Slotting names will be looked into and the Vehicle ammo crate is still up for debate on whether we should have it or not forcing friendlies to RTB to rearmLythium
Vehicle Ammo Crate missing. It was inconsistent whether it was available on the old mission files or not and I'm not sure if the current files want mobile vehicle rearming to be available.
HAMMER - 1 isn't named in Role Assignment.
KP squads are not being named automatically.
Fortification Pricing was decided on so people dont spam build objects, Altis Healing at FOB will be looked intoWhy do basic FOB fortifications all cost supplies? Also I can't heal at the FOB on the current Altis mission file.
Fob healing @ FOB Alpha worked just fine last night....Fortification Pricing was decided on so people dont spam build objects, Altis Healing at FOB will be looked into
So I now need to collect even more supplies to build a basic FOB that is defendable from enemy attack? That doesn't seem balanced.Fortification Pricing was decided on so people dont spam build objects, Altis Healing at FOB will be looked into
Logistics is a critical part of mission success, when everything was free the maps were being steamrolled in under a week, the past 2 have taken 2 weeks +. We only have so many maps that are conducive to Liberation missions, and playing the same map every other month gets old fast. We are working on other mission types (H&M, Invade and Annex, Domination) but converting them to comply with 7CAV doctrine is challenging and takes time. That being said, we are always willing to accept any and all help on the S3 Development team!So I now need to collect even more supplies to build a basic FOB that is defendable from enemy attack? That doesn't seem balanced.
Sorry mate I already have 3 billets because no one wanted them as well.Logistics is a critical part of mission success, when everything was free the maps were being steamrolled in under a week, the past 2 have taken 2 weeks +. We only have so many maps that are conducive to Liberation missions, and playing the same map every other month gets old fast. We are working on other mission types (H&M, Invade and Annex, Domination) but converting them to comply with 7CAV doctrine is challenging and takes time. That being said, we are always willing to accept any and all help on the S3 Development team!
1-I will look into these perms for future buildsSorry mate I already have 3 billets because no one wanted them as well.
- Give base building perms to certain roles like Atlis-4 to avoid the spam but make it where we can actually base build. It makes little logical sense that items like sandbags require ammo to be built.
- Make the creates worth more that 100 supplies. No one wants to spend 3 hours gathering supplies for one person to use it all on an AC-130 or AH-64. Also not all of can or want to fly the CH-47 or CH-53 to make supply gathering effective.
- I dont understand why large storage areas cost supplies? Most people will just spam out the small ones so we dont have to use supplies.
- The M1126 Strykers are wildly expensive compared to the actual combat capabilities considering the M1296 are better but its cheaper to spawn.
- Overall vehicles rebalance for supply cost since we can not utilize OPFOR vehicles or scrap them for more resources.
- Is the Darter only available through the build menu? If so can its spawn cost be reduced from 700 supplies?
Noted: This may be an ACE or CBA setting that was changed as far as the dis-arming is concerned and will be looked into. Atlas-4 has advanced engineer permissions so maybe those slots can be used for disarming. A quick fix while we look into it...don't set demo on something you don't intend to blow up! As far as the Havoc/Sapper stuff...my understanding is that would have to go through your C.O.C. and get BN approval as it is not a currently supported or trained upon M.O.S.Unsure if it was intended but we are no longer able to disarm the mines and explosives we place down. If possible it would be a good asset to have back to allow more diverse options for how we engage missions and threats. Many members of the Cav use explosives in and out of missions so its odd we can use it during Tac R time.
On it.Westcott.R see above^