7th Cavalry Gaming

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AAR SQUAD | Operation "Final Argument" | A/3-7 Company FTX

After Action Report

McKinley.S

Captain
Active Duty
A/3-7 HQ
S3 Lead/Senior
S1 Staff
RTC Staff
Local time
9:23 AM
Messages
937
Reaction score
423
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



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Name of Combat Mission: SQUAD | Operation "Final Argument" | A/3-7 Company FTX
Game: Squad
Server Hosted on: =7Cav= S3 Operations
Date of Combat Mission: 01NOV26
Time of Combat Mission (Zulu): 1900z-2100z
Mission OIC: Captain McKinley.S
Mission Controller:
Major Fisch.Z & Captain McKinley.S

Troopers who attended 60 minutes or more (39):
Major Fisch.Z
Captain McKinley.S
First Lieutenant Grayson.J
Second Lieutenant Moe.J
Second Lieutenant Harpor.N
Sergeant Major Barr.D
First Sergeant Mulholland.J
Staff Sergeant Vidjeskog.O
Staff Sergeant Cobel.J
Sergeant Goodridge.D
Sergeant Cold.J
Corporal Adams.P
Corporal Wagner.D
Corporal Becks.J
Corporal Lahti.R
Specialist Graven.J
Specialist Siler.P
Specialist Larkin.A
Specialist Longshank.R
Specialist Reacher.J
Specialist ORegan.D
Specialist Rushfield.M
Specialist Merced.L
Specialist Hancock.A
Specialist Milkovic.D
Specialist Otter.D
Specialist Burgess.S
Specialist Cole.DP
Specialist Harvey.L
Specialist Millamber.P
Specialist Pider.H
Specialist Madish.X
Specialist Allen.M
Specialist Longcastle.G
Private First Class Plastowski.G
Private First Class Peper.J
Private First Class Sam.W
Private Westerlund.G
Recruit Mills.X

If your name is missing or you wish to be removed from this list, please respond to this post

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Code:
[CENTER][B]DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT[/B][/CENTER]

[B]Element Callsign:
Element Leader:[/B]

7th Cavalry Personnel Within Element:

[B]Pros[/B]
[LIST]
[*]
[/LIST]
[B]Cons[/B]
[LIST]
[*]
[/LIST]
 

Moe.J

2nd Lieutenant
Active Duty
1/B/3-7 HQ
S7 Lead/Senior
S1 Lead/Senior
S1 Staff
S2 Staff
Local time
2:23 AM
Messages
2,185
Reaction score
371

Vidjeskog.O

Staff Sergeant
Active Duty
1/A/3-7 SL/ASL
S1 Lead/Senior
S7 Staff
Local time
10:23 AM
Messages
2,640
Reaction score
205
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
​

Element Callsign: Fenrir-1
Element Leader: Staff Sergeant Vidjeskog.O


7th Cavalry Personnel Within Element:
Specialist De Grassi.F
Specialist Hancock.A
Specialist Merced.L
Specialist Reacher.J
Private First Class Plastowski.G

Pros
  • Everyone had fun most of the FTX.
  • There were a lot of targets to shoot at.
Cons
  • The idea of having to capture assets had both pros an cons, but for a section that is focusing only on armor, it was seen as a con thing. A lot of us know why we have chosen to be tankers. Most of the time only half of the element was in armor.
  • There were some communication issues, both visual and nonvisuals.
  • Blue- on-blue accidents x2 from my tank crew.
  • IFV was told to help infantry. Many times infantry went somewhere else after that we came to the area, which made the IFV isolated from infantry.
 

Becks.J

Corporal
Active Duty
1/A/3-7 SL/ASL
Local time
4:23 AM
Messages
435
Reaction score
583
Element Callsign: 1/1/A Nightmares
Element Leader: Corporal Becks.J

7th Cavalry Personnel Within Element:
First Sergeant Mulholland.J
Specialist Cole.DP
Specialist Madish.X


Pros

  • Overall enjoyable FTX

Cons
  • Communications issues at outset causing some delay. Though it was rectified using Discord.
  • Clearer direction from higher at times would have been nice, the lack of it led to some slow movement at times. But was improving as the FTX went on.
  • A lot of clustering/bunching up at certain objectives, leading to some mass cas events. To fix, leadership (myself included) etc, must do better job assigning arcs of fire for troopers or AORs for sections to maintain security/spacing when consolidating on an objective and while awaiting further orders.
  • Consolidate small units (like a section of 3) into larger units if practical and space allows. Should make command and control easier for higher leadership and make sections far more combat effective.
 
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