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Arma 3: Tactical Realism Feedback Thread - Closed

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Lucander.P

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Request a tweak on the "cant build next to" circle on the "Flight Control", "Helipad" (in logistics) and "MIM-145 Defender".

It is really irritating not being able to build it back into a protected area after you lose it.
 

Molitor.K

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Request a tweak on the "cant build next to" circle on the "Flight Control", "Helipad" (in logistics) and "MIM-145 Defender".

It is really irritating not being able to build it back into a protected area after you lose it.

The radar and SAM site have been added to the collision exception list and can be placed anywhere. The change has been rolled into the TFAR compatible version and will be present once we switch the mods.

 

Lucander.P

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TFAR Green force radio in Pandor 2, the " ANPRC155 ". Anyway of changing that to the " RT1523g "?
 

Maco.D

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TFAR Green force radio in Pandor 2, the " ANPRC155 ". Anyway of changing that to the " RT1523g "?
I cant get in game rn but its in the keybinding to switch the radios
 

Molitor.K

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Till the new pandur skins are out. Can the texture of the pandur on the build menu be change to be a bit darker on the guerrilla 03 paint with camo net?

Checking on the ETA for the Pandur skin with S3. No sense in doing the work twice. Will provide an update when one is available.
 

Molitor.K

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As promised the update:

S3 has a loose deployment date within the next week. Going to hold off until the new skin is out.
 

Maco.D

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As promised the update:

S3 has a loose deployment date within the next week. Going to hold off until the new skin is out.
Sure thing. Will the new TacR CEOI be added somewhere on TacR?
 

Molitor.K

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We are updating the radio diary entry and working through adding in billboards.

I have the billboards in as objects that can be built via the build menu but I really want them to be built automatically with FOBs. I made some good progress but haven't had time this week to put anything else into it yet.
 
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Question, does Atlas 4 have EOD permissions? With the amount of IEDs that we've earned on TacR, kinda frustrating to drive anywhere.
 

Molitor.K

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Question, does Atlas 4 have EOD permissions? With the amount of IEDs that we've earned on TacR, kinda frustrating to drive anywhere.
They should be flagged as an ACE Engineer.
 
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Gotcha. I've crawled up on a number of IEDs as Atlas 4, with the defusal kit, and haven't gotten any 'defuse' option, so just wanted to check.
 

Sam.T

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Gotcha. I've crawled up on a number of IEDs as Atlas 4, with the defusal kit, and haven't gotten any 'defuse' option, so just wanted to check.
Some of our older mission files featured a callsign known as "Havoc," specifically for demolitions and EOD. It is not reflected in many of our newer files. Atlas-4 should have engineering perms for logistical services and vehicle repairs, not EOD perms for handling IEDs.

My advice for handling them is to utilize vehicle-mounted heavy weapons to detonate them or additional explosive charges to perform a controlled detonation. Also, preventing them from happening in the first place by minimizing the negative impacts on CIVREP goes a long way.

I'm unsure how feasible it is to add Havoc back to the roster, as it's a very niche role that honestly shouldn't be needed on Hearts and Minds. Plus, it is my understanding that, as a Battalion, we no longer train on EOD. Generally speaking, TacR mirrors slotting and training present in the Battalion.
 
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Oh, I very much remember the old days of Havoc/Apollo. I'm fine with doing controlled dets and utilizing mounted .50s to remove them. Just sometimes they're a little close to civilian buildings, so was trying to limit collateral.
 

Molitor.K

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Oh, I very much remember the old days of Havoc/Apollo. I'm fine with doing controlled dets and utilizing mounted .50s to remove them. Just sometimes they're a little close to civilian buildings, so was trying to limit collateral.

Just closing the loop on this. It will vary from mission file to mission file potentially as the trait is set on a specific unit in the editor. I did confirm the Altis file has both Advanced Engineer and EOD perms selected for Atlas-4.

We will check for them as we publish files but if you come across any perm issues feel free to drop a line in this thread.
 

Vincent.L

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Being able to build all vehicles without resources in TacR was a good idea but I think it makes the resource gathering rather useless. I think that either putting the vehicles on timers for respawn or make certain base vehicles like the M2 armed Strykers and Humvees free. Then make all of the other vehicles reduced in cost.
 

Robbi.J

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Being able to build all vehicles without resources in TacR was a good idea but I think it makes the resource gathering rather useless. I think that either putting the vehicles on timers for respawn or make certain base vehicles like the M2 armed Strykers and Humvees free. Then make all of the other vehicles reduced in cost.
We'll look at that.
 
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