7th Cavalry Gaming

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AAR AAR Charlie Company 2-7 FTX: Operation Black Out

  • Thread starter Thread starter Lee.N
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After Action Report
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Lee.N

Staff Sergeant
Retired
Local time
7:19 PM
Messages
224
Reaction score
200
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT




Name of Combat Mission:

Operation Black Out 05OCT25 (Sunday) 2000 EDT / 0000Z​


Game: Hell Let Loose
Server Hosted on: Training Server 1
Date of Combat Mission: 05OCT25
Time of Combat Mission:
2000PM EDT - 2200 PM EDT



Mission OIC: Major Anderson.P,
Mission Controllers: Major Anderson.P, Staff Sergeant Lee.N
Number of Attendees:

STATS
7th Cavalry Personnel Involved in Action:
Major Anderson.P
Major Mix.C
First Lieutenant Swanson.B
Second Lieutenant Lucas.A
Second Lieutenant Sotelo.R
Sergeant Major Komar.T
First Sergeant Mueller.H
Staff Sergeant Lee.N
Sergeant Ackelson.K
Sergeant Angels.N
Sergeant Baldrick.D
Sergeant Berkowski.C
Sergeant Moreau.M
Corporal Darko.M
Corporal Flick.J
Corporal Jinto.H
Corporal Kent.S
Corporal Koalafied.C
Corporal Laroche.P
Corporal Leifried.R
Corporal Lewis.P
Corporal Mair.B
Corporal Moff.N
Corporal Sibley.K
Corporal Slagg.J
Corporal Smallbeck.E
Corporal Tilley.B
Corporal Williams.S
Corporal Williamson.J
Specialist Austin.M
Specialist Basher.J
Specialist Blade.B
Specialist Bonderant.F
Specialist Borek.T
Specialist Doss.R
Specialist FENRIR.J
Specialist Giglio.M
Specialist Jat.R
Specialist Kenton.W
Specialist Michael.Z
Specialist Milkovic.D
Specialist Morgan.A
Specialist Roderick.S
Specialist Spell.G
Specialist Thrawn.N
Specialist Whaley.H
Private First Class Banfield.H
Private First Class Daugherty.H
Private First Class Donavan.CJ
Private First Class Fox.F
Private First Class Frost.T
Private First Class Josephs.E
Private First Class Kuhlmann.B
Private First Class Schultz.H
Private First Class Theo.H
Private First Class Tuff.O
Private First Class Von Knispel.K
Private Colbert.L
Private Graves.J
Private Ingram.M
Recruit Baldrick.JR
Recruit Wellington.N

Ineligible:
First Sergeant Balazova.S Retired
Corporal gibbs.b Retired
 
Last edited:

Lee.N

Staff Sergeant
Retired
Local time
7:19 PM
Messages
224
Reaction score
200
Element Callsign: Allied Commander
Element Leader: Staff Sergeant Lee.N
7th Cavalry Personnel Within Element:



Pros:
  • Big thank you to Mix for giving strategies to make up for my lack of commanding skill
  • Comms were good and were never crowded. Pings were only a problem once or twice, but were cleared up quickly.
Cons:
  • Started off strong, then things started falling apart around the half way mark. We got out gamed and out played, plus were playing too far outside of the active point (too far of flanks).
  • St Mere Eglise
 
Last edited:

Balazova.S

Corporal
Active Duty
2/D/ACD
MP Staff
Local time
7:19 PM
Messages
1,531
Reaction score
1,313
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Allied Rifle Squad 2
Element Leader: First Sergeant Balazova.S Retired
7th Cavalry Personnel Within Element:

First Sergeant Mueller.H
Corporal Smallbeck.E
Specialist Whaley.H
Private First Class Josephs.E
Private Ingram.M


Pros:
  • Communication was good
  • Good marks for anti-tank
  • Got lots of kills and were generally effective despite not winning the match
Cons:
  • Would like to see potential alternative to "last-holding-the-point" winner structure
 

Moreau.M

Sergeant First Class
Active Duty
2/B/2-7 HQ
RRD Staff
S5 Staff
Local time
1:19 AM
Messages
579
Reaction score
763

LaRoche.P

Corporal
Active Duty
2/D/ACD
S1 Lead/Senior
Local time
7:19 PM
Messages
259
Reaction score
217
Element Callsign: Axis Dog Squad
Element Leader: Corporal Laroche.P
7th Cavalry Personnel Within Element:

Specialist Jat.R
Specialist Daugherty.H
Recruit Wellington.N
Pros:
  • Excellent QRF with 4 guys that never played together.
  • Command comms not too cluttered.
  • Squads reacting to each other squads movement was good.
Cons:
  • AO restrictions usually of break the game, but this time it was fine.
  • ''Seeding'' types of games are not for everyone.
 

Flick.J

Corporal
Active Duty
3/E/2-7
RTC Staff
Local time
7:19 PM
Messages
425
Reaction score
183

Swanson.B

Captain
Active Duty
B/2-7 HQ
S5 Lead/Senior
S6 Staff
MP Staff
S3 Staff
Local time
7:19 PM
Messages
2,599
Reaction score
866
Element Callsign: Axis "Some Squad" Squad Leader
Element Leader: First Lieutenant Swanson.B
7th Cavalry Personnel Within Element: Private Colbert.L, Specialist Fenrir.J



Pros:
  • Fun concept. Would love to see that on a different map/area
  • Command comms weren't cluttered
  • Good coordination Tank/Infrantry
  • My guys had fun, relax game.
  • Spent most of the game building and rebuilding garrisons. Built around 12
Cons:
  • Did some calls in the command chat and someone would repeat the exact same thing 3 seconds after I said it. SL need to pay attention on what has been called on command chat to avoid repeating.
 

Sibley.K

2nd Lieutenant
Active Duty
3/E/2-7 HQ
Local time
5:19 PM
Messages
160
Reaction score
114
Element Callsign: Axis Lead Tank - Callsign Blood Spire
Element Leader:
Corporal Sibley.K
7th Cavalry Personnel Within Element:

Corporal Sibley.K
Specialist Giglio.M
Private First Class Von Knispel.K

Pros:
  • We enjoyed the nameplate restrictions - made it really fun to identify targets
  • Team did a great job of adjusting strategy after a difficult start. We could've stalled out but instead we pivoted to running tanks on flanks. Huge compliments to the infantry for fighting an uphill battle in the center without direct armor support.
  • Clean command coms. Good work by infantry for helping clear satchelers
Cons:
  • AO Restrictions favored Allied tanks which could fire into the contested point without being at risk of flanks. By comparison, Axis tanks had to pass through urban terrain to get to the contested point and were at risk for enemy infantry AT. In general I'm a fan of AO restrictions because they make for interesting games, but we have to be really careful when employing them.
  • Need to make sure objectives are clear on OPFORD. If there is a secondary objective (tank kills), then we should be clear that it's optional.
 

Baldrick.D

Corporal
Active Duty
1/A/2-7
Local time
6:19 PM
Messages
490
Reaction score
268
Element Callsign: Allied Rifle Squad 3
Element Leader: SGT.Baldrick.D
7th Cavalry Personnel Within Element:

RCT.Baldrick.JR
SPC.Rousseau.A RET
SPC.Morgan.A


Pros:
  • Nameplate settings was WAY better than no name tags
  • Communication was good
  • Axis tanks did a good job staying alive. I only seen 1 get destroyed all game
  • We got 7 garry's in the north
Cons:
  • N/A was tons of fun
 

Berkowski.C

Corporal
Active Duty
1/E/2-7
S1 Lead/Senior
Local time
4:19 PM
Messages
385
Reaction score
391
Element Callsign: Okay Boomer
Element Leader: SGT.Berkowski.C
7th Cavalry Personnel Within Element:

PFC.Donavan.CJ
CPL.Williams.S


Pros:
  • Liked having barely visible name plates.
  • Inter/Intra tank Communication was good.
  • Good armor call outs by infantry
  • 3 tank kills, 2 of them Panthers.
Cons:
  • Play area a little small leading to Axis being out of bound.
  • Allied infantry needed to protect tanks better.
 

Rutkowski.P

Sergeant
Active Duty
1/C/1-7 SL/ASL
DEVCOM
RRD Lead/Senior
S1 Lead/Senior
S1 Staff
S2 Staff
Local time
1:19 AM
Messages
3,958
Reaction score
1,107
S1 Locked.
 

Mobius.T

2nd Lieutenant
Active Duty
1/A/1-7 HQ
S1 Lead/Senior
MP Staff
S7 Staff
Local time
7:19 PM
Messages
1,015
Reaction score
560
S1 Operations Processed
 
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