7th Cavalry Gaming

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AAR Operation Time Banditos - 19JUL25 8pm EDT

After Action Report
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Komar.T

First Sergeant
Retired
Local time
6:50 PM
Messages
4,109
Reaction score
6,015
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission:
Operation Time Banditos
Game: Hell Let Loose
Server Hosted on: Training Server 1
Date of Combat Mission: 19JUL25
Time of Combat Mission : 8:00 PM EDT
CRCON STATS
Mission OIC: Sergeant Major Komar.T & First Lieutenant Korfias.F
Mission Controller: Sergeant Major Komar.T & First Lieutenant Korfias.F
Number of Attendees:
60

Lieutenant Colonel Cameron.J
Major Anderson.P
Captain Korfias.F
First Lieutenant Leifried.R
First Lieutenant Macpherson.C
Sergeant Major Komar.T
First Sergeant Balazova.S
First Sergeant Webber.R
First Sergeant White.C
Master Sergeant Herber.R
Staff Sergeant Silvis.B
Sergeant Allen.R
Sergeant Angels.N
Sergeant Baldrick.D
Sergeant Felton.J
Sergeant Moreau.M
Sergeant Wagner.D
Corporal Ackelson.K
Corporal Barnes.D
Corporal Bazzle.J
Corporal Donk.B
Corporal Feathers.A
Corporal Grimshaw.J
Corporal Jinto.H
Corporal Koalafied.C
Corporal Plummer.M
Corporal Rhoden.J
Corporal Slagg.J
Corporal Yee.L
Specialist Arnold.W
Specialist Austin.M
Specialist Blade.B
Specialist Bonderant.F
Specialist DAmico.J
Specialist Fenrir.J
Specialist Flick.J
Specialist Freeze.T
Specialist Giglio.M
Specialist Grey.W
Specialist Harris.W
Specialist Helmick.A
Specialist Kinder.E
Specialist Matthews.A
Specialist Milkovic.D
Specialist Murdock.T
Specialist Rowe.S
Specialist Sibley.K
Specialist Tawfik.Y
Private First Class Aponte.A
Private First Class Doss.R
Private First Class Kenton.W
Private First Class Muller.AS
Private First Class Quentin.I
Private First Class Roderick.S
Private First Class Townsend.E
Private First Class Veilleux.J
Private First Class Walton.D
Recruit Henry.A

First Sergeant Nehez.J - Retired
Reservist Mulvany.J - Reserves
 
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Macpherson.C

Major
Active Duty
A/2-7 HQ
S1 Lead/Senior
WAG Staff
S6 Staff
Local time
11:50 PM
Messages
6,432
Reaction score
2,535
Element Callsign: Charlie Allied Squad
Element Leader: First Lieutenant Macpherson.C
7th Cavalry Personnel Within Element:

First Sergeant Webber.R
Corporal Donk.B
Corporal Plummer.M


Pros:
  • Really enjoy the concept of this Op, i love point objective system based scoring
  • Fatastic squad on this Op, great AT, Engineering, and Support boxes
  • Really good command comms
Cons:
  • More a suggestion than a con but for next time when this happens again perhaps restrict the team that holds the mid point so they cannot cross into the red
 

Wagner.D

Corporal
Active Duty
1/A/2-7
S7 Staff
Local time
5:50 PM
Messages
340
Reaction score
245

Barnes.D

Corporal
Discharged
Local time
6:50 PM
Messages
136
Reaction score
85
Element Callsign: Dog Allied Recon
Element Leader: Corporal Barnes.D
7th Cavalry Personnel Within Element: Lieutenant Colonel Cameron.J



Pros:
  • Good OP. Lots of fun
  • Great coordination between recon, armor, and inf.
  • Super clean and calm command comms.
  • Nice big AO to operate in.
Cons:
  • None come to mind.
 

Slagg.J

Sergeant
Retired
Local time
11:50 PM
Messages
379
Reaction score
390
Element Callsign: Axis Charlie Recon.
Element Leader: Corporal Slagg.J
7th Cavalry Personnel Within Element:

Specialist Fenrir.J

Pros:
  • Good OP concept.
  • Solid work from Fenrir reacting to a very fluid situation.
  • Good callouts/markers etc. Also solid inter squad comms
Cons:
  • Despite briefings almost no explosive ammo was dropped, hampered flare as well as AT use a lot.
  • Once we lost centre focus and direction went south and we struggled to re establish enough weight to recap.
 

Arnold.W

Sergeant
Discharged
Local time
6:50 PM
Messages
325
Reaction score
265
Element Callsign: Axis Squad B
Element Leader: Specialist Arnold.W
7th Cavalry Personnel Within Element:


Pros:
  • Squad Communication/Coordination
  • Awesome concept of an Operation (CTF)
  • Initial plan of attack
Cons:
  • Command Comms
  • Lack of Recon wanting to take out enemy Arty and infantry not being allowed to take out the arty instead.
  • Team Coordination
  • After initial attack plan was demolished, it just felt like it was a FFA for all squads to do what they wanted.
 

Giglio.M

Sergeant
Active Duty
3/E/2-7 SL/ASL
S1 Staff
RRD Staff
Local time
6:50 PM
Messages
212
Reaction score
177

Flick.J

Corporal
Active Duty
3/E/2-7
RTC Staff
Local time
6:50 PM
Messages
413
Reaction score
176
Element Callsign: Allied Command
Element Leader: Specialist Flick.J
7th Cavalry Personnel Within Element: Allies

Pros:
  • Team work and SL reactions was amazing
  • Tanking was off the charts
  • well designed OP love the center zones
Cons
  • none
 

Sibley.K

Sergeant
Active Duty
3/E/2-7 SL/ASL
Local time
4:50 PM
Messages
135
Reaction score
108
Element Callsign: Axis Tank Lead (Tank Callsign: Blood Spire)
Element Leader:
Specialist Sibley.K
7th Cavalry Personnel Within Element:

Specialist Sibley.K
Sergeant Allen.R
Corporal Jinto.H


Pros:
  • Good premise for the Op. I liked traversing horizontally to take points. The whole battle was action-filled.
  • Excellent pre-game planning by commander. The core plan of pushing the centerline for the mid-point worked early. We tried this push again in the late game and were able to make progress.
  • I was very imrpessed by the Allied Anti-Tank infantry element (2-man: Sgt Moreau.M + ?). It's clear that our tank was aggressively targeted by these two dedicated AT infantry, which made it difficult to execute our mission without interruption. Whenever we engaged enemy armor OR pressured offensive points, even if we won the 1v1, we would end up crippled or destroyed afterwards by the AT infantry. This is exactly the kind of pressure I think we need to be putting on opposing armor during FNF, and it represents an effective use of resources. Sucks to be on the receiving end, but I'm proud of the Cav for doing their mission right.
  • Great tank crew, Sgt Allen & Cpl Jinto hit their marks and responded to rapidly changing battle conditions without becoming overwhelmed or losing composure.
Cons:
  • Team lost sight of the gameplan. We ended up with lots of troopers out on the wide flanks, failing to take advantage of our planning.
  • I need to keep our armor element embedded within our friendly infantry to avoid AT pressure.
 

Baldrick.D

Corporal
Active Duty
1/A/2-7
Local time
5:50 PM
Messages
487
Reaction score
267
Element Callsign: Able Allied Squad
Element Leader: SGT.Baldrick.D
7th Cavalry Personnel Within Element:

RCT.Henry.A
SPC.Blade.B
SPC.Freeze.T
MAJ.Anderson.P
Pros:

  • Really good command comms in squad and command
  • Adapted flawlessly to original game plan
  • Filled in gaps in our lines and flanks
  • RCT.Henry got a 150 meter headshot with a pistol
Cons:
  • We left our entire Eastern flank wide open for the Germans to use (Pierre's Farm)
 

DAmico.J

2nd Lieutenant
Active Duty
2/B/2-7 HQ
RRD Staff
S5 Staff
Local time
6:50 PM
Messages
4,495
Reaction score
1,556
Element Callsign: George Allied Squad
Element Leader: Specialist DAmico.J
7th Cavalry Personnel Within Element:

Sergeant Moreau.M
Corporal Rhoden.J
Private First Class Kenton.W
Private First Class Veilleux.J

Pros:
  • The infantry teams worked well together and stuck to their assigned sectors. This gave us a really solid hold on the center objective for the entire match.
  • Barnes was giving really incredible intel reports which we used very effectively to ambush enemy armor and infantry.
  • The coordination between recon, armor, infantry, and command was spot on.
Cons:
  • Allies was a bit stacked. We had a lot of very good shooters on our team. Top three killers were on Allies and had 70-80 kills each.
 
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