7th Cavalry Gaming

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AAR Operation Tipping Point 30OCT22

After Action Report
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Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
12:27 AM
1,686
2,033
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Operation Tipping Point
Game: Hell Let Loose
Server Hosted on: Event server
Date of Combat Mission: 30OCT22
Time of Combat Mission (Zulu):
2359Z
Mission Controller: Mix.C
Number of Attendees:
7th Cavalry Personnel Involved in Action: 87


Lieutenant Colonel Rob.Y
Captain Mix.C
First Lieutenant Rollins.R
Second Lieutenant Smithson.R
Second Lieutenant Cameron.J
Second Lieutenant Sotelo.R
Second Lieutenant Strider.R
Sergeant Major West.B
Sergeant Major Preacher.A
First Sergeant Sven.S
First Sergeant Komar.T
Sergeant First Class Gibbs.B
Staff Sergeant Zimm.L
Staff Sergeant Hermes.S
Staff Sergeant DAmico.J (Retired)
Staff Sergeant Rhodes.R
Staff Sergeant Beauchamp.M
Sergeant Voci.P
Sergeant Berry.B
Sergeant Canuck.J
Sergeant Avery.D
Corporal Jinto.H
Corporal Smith.V
Corporal Ackelson.K
Corporal Thrawn.N
Corporal Smith.N (Retired)
Corporal Longmen.D
Corporal Reign.A
Corporal Wayne.B
Corporal Phillips.B
Corporal Adler.J
Corporal Bizutto.A
Corporal Groves.A
Corporal Jarvis.EJ
Corporal Mullins.R
Corporal Robertson.S
Corporal Marinelli.M
Corporal Groves.K
Corporal OBrien.T
Specialist Razmilic.Z
Specialist Wags.D
Specialist Cooper.N
Specialist Perez.D
Specialist Fields.M
Specialist Rivard.C
Specialist Finch.A
Specialist Kleisner.R
Specialist Mueller.H
Specialist James.K
Specialist Flanagan.L
Specialist Alpine.A
Specialist Solo.H
Specialist Northway.C
Specialist Patty.O
Specialist Zimm.E
Specialist Ahreth.J
Specialist Zulu.P
Specialist Helms.J
Specialist Quake.B
Specialist Caldreas.B
Specialist Webber.R
Specialist Jefferzon.Z
Specialist Razmilic.Z
Specialist Whaley.H
Specialist Koosie.D
Specialist Choi.S
Specialist Hunt.J
Private First Class Hellious.T
Private First Class Owens.J
Private First Class Crow.J
Private First Class Lashley.E
Private First Class Burgin.J
Private First Class Cantrell.J
Private First Class Willis.B
Private First Class Anderson.P
Private First Class Johnston.J
Private First Class Baugher.N
Private First Class Carter.I
Private First Class Chhari.A
Private First Class Cervantes.C
Private First Class OCulien.M
Private Rousseau.A
Private Berkowski.C
Private OConnell.J
Private Wilburn.I
Private Guth.B
Private Balazova.S
 
Last edited:

Cameron.J

Major
Active Duty
E/2-7 HQ
WAG Staff
S5 Staff
Local time
3:27 AM
1,612
1,161
Element Callsign: Axis Recon - Mike
Element Leader:Second Lieutenant Cameron.J

7th Cavalry Personnel Within Element:

Second Lieutenant Cameron.J
Sergeant Voci.P

Pros:
  • Comms were clean
  • Numbers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Best Op in years
  • Recon destroyed many nodes and garrisons
  • 2nd platoon B CO executed on their training perfectly
Cons:
  • None
 
Last edited:

Rob.Y

Colonel
Active Duty
2-7 HQ
S3 HQ
Local time
3:27 AM
2,747
2,997
Element Callsign: PL- The Best
Element Leader: Lieutenant Colonel Rob.Y
7th Cavalry Personnel Within Element:
Sergeant Major Preacher.A
Specialist Razmilic.Z


Pros:
  • Effective use of Platoon level comms
  • two squad fix one ftl flank was effective defense
  • op design was impressive
  • Huge numbers, lots of good take aways
Way to improve:
  • Managing multiple objectives is challenging, as command and control, would be worth triaging certain objectives in the future op by design had too many objectives, think this is a very fun scenario allowing command to make tough calls and play differently on multiple iterations!
 

Berry.B

Staff Sergeant
Retired
Local time
2:27 AM
685
513
Element Callsign: Axis 1st Platoon lead - Charlie
Element Leader:
SGT.Berry.B
7th Cavalry Personnel Within Element:

PVT.Berkowski.C

Pros:
  • Coms were clean clear and concise
  • Supression was the name of the game on north end
  • lots of smoke and grenades,
  • AT guns were a blessing
Cons:
  • none
 

Robertson.S

Corporal
ELOA
Local time
3:27 AM
385
427

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
3:27 AM
1,082
1,252
Element Callsign: Axis Infantry - "Jig"
Element Leader:
Corporal Groves.A
7th Cavalry Personnel Within Element:

Corporal Groves.A
Corporal Bizutto.A
Specialist Kleisner.R
Specialist James.K

Pros:
  • Loved the OPORD design, made it really fun and was simple enough to understand for leadership and troopers
  • LOVE THE NUMBERS, great to hear it was the highest attended HLL event
  • Squad did fantastic in comms and responding to orders, destroyed three separate tanks, 4-6 garrisons throughout
  • 2nd platoon B CO executed on their training perfectly
  • LOVED using SP to work towards a FTX goal
Cons:
  • None
 

Thrawn.N

Sergeant
Retired
Local time
3:27 AM
411
430
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Tank Commander Allied/ Axis
Element Leader: CPL.Thrawn.N
7th Cavalry Personnel Within Element:
1LT.Rollins.R
CPL.Thrawn.N

PVT.Balazova.S

Pros:
  • Largest event I have ever played!
  • Team play was fun and interesting, protecting multiple points
  • Great tank on tank combat and reactive moves
  • Crew did exceptionally well with combat and order discipline
  • Really loved the event concept even though it was awkward to execute!
Cons:
  • Awkward rotating between sides for armor deployments
  • Mild confusion on what or who to support
 

Strider.R

Major
Active Duty
C/2-7 HQ
S6 HQ
S7 HQ
Local time
2:27 AM
1,926
1,678
Element Callsign: Axis Recon - Mike
Element Leader
:Second Lieutenant Strider.R

7th Cavalry Personnel Within Element:
Second Lieutenant Strider.R
Corporal Ackelson.K
Specialist Caldreas.B

Pros:
  • Comms were ok
  • with limited time we came up with a decent plan and the troopers put it into play well!
Cons:
  • Chaotic throughout
  • too many things to do, nodes were very difficult to setup on time and defend when the point has the ability to wipe the board
  • SPAWN CAMPING is not acceptable; there were AT guns, MG's, Snipers all targeting tankers and non-artillery units in spawn when its no where near the objective
 

Komar.T

Sergeant Major
Active Duty
2-7 HQ
S3 HQ
S5 Staff
Local time
3:27 AM
2,834
4,676
Element Callsign: Allies 1st PL
Element Leader:
1SG.Komar.T
7th Cavalry Personnel Within Element:


Pros:
  • Great turnout
Way to improve:
  • Too many objectives, Too many moving parts would have been very difficult for OPORD Commander to deal with all of the logistics
  • Spawn Camping
  • Nodes became secondary as rolling the point meant you destroyed all three nodes, especially late game number advantage made that the key strategy.
 

Zimm.L

Master Sergeant
Retired
Local time
3:27 AM
279
492
Element Callsign: Allies FTL 1 Comms 1
Element Leader: Staff Sergeant Zimm.L
7th Cavalry Personnel Within Element:

Corporal Reign.A
Corporal Longmen.D
Corporal Smith.N
Specialist Zimm.E
Specialist Webber.R


Pros:

Fun

Cons:

A lot to set up for a little bit of set up time because we were to have 15 min but only had 13 min because of warm up timer
A lot of defensive area to hold that were just taking out garrisons and not taking the nodes which were the objectives
US coms were very confusing because we were switching between discord chat and command comms.
Spawn camping out HQ with Snipers and AT-Guns
 

Wayne.B

Warrant Officer 1
Active Duty
1/A/3-7
Local time
2:27 AM
936
1,228
Element Callsign: Allies Armor - Hotel
Element Leader: Corporal Wayne.B
7th Cavalry Personnel Within Element:


Corporal Jinto.H
Specialist Whaley.H

Pros:
  • Good communication.
  • Map markers were constantly updated and acknowledged.
  • Highly populated.
  • Intense gameplay.
  • Jinto learned how to kickflip a tank.
Cons:
  • Some spawn camping issues later in the game.
 
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Mullins.R

CW2
Active Duty
Reserve HQ
Local time
3:27 AM
3,041
623
Element Callsign: Axis Infantry - How
Element Leader: Corporal Mullins.R
7th Cavalry Personnel Within Element:


Specialist Rivard.C
Private OConnell.J
Recruit Wilburn.I


Pros:
  • Amazing communications (in squad and command wide).
  • Intel being passed through was accurate and concise.
  • Some of the highest turnout for an op.
  • Brutal gameplay.
Cons:
  • Wish there were more per squad for a more "full" squad feel.
 

Rhodes.R

1st Lieutenant
Active Duty
1/E/2-7 HQ
Local time
2:27 AM
521
548
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Axis Infantry - King
Element Leader: Staff Sergeant Rhodes.R


7th Cavalry Personnel Within Element:
Staff Sergeant Rhodes.R
Corporal Adler.J
Specialist Mueller.H
Specialist Flanagan.L


Solids
  • We were operating those blessings that Sergeant Berry was talking about. We killed lots and supressed even more. Leave it to the Jaegers.
  • We methodically demolished the enemy, even without being able to clinch a total victory at the end.
  • Amazing turnout, literally record breaking
  • Coordination with other squads was just so, not too much nor too little.
  • We built new AT guns at a moment's notice, and our positioning of them was perfect throughout the match.
Improvements

  • There is very little we could have done better, except perhaps clinching that total victory there at the end by nabbing those enemy spawn points on the north side of the objective.
  • the OPORD may also need some clarification on expectations for spawn camping, I think it would have been very difficult to not spawn camp on this map, given the operation's last strong point.
 

West.B

Sergeant Major
Retired
Wall of Honor
2/B/2-7
Local time
3:27 AM
732
1,293
Element Callsign: Allied Infantry - Lima
Element Leader: Sergeant Major West.B
7th Cavalry Personnel Within Element:


Corporal Phillips.B
Specialist Hunt.J
Private First Class Owens.J

Pros:
  • Amazing attendance
  • Was fairly well organized for such a high attendance op.
  • Node protection element added good secondary objectives and balance.
  • Allies held out for much longer than expected.
Cons:
  • Comms was rough on my end, could have probably muted, or lowered the volume of some people I didn't need to hear. Point of improvement on my part - nothing against the op.
 

Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
12:27 AM
1,686
2,033
Element Callsign: Axis Recon - (Dog maybe?)
Element Leader: Captain Mix.C
7th Cavalry Personnel Within Element:


Captain Mix.C
Staff Sergeant DAmico.J (Retired)

Pros:
  • Unprecedented turnout is a credit to the entire AO at all levels
  • Bravo trained hard and got to execute in the FTX
  • Reviving the Coms system. Minor tweaks and practice and it will be a huge asset.
  • Tough opponent
Cons:
  • Fell down on grabbing some nodes we should have had easily
  • Logistics were challenging for OPFOR (though they did well with it)
  • OPFOR exceeded expectations and therefore the final phase did not really get to play out
  • Omaha lends itself to spawn camping the US main bases. Caused some grief for Allied forces

Over all a very successful OP we can all be proud of. Minor tweaks would make this an OP worth repeting.
 

Sotelo.R

2nd Lieutenant
Active Duty
C/2-7
1/C/2-7 HQ
S7 HQ
Local time
12:27 AM
1,016
1,215
Element Callsign: Armor - Sotelo's Tank
Element Leader: Second Lieutenant Sotelo.R
7th Cavalry Personnel Within Element:

Second Lieutenant Sotelo.R
Specialist Koosie.D
Specialist Choi.S

Pros:
  • Internal crew comms felt good, fluid
  • The challenge of tanking on 3 tanks as a lone armor asset was good
  • Bravo AT is insane, really helped keep the pressure off us
  • Really cool mission concept
  • Armor platoon comms was solid per usual
Cons:
  • American Armor was getting camped at spawn, which was a kill-joy
  • The concept of armor crews swapping sides as the game went on was fun, but the crews did feel a bit jumbled around.
 

Hermes.S

Sergeant First Class
Active Duty
2/A/2-7 HQ
Local time
3:27 AM
744
893
Element Callsign: Allied Command
Element Leader: Staff Sergeant Hermes.S
7th Cavalry Personnel Within Element:

Staff Sergeant Zimm.L
Lieutenant Colonel Rob.Y

Pros:
  • Very Challenging Logistics to coordinate
  • Strong Defense
  • Strong SLs that didn't need micro-managed
  • Excellent coordination defending hard-cap
  • Interesting and different game ruleset that allowed consistent shifts in battle
  • Held out defensively with 5 minutes to spare
Cons:
  • Almost too much to try and coordinate node-wise in a small amount of time
  • Should have put more on defensive hard-cap and utilized recon to guard nodes
 
Last edited:

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
3:27 AM
1,082
1,252
LOCKED
 
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