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AAR ARMA 3 | Operation Warfare Wednesday 172

After Action Report
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Mackey.A

Major
Active Duty
C/1-7 HQ
S7 HQ
Local time
12:57 AM
1,022
1,143
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: WFW 172
Number Within Campaign: 2/3
Game:
ARMA 3
Server Hosted on: ARMA 3 Tactical Realism
Date of Combat Mission: 18JAN23
Time of Combat Mission (Zulu): 2200z (1700)
Mission OIC: 2LT. Mackey.A
Mission Controller: Sergeant Beiter.A
Sergeant OBrien.T
Specialist White.M

Attendants:
Second Lieutenant Mackey.A
Second Lieutenant Phillips.B
Warrant Officer 1 Berg.J
Warrant Officer 1 Butcher.B
Warrant Officer 1 Currier.M
Warrant Officer 1 Ramirez.M
Warrant Officer 1 Villmarsson.L
Warrant Officer 1 Wulf.C
First Sergeant Geki.T
Sergeant First Class Abate.L
Sergeant Beiter.A
Sergeant Norman.B
Sergeant OBrien.T
Sergeant Sam.T
Sergeant Stewart.AJ
Sergeant Whitehead.B
Corporal Boyd.M
Corporal Dio.B
Corporal Dunn.W
Corporal Goel.B
Corporal Holiday.T
Corporal Narramoor.A
Corporal Oldham.G
Corporal Sparrow.P
Corporal Teddy.J
Corporal Velasquez.J
Corporal Westcott.R
Corporal Zander.D
Corporal Zaren.T
Corporal Zeoli.D
Specialist Albright.J
Specialist Crowley.T
Specialist Dixon.E
Specialist Dujakovic.R
Specialist Rodahl.S
Specialist Masnec.G
Specialist Thumper.N
Specialist Tucker.C
Specialist White.M
Specialist Xinos.T
Private First Class Andrews.A
Private First Class Cole.T



PROS:
  • FOB Defense at the beginning was hectic with lots of action. Fantastic work by the ground elements to engage a Russian assault and defeat it in force to include armored, mechanized and motorized assets.
  • Platoon Movement looked good through wooded terrain. Good use of terrain by the PLT to maneuver around open areas and quick reaction when we realized we were in the middle of an unmarked minefield.
  • Air Assets put in plenty of work with type 3 calls due to a lack of LOS on most vehicles from the FOB, as well as clearing out established free fire zones.
  • Platoon Communications were very good this week.
  • Utilized weapon squads as attachments to support rifle squads which worked very well during FOB Defense and PLT attack. Utilized vehicles at the FOB to supplement fire to great effect.
  • Good turnout this week.



CONS:
  • Unmarked minefield, missed by fill in GODFATHERs and by 6 on review of OPORD Materials. Which resulted in multiple casualties during Platoon Movement through the woodline.
  • In hindsight probably should of utilized vehicles given the amount of terrain to cover. If minefield was marked would of gone into mission planning. Plan was drawn up for a dismounted operation due to not being aware there were vehicles until mission start.
  • Passing felt weird with the massive drop off of contacts after the FOB Defense. Understanding we most likely destroyed close to two companies of a Mechanized BN during the FOB Defense, given reported force size it was expected for more contact moving into Chernogorsk.
  • Miscommunication between Godfather and Bandit 6 as far as when Endex was going to be called.
 
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Thumper.N

1st Lieutenant
Active Duty
A/1-7 HQ
S7 HQ
Local time
12:57 AM
917
1,344
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Infidel-1
Element Leader: Specialist Nate "Justicar" Thumper

Pros:

  • Great comms with the aircraft, Check-Ins, Ground Briefs, etc.
  • A lot of contact in the beginning, though it died down later on.
Cons:
  • Only really had one instance where I could call in a correct 5-line, a lot of the calls were type 3 due to no LOS.
  • Got blown up by a land mine with some infantry, while no one was moving.
 

Sparrow.P

CW3
Active Duty
1/A/1-7 SL/ASL
S3 Staff
Local time
12:57 AM
507
878
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Raider-1
Element Leader: CPL. Sparrow.P
Gunner: WO1. Villmarsson.L


Pros:
  • Alots of action at the beginning, alot to shoot at
  • Actually got hit by AA which switched things up



Cons:
  • More action towards the end would have been nice
 

Albright.J

Corporal
Active Duty
S2 HQ
S1 HQ
1/B/1-7
Local time
6:57 AM
1,477
498
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-1
Element Leader: SPC.Albright.J

7th Cavalry Personnel Within Element:

SPC.Albright.J
SPC.Masnec.G
SGT.Stewart.AJ
CPL.Holiday.T
CPL.Velasquez.J

Non-Cav:
N/A

Pros:

  • Good teamwork within atlas as a whole
  • Smooth coordination between the mounted and dismounted parts of atlas when we had to split up
  • Everyone in Atlas had fun, good amount and variety of patients
  • Effective triage and assuming of leadership by remaining atlas members when the actual was downed during a masscas.
  • First time for me as an elements leader, was fun & was able to learn

Cons:
  • Miscommunication during our vehicle switch caused a supply shortage near endex
  • Dismounted Atlas element (Atlas ground) got left behind by security.
 
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Phillips.B

Staff Sergeant
Active Duty
RRD HQ
S1 HQ
RTC Staff
Local time
12:57 AM
5,937
1,082
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bandit-5
Element Leader: Second Lieutenant Phillips.B

7th Cavalry Personnel Within Element:

Pros:
  • Good FOB Defense
    • Organized well and action consistent
  • Attendance
    • Plenty of infantry and assets
  • ATLAS
    • Dealt with casualties very well
    • Close at hand
  • Mission Accomplished?

Cons:
  • Slow Movement
    • Took quite some time to move most places in and out of contact
    • Communication issue or "rust" contributed
  • Minefield Etiquette
  • Side Chat
  • Scope
    • Operation built too large
  • ENDEX
    • Abrupt end before OBJ complete
 

Sam.T

1st Lieutenant
Active Duty
1/B/1-7 HQ
S7 HQ
S3 Staff
Local time
12:57 AM
1,129
1,034
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Bandit-1
Element Leader:
Sergeant Sam.T
Members in Unit:
First Sergeant Geki.T
Sergeant Norman.B
Corporal Goel.B
Corporal Narramoor.A
Corporal Teddy.J
Specialist Dixon.E
Specialist Tobias.A
Specialist Xinos.T
Private First Class Cole.T

Other Participants:
[DISCH]SGT.Ewing.R
Wildebeast464

Pros:
  • OP was enjoyed across the squad.
  • The squad worked very well together.
  • Winter map was a fantastic change from our usual palette.
  • In the beginning, FOB Defense was fun for most of the squad!
  • Movement from the Alpha fireteam was excellent, per the FTL.
  • Fireteam interaction improved as the night improved as we progressed.
  • Despite the relatively short preparation time, the defense was well organized at the FOB.


Cons:
  • OP overall felt rushed due to a lack of direction at the lower levels.
  • Communication in the FOB was difficult due to the proximity of everyone and the machine gun fire.
  • Mines were not effectively marked or communicated, leading to issues.
  • Buddy Team work could be improved with communication and awareness.
  • Movement in the forest was sub-optimal.
  • Bounding with 3 fireteams while one was a weapons team was suboptimal.
  • Aviation in overhead in close proximity to friendlies in the town hindered communication and awareness at times.
  • Platoon as a hole was effectively conditioned by flare mines, which led to casualties when it transitioned to toe-poppers.
  • Very poor handling of LDA could have led to significant casualties had we taken contact on the road.
  • City clearance was suboptimal.
  • Side Chat usage is becoming a prevalent issue in many OPs. Tonight was an example.
 

Wulf.C

CW3
Active Duty
1/A/1-7 HQ
S7 Staff
Local time
12:57 AM
397
996
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: RAIDER-2
Element Leader: Warrant Officer 1 Constantine 'Lullaby' Wulf
7th Cavalry Personnel Within Element:
Warrant Officer 1 Jeran 'Binks' Berg


Pros:

  • Great comms with the infidel, Check-Ins, Ground Briefs, etc.
  • A lot of contact in the beginning, good use of Type 3's.
Cons:
  • After commenting in our comms that there's definitely no manpads as we were loitering in the area and weren't getting shot down. About 5 seconds later both Raiders were fired on by enemy manpads with Raider 1 going down while Raider 2 lost tail rotor. Zeus claimed it wasn't them...but its just too convenient. :p
 

Xinos.T

Specialist
Active Duty
1/C/1-7
S1 HQ
RRD Staff
Local time
7:57 AM
3,812
1,155
S1 Hold

--

Hold Lifted
 
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