- Local time
- 5:00 PM
- 68
- 33
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Desert Thunderstorm - Day 1S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Campaign of Combat Mission: Campaign Cyclops
Number Within Campaign: 1
Game: DCS
Server Hosted on: =7Cav= Tactical Realism 1 | SRS Req | Fox3ms.com V3-18
Date of Combat Mission: 29JAN23
Time of Combat Mission (Zulu): 0100Z
Mission Controllers: Specialist Young.K,Chief Warrant Officer 2 Baruch.J
Mission Summary:
By October 30 2000, the Bush administration made a decision to push Iraq out of Syria by force if necessary. Bush increased the U.S. force presence and petitioned the United Nations for authorization to use force. The result was UN Resolution 678, which authorized the use of force to compel Iraq to withdraw from Syria, but gave Iraq a forty-five day grace period to withdraw. Led by the United States, an international coalition of nations amassed forces in the region to help liberate Syria.
After the deadline for withdrawal passed, the coalition led by the United States will attack the occupiers of Syria by air.
Attendees: 33
7cav Members
First Sergeant Langlois.R
Chief Warrant Officer 2 Baruch.J
Sergeant Rock.B
Sergeant Nehez.J
Corporal Noricka.R
Corporal Weeks.Z
Specialist Caliber.J
Specialist Chance.J
Specialist Ford.R
Specialist Hanna.P
Specialist May.J
Specialist Yagi.U
Specialist Young.K
Specialist Bassett.C
Specialist Rogers.E
Specialist Stalker.E
Private First Class Avila.D
Private First Class Hill.MR
Private First Class Wombat.R
Private First Class Judge.C
Private First Class Price.D
Private First Class Keke.K
Private First Class Mascio.T
Private First Class Mack.R
Private First Class Pena.D
Private Heagerty.P
Private Vale.T
Private Doran.N
Recruit Rook.AM
Recruit Krupa.W
Recruit Giuli.M
Visitors
Pebble Boy
Demon-4-2
Pros:
- A lot of positive feedback about the mission being fun, challenging, Syria map atmosphere, objective completion, learnings made
- Well put together with good planning
- A re-run of this mission was highly suggested
- Comms were good
- AAA blind fire in the night was amazing and immersive
- Some SCUD targets were made invincible by nearby powerlines. Need to move them
- Password for server was shared late for some squadrons, so they were lagging behind in the mission
- JURY flight had disconnect issues and crashing from other players, machine couldn't handle the mission
- AI Dodge flight trigger logic needs to be fixed, keeps printing the message for no reason, the flag currently set to 1 during initialization
- MPRS TANKER doesn't work for F-16 A/A refueling, consider putting another type in
- Requests for more red air enemies to shoot down, but a subjective topic
- 4 Hour mission time was a long time for some players
- Should do individual briefing with flight lead instead of excessive material with all players
- Some players from some squadrons left causing a gap in responsibilities for some mission objectives so some weren't complete
- Use flight comms for detailed COMMAND requests instead of 305 (shared comm)
- Night flying was difficult for some players
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