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AAR [HLL PC] - Campaign Death Race (#1) Operation First Blood

After Action Report
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Sotelo.R

2nd Lieutenant
Active Duty
C/2-7
1/C/2-7 HQ
S7 HQ
S3 Staff
Local time
8:56 AM
1,017
1,218
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Campaign Death Race (#1) | Operation First Blood
Game: Hell Let Loose
Server Hosted on: Training Server 1
Date of Combat Mission: 18Feb23
Time of Combat Mission (Zulu): 0100z +1 (2000 est)

Mission Controller: Second Lieutenant Sotelo.R
7th Cavalry Personnel Involved in Action: 25

Lieutenant Colonel Rob.Y
Major Mix.C
Second Lieutenant Sotelo.R
Staff Sergeant Rhodes.R
Staff Sergeant Hermes.S
Sergeant Mullins.R
Sergeant Griffin.B
Sergeant Smith.V
Sergeant Thrawn.N
Sergeant Robertson.S
Corporal Jinto.H
Corporal Groves.W
Corporal Ackelson.K
Corporal Bizutto.A
Specialist Cantrell.J
Specialist OCulien.M
Specialist James.M
Specialist DAmico.J
Specialist Berkowski.C
Specialist Quake.B
Specialist Anderson.P
Private First Class Slagg.J
Private First Class Travis.W
Private First Class Bischoff.E
Private Corsino.D
 
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Groves.W

Sergeant First Class
Retired
Local time
9:56 AM
335
384
Element Callsign: Western SBF SL
Element Leader: Corporal Groves.W
7th Cavalry Personnel Within Element:

Corporal Groves.W
Sergeant Mullins.R
Pros:
  • Flank positioning worked well to overwhelm and hold their position
  • Really strong team squad level teamwork
  • Settled in after the first round
Cons:
  • First round we were fresh but we were able to push in rounds 2 and three and settle in
 

Bischoff.E

Reservist
Discharged
Local time
10:56 AM
63
54
Element Callsign: Eastern SBF SL
Element Leader: Private First Class Bischoff.E
7th Cavalry Personnel Within Element:

Private First Class Bischoff.E
Specialist James.M
Pros:
  • Very fun to be a flex squad
  • Everyone got a sense of the real pace to expect and how to react to it
  • The eastern squads worked well together and James stayed very flexible with kid even when it got frustrating
Cons:
  • First round we played to fast
  • We let their team get behind us a lot
 

Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
8:56 AM
1,689
2,037
Element Callsign: Western Assault
Element Leader: Major Mix.C
7th Cavalry Personnel Within Element:


Specialist OCulien.M
Specialist Berkowski.C
Private First Class Travis.W
Specialist DAmico.J

Pros:
  • Good to see training meet execution
  • Got the W
  • Squad Coms good, squad generally performed well
  • Great to be back at Comp
  • Almost got round 1
Cons:
  • Lost round 1
  • Got bottlenecked in round 1 when we were down to one Garrison that was under enemy MG coverage
  • Shifting attendance numbers made for S3 challenges
 

Hermes.S

Sergeant First Class
Active Duty
2/A/2-7 HQ
Local time
11:56 AM
744
893
Element Callsign: Eastern Assault
Element Leader: Staff Sergeant Hermes.S
7th Cavalry Personnel Within Element:

Corporal Jinto.H
Specialist Quake.B
Specialist Anderson.P
Private First Class Slagg.J

Pros:
  • Cav's first competitive victory!
  • Strong initial push into the center point, all three times. (first to arrive)
  • Strong organization from the top down.
  • Each squad held excellent discipline in staying in their assigned area.
  • Solid defensive work from all squads
  • Effective communication both in CMD chat and local.
  • Despite losing the first round, moral stayed high, driven, and focused.
Cons:
  • Could've held the first cap in the first round: Once in place, make the enemy come to you. We rushed a little past.
  • Remember the hard cap can be capped on the outskirts as long as you're inside the black circle. Even if that means you're behind a giant hedge row. We could've used this idea to our advantage in the first round.
  • Taking control of the main road leading into AA Network proved to be as important as holding the eastern fields. One could creep the hedge row and hide within the hard cap. This road also allows fluid movement to and from the hard cap to the field. It also is superior to an open field.
  • Some minor over-extending during defensive actions. The majority of the said squad should be within 20-30 of the hard cap. Anything past 50m that isn't designated as a harassment squad can be costly.
  • Need to work on making our shots count. Low and slow.
 
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