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Arma 3: S.O.G. Prairie Fire Tactical Realism 1 Feedback Thread - CLOSED

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Whitfield.L

Reservist
Reserve
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1,042
Arsenal currently missing
  • all M1 Carbine Rifle Grenades
  • all SPH-4 Helicopter Pilot Helmets

Requesting the newest Mod List be added to the 7Cav Wiki for quick reference
 

Borenstein.B

Specialist
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191
188
Please PLEASE get rid of the snake bites.

It was novel the first 3 times at base, but right when my SP raid was going to begin, one bit me and i had to limp - while everyone else got to raid the objective, i had to sit around waiting for a medic. Plus its client side and we cant see each others snakes. Overall 2/10 please remove.
 

Lucander.P

Corporal
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183
Suggest adding Atlas 3 with 4x "Truck Driver" slots and adding 1x more "Logistic Pilot" slot and a Crewman slot for each "Logistic Pilot".
 

Dread.M

Lieutenant Colonel
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Not a huge fan of the Atlas pilot slotting. It paints the wrong picture of how we are organized.
 

Sypolt.R

S6 1IC
Captain
Retired
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2,678
661
Arsenal currently missing
  • all M1 Carbine Rifle Grenades
  • all SPH-4 Helicopter Pilot Helmets

Requesting the newest Mod List be added to the 7Cav Wiki for quick reference

Thank you will be fixed for 0.7

Suggest adding Atlas 3 with 4x "Truck Driver" slots and adding 1x more "Logistic Pilot" slot and a Crewman slot for each "Logistic Pilot".

I'm not quite sure what you're aiming for here. Could you add more context, please?

Not a huge fan of the Atlas pilot slotting. It paints the wrong picture of how we are organized.

Its a situation with the Liberation mission file really. Logistics have to be run by someone, so we have Atlas-4 set to do it. The UH-34 is the logistics bird so it makes sense they would do it. Also in 0.7 next patch the UH-34 will have a much larger cargo space for carrying supplies crates. We could have a seperate grizzly pilot slot but the concern with that was that whoever picks up grizzly might exclusively use it for troop transport and then no supplies get run. By having it under Atlas-4 we kind of point towards it being intended to run supplies. I'm happy to hear feedback on alternative options though.
 

Dread.M

Lieutenant Colonel
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Its a situation with the Liberation mission file really. Logistics have to be run by someone, so we have Atlas-4 set to do it. The UH-34 is the logistics bird so it makes sense they would do it. Also in 0.7 next patch the UH-34 will have a much larger cargo space for carrying supplies crates. We could have a seperate grizzly pilot slot but the concern with that was that whoever picks up grizzly might exclusively use it for troop transport and then no supplies get run. By having it under Atlas-4 we kind of point towards it being intended to run supplies. I'm happy to hear feedback on alternative options though.

Yeah, I understand the reason why it's set up that way. For the most part I don't think abusing the slot happens. It does occasionally, but nothing to create a fuss over for sure. Adding more would change the dynamic. People would just slot in Atlas to fly themselves in, and just leave the asset in the field. That is what was common on TAC 2 when all of atlas-4 could fly.
 

Lucander.P

Corporal
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I'm not quite sure what you're aiming for here. Could you add more context, please?

4x Truck Drivers, for resource runs. (Atlas 3)


2x "Pilot and Crewchef" (Atlas 4 pilots slots)

so we can have a crewchief to look under the bird.
or does the kickout script not have a distinction between pilot slot and crewchef?
 

Lucander.P

Corporal
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and when it comes to the dynamic, my opinion is that there is a leadership / MP problem, if people use the halo script or fly themselfs in, over riding with the transport pilots.

at the same time as we comment on logistics pilots "flying themselfs in", we currently have transport pilots flying logistics all the time, becuse we need more then one pilot for logistics missions.
 

Sypolt.R

S6 1IC
Captain
Retired
Local time
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2,678
661
4x Truck Drivers, for resource runs. (Atlas 3)


2x "Pilot and Crewchef" (Atlas 4 pilots slots)

so we can have a crewchief to look under the bird.
or does the kickout script not have a distinction between pilot slot and crewchef?
and when it comes to the dynamic, my opinion is that there is a leadership / MP problem, if people use the halo script or fly themselfs in, over riding with the transport pilots.

at the same time as we comment on logistics pilots "flying themselfs in", we currently have transport pilots flying logistics all the time, becuse we need more then one pilot for logistics missions.

This will hopefully be reduced in 0.7 as we will be massively expanding the ace cargo of the UH-34 to allow it to carry significantly more crates. Also the kickout script will be fixed in 0.7 to allow non-pilots to man the crew chief/door gunner positions.

As for the halo script it is disabled whenever there is a buffalo pilot logged in. Trying to use it while there is a pilot logged in gives the error "There is currently a pilot logged into the server".
 

Boyd.M

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and when it comes to the dynamic, my opinion is that there is a leadership / MP problem, if people use the halo script or fly themselfs in, over riding with the transport pilots.

at the same time as we comment on logistics pilots "flying themselfs in", we currently have transport pilots flying logistics all the time, becuse we need more then one pilot for logistics missions.
How is this an MP issue?
 

Lucander.P

Corporal
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How is this an MP issue?

They break Arma ROE Rules, MP/Leadership are the ones responceable to keep people in line and following rules, i dont have the power to uphold rules anymore and if i tryied i would be breaking othere rules, that are preventing me from policeing the server.

Apperently i was to hard on rule breakers on the old Tac 1 and ACV server.
 

Lucander.P

Corporal
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i recommend that a standard frequencies list be made and put in the brefing tab, as one channel is just not enough, when we have platoon leadership, two squads, air and firesupport on net, almost nothing gets past the firesupport calls.
 

Lucander.P

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an other problem we have had is building jets and helicopters in the erliy to mid tier of game map capture, is there a way to make the main operations base into the first FOB or into a build area with its own supply area, so we can build the building needed for air, helicopter and jet buyout at the mid tier?
 

Jarvis.A

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They break Arma ROE Rules
To be clear, there is no rule that says someone can't make their own way to whatever they're planning on doing on the map. They do not have to use a helicopter transport to get there. It's just simply quicker

As such, this isn't an MP issue and more of a mission design question
 

Lucander.P

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To be clear, there is no rule that says someone can't make their own way to whatever they're planning on doing on the map. They do not have to use a helicopter transport to get there. It's just simply quicker

As such, this isn't an MP issue and more of a mission design question

so im tempted to quote the ROE paragraf in question, but i will insted ask what exact roll you are refering to?
Infantry or Helicopter Pilots?
as what roll is talked about changes the conversation.

and i want to highlight that the suggestion was a reply for more slots and not MP being in the wrong.
 

Rosefield.M

Lieutenant Colonel
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and when it comes to the dynamic, my opinion is that there is a leadership / MP problem, if people use the halo script or fly themselfs in, over riding with the transport pilots.

at the same time as we comment on logistics pilots "flying themselfs in", we currently have transport pilots flying logistics all the time, becuse we need more then one pilot for logistics missions.
Definitely agree on this one. Need more logi pilot slots its quite frustrating when you have two transport pilots and one logi pilot on, all ferrying around vics, helos, or supplies, and the infantry is left on their own without halo. And the fact that not every carries a radio.
 

Lucander.P

Corporal
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i recommend that a standard frequencies list be made and put in the brefing tab, as one channel is just not enough, when we have platoon leadership, two squads, air and firesupport on net, almost nothing gets past the firesupport calls.
adding on what i wrote about the radio freq list, without it its also hard to hold people acounted for when breaking the ROE rules 3 and 4, as they dont know what freq to be on and without communications its hard to play cooperativly.

3. All support assets must be on call and Teamspeak.
4. You must play your role and cooperate with your team.
 

Maco.D

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Any way we get add extra radios to the racks because. It's all good and dandy having a freqz for things like air to air but what about air to ground if you only for one radio on the bird. Yeah you can take one on your back but if you crash you wanna be light and mobile to get away
 

Jarvis.A

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so im tempted to quote the ROE paragraf in question, but i will insted ask what exact roll you are refering to?
Infantry or Helicopter Pilots?
as what roll is talked about changes the conversation.
I'm confussed what you're asking for then. I read your post as -

my opinion is that there is a leadership / MP problem, if people use the halo script or fly themselfs in, over riding with the transport pilots.

If people use halo script [snip] instead of riding with the transport pilots [then they are breaking the ROE]

Am I misunderstood?
 

Maco.D

Corporal
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but you cant use halo if pilots are on tho
 
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