7th Cavalry Gaming

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AAR ARMA 3 | Campaign Overlord 1944 (2023), Operation Neptune: H-4 (2023)

After Action Report
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Raeder.U

Corporal
Retired
Local time
2:29 AM
471
672
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Neptune: H-4 (2023)
Number Within Campaign: 1/2
Game: ARMA 3
Server Hosted on: ARMA 3 Tactical Realism
Date of Combat Mission: 03JUN23
Time of Combat Mission (Zulu): 2000Z
Mission OIC: First Lieutenant Mackey.A
Mission Controller: Staff Sergeant Raeder.U

Number of Attendees: ~63

7th Cavalry Personnel Involved in Action:

  1. Brigadier General Tharen.R
  2. Command Sergeant Major Nexhex.A
  3. Major Burton.P
  4. First Lieutenant Mackey.A
  5. Second Lieutenant Beiter.A
  6. Second Lieutenant Moore-Allen.D
  7. Second Lieutenant Highman.J
  8. Chief Warrant Officer 2 Sparrow.P
  9. Warrant Officer 1 Thumper.N
  10. Warrant Officer 1 Lindsay.A
  11. Warrant Officer 1 Dujakovic.R
  12. Master Sergeant Couvillion.T
  13. Master Sergeant Maco.D
  14. Staff Sergeant Raeder.U
  15. Staff Sergeant Mazinski.H
  16. Staff Sergeant Whitehead.B
  17. Sergeant Phillips.B
  18. Sergeant Saint.Z
  19. Sergeant Santoyo.T
  20. Sergeant Westcott.R
  21. Sergeant Narramoor.A
  22. Corporal Armitage.T
  23. Corporal Bethea.A
  24. Corporal Corbin.R
  25. Corporal Crowley.T
  26. Corporal Fox.Z
  27. Corporal Gann.T
  28. Corporal Kastor.K
  29. Corporal Kent.R
  30. Corporal Marcus.J
  31. Corporal Robbi.J
  32. Corporal Savage.C
  33. Corporal Tucker.C
  34. Corporal Zander.D
  35. Corporal Velasquez.J
  36. Corporal Lucander.P
  37. Corporal Harris.M
  38. Specialist Bowman.B
  39. Specialist Turn.J
  40. Specialist Frags.J
  41. Specialist Lee.H
  42. Specialist Lewis.A
  43. Specialist Mac.S
  44. Specialist Renard.S
  45. Specialist Rodahl.S
  46. Specialist Searle.I
  47. Specialist Spin.M
  48. Specialist Tallamy.D
  49. Specialist Turner.L
  50. Specialist Willson.JA
  51. Specialist Otakar.D
  52. Specialist Tobias.A
  53. Specialist Dixon.E
  54. Specialist Stuart.Z
  55. Specialist Almaguer.R
  56. Specialist Bishop.C
  57. Private First Class DeBeen.N
  58. Private Smith.W
  59. RET.Blake.H
  60. DrWierd
  61. RCT.Milam.B
  62. B3nis
  63. MikeM86


Note for S1 Clerk: Please process the Campaign and OP name exactly as it appears on this AAR (with the (2023) included) to prevent issues with your tracker and conflicting names; this operation name has been used before.

Pros:


Cons:


If your name is missing from the list, please message Raeder.U on Discord or on the forums.
 
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Saint.Z

Corporal
Retired
Local time
3:29 AM
373
322
Element Callsign: Baker 1-2
Element Leader:


7th Cavalry Personnel Within Element:

Chief Warrant Officer 2 Sparrow.P
Sergeant Saint.Z
Corporal Robbi.J
Corporal Kastor.K
Corporal Armitage.T
Corporal Marcus.J
Specialist Bowman.B
Specialist Searle.I
Specialist Bishop.C
Specialist Spin.M
Specialist Tobias.A
Specialist Mac.S
Recruit Milam.B

RET:
Blake.H

Pro:
  • shit was lit, AT guy had a great time
  • AT guy deserves a medal for running out and taking out 2 tanks
  • Lot of casualties but lots to kill
  • It was a mess, It was wonderful, "I loved it"
  • Land, kill, Died... loved
  • the push into the mg nest was wild
  • good echoing of orders
  • Fantastic time, MG team did well, the team liked the placements from SL
  • good dynamic transfer of command when members were down
  • the jump was epic
  • moving out to the town from the DZRP was hot looking but plt got jumbled up apparently
  • first half of op was well orginized
  • air drop was "pog" Sam.T
  • echo orders
  • formations were great
  • no radios but good communication between squad
  • chaos
  • tasked to go to a church to save men, it was under assault and the men i sent died, it was epic, and they would do it again for the pure experience

Con:
  • bad buddy aid, or lack of battle buddy awareness
  • "insomnia sucks ass" one guy missed nearly all of the op but got to hear a lot of good things like echoing of orders
  • no appache helicopters
  • glitching out of windows and the armaisms sucked
  • blue on blue from us and on us
  • there was massive chaos at the DZRP
  • buddy aid
  • chaos
  • when medics say get off the body, it means get off the body
 
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Beiter.A

Major
Active Duty
C/1-7 HQ
RTC Staff
S3 Staff
Local time
3:29 AM
2,171
1,369
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: BAKER-2-6
Element Leader: Second Lieutenant Beiter.A
Element Members:
Specialist Turn.J


Pro:
  1. Fun op in general
  2. Good server performance
  3. Decent turnout

Con:
  1. Coms were sometimes a bit messy
  2. 2nd half of the operation 2nd platoon was IMO out of the action it seemed sitting in the western side of the bridge and just waiting for something to happen.
 

Bethea.A

Corporal
Discharged
Local time
2:29 AM
551
423
Element Callsign: Baker 2-2
Element Leader: Corporal Bethea.A

7th Cavalry Personnel Within Element:
Specialist Dixon.E
Sergeant Narramoor.A
Corporal Lucander.P
Corporal Velasquez.J
Specialist Stuart.Z
Warrant Officer 1 Dujakovic.R

Public Personnel Within Element:
Benis
MikeM86

Pros:
  • GREAT OP! Very fun, engaging, plenty of contact, and the brief was excellent.
  • Baker 2-2 was very involved throughout the op which is a big win.
  • Contact with the tanks was a lot of fun to deal with.
  • WW2 setting is awesome. More please.
Cons:
  • Some jank with the static mounts murdering a member of 2-2.
  • Bad frag thrown by a member of 2-2 caused a mas cas situation.
  • AI shooting through walls.
  • Conflicting orders with platoon elements running up on fireteam members and giving orders.
 

Smith.W

Private First Class
Discharged
Local time
12:29 AM
38
23
Element Callsign: Baker 1-3
element leader: Private Smith.W


7th Cavalry Personnel Within Element:
Staff Sergeant Whitehead.B
Specialist Otakar.D
Specialist Tobias.A
Second Lieutenant Highman.J
Corporal Harris.M

Pros:
  • everyone had a great time with the operation within my squad. SSGT. Whitehead was a huge help with me being my first time leading a weapons squad

cons: communication was rather lax when it came to fire missions
  • conflicting orders were being given on a few occasions which made it hard to do .
 
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Lindsay.A

First Sergeant
Reserve
S7 HQ
Local time
2:29 AM
933
1,537
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Neptune: H-4 (2023)
Number Within Campaign: 1/2
Game: ARMA 3
Server Hosted on: ARMA 3 Tactical Realism
Date of Combat Mission: 03JUN23
Time of Combat Mission (Zulu): 2000Z
Mission OIC: First Lieutenant Mackey.A
Mission Controller: Staff Sergeant Raeder.U

Platoon Leader (BAKER-1-6): Corporal Gann.T
Platoon Sergeant (BAKER-1-5): Staff Sergeant Mazinski.H
Platoon Medic (BAKER-1-7): Warrant Officer 1 Lindsay.A

7th Cavalry Personnel Within Element:
Corporal Gann.T
Staff Sergeant Mazinski.H
Warrant Officer 1 Lindsay.A

Public Personnel Within Element:
N/A

Pros:
  • Brilliant op! Very engaging, good variety of contact, excellent brief.
  • Baker 1 PL well utilized
  • WW2 setting well received
Cons:
  • static mounts unpredictable
  • AI shooting through walls.
  • enemy IDF extremely unpredictable
  • assaulting elements would have preferred more radios
 

Phillips.B

Staff Sergeant
Active Duty
RRD HQ
S1 HQ
S1 Staff
RTC Staff
Local time
3:29 AM
7,437
1,464
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Baker 2-1
Element Leader: Sergeant Phillips.B

7th Cavalry Personnel Within Element:
Non-7th Cavalry Within Element:
  • CCWO J. Swan

Pros:
  • Time Period
    • Give me MORE
    • Every single person enjoyed their experience
  • Contact
    • Good contact in first half
    • Decent throughout
  • Company Movement
    • Leaps and bounds better deconfliction from last year's iteration
  • PID
    • No (Little?) external fratricide in a WWII op is huge
  • Mission Accomplished

Cons:
  • Bridge Objective
    • Initial assault over bridge did not go to plan
    • Left 2-1 to go straight up the middle with no room to maneuver
  • QRF
    • Briefing emphasized western QRF when there was very little
    • 1st PLT break contact soaked up most/all attack power of western QRF
    • 2nd PLT left staring west when main QRF hit east
  • Communication
    • Clarity of intent
    • Position/Enemy/Goal updates lacking
    • Intention of platoon leaders not synced up
  • Server Stability
    • Latter half saw many have connection issues with varied messages
    • Unsure if there is a fix but glad the op ended before it became untenable
 

Santoyo.T

Staff Sergeant
Retired
Local time
3:29 AM
1,998
484
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: BAKER-1-1
Element Leader: Sergeant Santoyo.T
Element Members:

Corporal Corbin.R
Corporal Crowley.T
Sergeant Westcott.R
Second Lieutenant Moore-Allen.D
Corporal Kent.R
Corporal Tucker.C
Specialist Tallamy.D
Master Sergeant Maco.D
Specialist Rodahl.S
Specialist Turner.L
Corporal Zander.D
Private First Class DeBeen.N

Pro:
  1. Op was fun
  2. Guys loved the assault on the 88 Batteries
  3. Lots of action towards the end
  4. great communication between the fireteams

Con:
  1. We were the first complete squad to arrive on the DZRP, and per the briefing we were told, the first complete squad on the DZRP would go and clear town A. What instead happened was we arrived on the RP, told both BAKER-6 and 6 "hey were all here and ready to move" and were promptly left on a corner doing nothing when Baker 1-6 arrived and instead grabbed people from the various half marshalled squads to go to clear the town.
  2. When moving out from the DZRP, we were told the order of movement would be 2nd Platoon, then 1-1 followed by 1-3 and 1-2 brining up the rear. Either due to a miscommunication to the other elements or just brazen disregard, the rest of 1st platoon ran forward ahead of 1-1 (which we didnt know about) which created a lot of confusion on what my guys were supposed to be doing and left them agitated, feeling that they were getting left behind and sidelined from the objectives.
    1. This persisted throughout the operation all the way up to the 88 batteries, where on the push from the town 1-1 was told to strong point a T-intersection and 1-2 was told to hold pause. 1-2 continued to move forward and past 1-1, which caused us to PID 1-2 as German troops down the road when they broke from the tree-line because we expected to be the forward most element.
  3. Formations as a whole, both squad and platoon level felt sloppy
  4. Comms with platoon felt messy. Directions changed frequently, would get told to go somewhere but not what action to take. 0 comms with other squads, only ever had comms direct to 1-6.
 
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