7th Cavalry Gaming

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AAR DCS | Saturday Night Strike | Operation SuckerPunch Redux 16SEP2023

After Action Report
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Baruch.J

Captain
Active Duty
3-7 HQ
S6 HQ
S3 HQ
Local time
3:29 PM
637
353
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Campaign of Combat Mission: Lexington-Concord-Redux
Name of Combat Mission: Operation Sucker Punch
Number Within Campaign: 1/5
Game: DCS
Server Hosted on: =7Cav= Tactical Realism 2 | SRS Req | Fox3ms.com V3-18
Date of Combat Mission: 16SEP23
Time of Combat Mission (Zulu): 0100Z (2100)
Mission Controller: Chief Warrant Officer 3 Baruch.J
Air Traffic Controller: O-Money


Attendees
First Lieutenant May.J / OIC Observer

Chief Warrant Officer 3 Baruch.J
Warrant Officer 1 Mascio.T
Specialist Bassett.C
Specialist Creed.A
Specialist Caliber.J
Specialist Gallagher.P
Specialist Keiler.C
Specialist Kingi.T
Specialist Krupa.W
Specialist Mackay.W
Specialist Rook.AM
Specialist Sanchez.M
Private First Class Purdue.J
Private First Class Roberts.A
Private Emm.K
Recruit Goose.R

Guests
Arrow 1-2 | Shamrock
Marines1
Cutty
\399/ O-Money

Pros:
  • Good Coordination between flights
  • Vectoring between flights helped create a shield against bandits.
  • Mission Concept was good
  • Bridge Bombing was cool.
  • Coordinated provided to the F-15Es was in the wrong format

Cons:
  • Mission briefing was a mess.
  • Pilots thought the C-130 was for fuel, and followed it for several minutes while attempting to refuel.
  • Static Targets should be considered known locations, and way points should be provided for them.

Additional Notes:
  • Curate a list of what type of waypoints an aircraft can accept
  • Ensure Command/AWACs have different callsigns
  • F14 Flight reported having a waypoint that took them into enemy territory.
 
Last edited by a moderator:

Mobius.T

Reservist
Reserve
S1 HQ
Local time
3:29 PM
505
287
S1 Operation Updated
 
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