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Liberation
I've had some desync complaints recently and have monitored performance and player feedback as I play in Zeus and this is what I can collect from some ~20ish hours:
INDEPENDENT Units
-The idea of INDEPENDENT forces being present is a good theory but unfortunately arma3 creates its own rules. After playing a while you can note a few things about IND:
I've had some desync complaints recently and have monitored performance and player feedback as I play in Zeus and this is what I can collect from some ~20ish hours:
INDEPENDENT Units
-The idea of INDEPENDENT forces being present is a good theory but unfortunately arma3 creates its own rules. After playing a while you can note a few things about IND:
- They rarely are considered an INDFOR and unfortunately have very similar gear and uniforms to the OPFOR. PID is always ultimately the players responsibility but in the end we usually end up pissing off the IND in the first few objectives to the point where they are just another OPFOR. I feel this may be taxing server resource and is something quite easily minimized or removed. I argue that the IND is rarely experienced as intended and is ultimately present as any regular opfor unit would be. To the player they are more often than not just another group of OPFOR that gets instantly shot at. Maybe we can add to server lore and briefing with picture examples like a standing true mission briefing/ change IND uniforms to something like a police force or civilian-like militia/insurgents to better distinguish them from the opfor.
- They do not ever hold or control any areas. If they are to be an important part of the mission rather than an after thought ai that just gets shot and killed like any regular opfor, it would be worth considering giving them areas to hold that opfor actively contest(like opfor do to blufor areas) so the small force (usually BLUFOR in regular mission file play) is not always the main focus of the battle. Really, any way to get away from seeing the IND force as OPFOR cannon fodder would be awesome
- At times they will spawn and send (seemingly out of nowhere ~3km from BLUFOR) 3x "Albatross" jets that instantly focus on making a gun-run into the AO and usually very accurately on BLUFOR for reasons mentioned above. This of course becomes a problem and nuisance as even with BLUFOR cover, something like that is way to sudden to be able to counter. Not to to mention unrealistically stealthy approach of 3 old fighter jets that appear mid gun run alrwady locked on target. I'm sure we can remove or adjust this to minimize the impact.
- If we cant change the purpose of having IND on the file then i believe it would be beneficial to remove the force completely. It's just a redundant abundance force and I would argue most players are unaware there is even an independent force at play until a message pops up informing of their spawn. We can carry on the file as is without IND no problem and it may help with desync issues ive had reported to me
CIVILIAN Units
- Civilians simply are doing too much and maybe hogging resource aswell? A few issues I've noted with them:
- They will spawn en masse and continue to spawn in surrounding areas, especially with low flying aircraft. This is not so much of an issue if they are despawning but what happens is they will continue to pool in areas multiple kms away from the BLUFOR. Then they will create MASSIVE amounts of waypoints almost where you cant see through them in Zeus. And they are attempting to move across the map with waypoint at times. This may contribute to desync. I would prevent them from spawning with OPFOR and only have them spawn around BLUFOR and possibly at a tighter radius.
- Theres really too many civs on foot. They are too sporadic and get caught in crossfire so easily. Having them in vehicles keeps them way more controlled and linear as theyll stick to roadways and possibly retreat "better". In vehicles they also have more reasonable waypoints and i feel it provides more of a civilian presence on the file then when they roam around on foot under fire and get caught being really dumb ai thus ruining BLUFOR rep.