM and/or reporting the issue on the CDLC bug tracker: https://feedback.bistudio.com/maniphest/task/edit/form/32/
 

Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD HQ
Local time
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1,678
1,420
Some ammo boxes we can spawn useing the build system like the boxes we have on tac 2 perhaps that use the supplies, ammo and fuel for different boxes
 

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
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515
276
Could you please be more specific on this?
resupply vehicles was not using ACE, but vanilia system and it was a bit buggy it self, not showing scroll for repair and ammo.
 

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
12:15 AM
515
276
Last edited:

Eugene.R

Corporal
Discharged
Local time
5:15 PM
234
194
Yes, it's with the Red Resupply Trucks at the Operation base. There's no scroll wheel option to Rearm (Can only scroll/select the Refuel Truck), it just randomly starts rearming when you get near it.
Hey idk if anyone is fully aware of this but the only scroll wheel "function" is the fuel truck however to perfectly utilize all 3 vanilla trucks. The process for each is you have to get in the driver seat of the truck (make sure it's near your airframe or vehicle.) and then you get in the pilot/driver seat of the vehicle/airframe. This works for Refuel, Rearm and Repair, note if you have a huey and someone is on the door gunner seats it won't rearm them during the process unless they're off the seat then it will work fine.
 

Whitfield.L

Reservist
Discharged
Local time
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1,043
Todays update should have added the master arm functionality. Try it again if you would, should be all the way at the bottom of the scroll wheel list
Can confirm Master Arm Menu does work & looks very cool, might start using the Operations Base more now... :) Thanks a lot Sypolt for keeping the server functional & enjoyable!
 

Whitfield.L

Reservist
Discharged
Local time
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Please include the Liberation Mod pack to the WIKI. I've seen lots of links floating around, it would be great to have the official link located somewhere everyone can access.
 

Morrow.J

Corporal
Retired
Local time
5:15 PM
316
354
The one for EPWs is bugged and will be disabled temporarily until I can decide on a better implementation. It's the only one spamming currently.

Building can be done by anyone, not just atlas-4. Engineer only matters for repairing things like vehicles, in which case the team leader and the engineer both have permissions to do so.
Yes it’s also coming up with the EPW message when killing active enemy combatants. Thanks!
 

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
12:15 AM
515
276
Dao Trai Village not working as intended, it isent activating.
 

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
12:15 AM
515
276
Suggest adding 1 Slick helicopter, respawning at Operation Base, on a 10 min respawn.
 
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