7th Cavalry Gaming

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AAR Arma 3 | Operation Neptune D-1

After Action Report
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Sparrow.P

CW3
Active Duty
1/A/1-7 SL/ASL
S3 HQ
S3 Staff
Local time
7:43 PM
716
978
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Name of Combat Mission: Operation Neptune D-1
Number Within Campaign: 1/2
Game: ARMA 3
Server Hosted on: Event Server
Date of Combat Mission: 08JUN24
Time of Combat Mission (Zulu): 1530z
Mission OIC: Lieutenant Colonel Dread.M | First Lieutenant Berg.J | Sergeant Gann.T
Mission Controller: Chief Warrant Officer 3 Sparrow.P | Corporal Mariani.S


Attendees: 52
Major General Tharen.R
Colonel Grgich.A
Lieutenant Colonel Dread.M
Major Bunnell.M
Major Ronen.R
Major Stetchkov.A
Captain Highman.J
First Lieutenant Berg.J
First Lieutenant Narramoor.A
First Lieutenant Thumper.N
Second Lieutenant Rodahl.S
Second Lieutenant Tallamy.D
Chief Warrant Officer 3 Dujakovic.R
Chief Warrant Officer 3 Spit.K
Chief Warrant Officer 2 Villmarsson.L
Chief Warrant Officer 2 Windeck.S
Warrant Officer 1 Bloggins.R
Staff Sergeant Geki.T
Staff Sergeant Mazinski.H
Staff Sergeant Phillips.B
Staff Sergeant Turn.J
Staff Sergeant Westcott.R
Sergeant Gann.T
Sergeant Lucander.P
Sergeant Turner.L
Corporal Albright.J
Corporal Blake.H
Corporal Buster.J
Corporal Dio.B
Corporal Eugene.R
Corporal Fox.Z
Corporal Hoidahl.N
Corporal Kastor.K
Corporal Kent.R
Corporal Terp.J
Corporal Zaren.T
Corporal Rutkowski.P
Corporal Mariani.S
Specialist Mitchell.B
Specialist Otakar.D
Specialist Gilman.A
Specialist Kuusela.N
Specialist Lee.H
Specialist Perea.A
Specialist Vincent.C
Private First Class Neubauer.P
Private First Class Blades.D
Private First Class Bryan.R
Private Samra.S


Retired/Non-Cav:
Major Stewart.B
Houston.T
York.A
CT Nines

Notes:
Lambs and Crows should be added to the modpack for Zeus Santity
Remove ability for troopers to place markers in side chat
Clarify that you have to join via the game and not the launcher
 
Last edited by a moderator:

Narramoor.A

Captain
Active Duty
B/1-7 HQ
S7 HQ
S7 Staff
Local time
12:43 AM
534
591
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Element Callsign: Dog 1-2
Element Leader:
Corporal Mason.H

If you've been missed CONTACT ME, and I'll include you
7th Cavalry Personnel Within Element:
First Lieutenant Narramoor.A
First Lieutenant Thumper.N
Captain Highman.J
Corporal Terp.J
Private First Class Neubauer.P
Corporal Buster.J
Specialist Mitchell.B
Specialist Otakar.D
Chief Warrant Officer 2 Villmarsson.L

Non 7th Cavalry Personnel Within Element:
CT Nines
MAJ.Stewart.B [RET]

Pros
  • Really good fun time, enjoyable theme with lots of fun moments
  • Good battle buddy care
  • Good individual drills
Cons
  • Chaotic, personnel mixed between squads, lack of control, fires were close to friendly manoeuvres
  • Infighting, some people were rejecting orders without sufficient justification and generally being argumentative.
  • Some personnel were late
  • Some personnel were left to die when it was not necessary
 

Berg.J

Captain
Active Duty
A/1-7 HQ
S7 Staff
Local time
2:43 AM
1,108
1,068
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT





Element Callsign: Dog 1-6
Element Leader:
First Lieutenant Berg.J

7th Cavalry Personnel Within Element:
Staff Sergeant Geki.T
Staff Sergeant Mazinski.H
Corporal Kastor.K
Corporal Blake.H
Specialist Lee.H
Warrant Officer 1 Bloggins.R


Non 7th Cavalry Personnel Within Element: N/A



Pros
  • The mission was very immersive and enjoyable.
  • We managed to take the town and repel the German counter-attack.
  • The messengers were a godsend due to radio issues.
  • The chaos of the environment can sometimes contribute to the fun.
  • The medics had to make do with what they've got, and did an amazing job.
Cons
  • We couldn't maintain platoon cohesiveness, mostly in part to getting separated in the beginning but we were unable to fully reconsolidate.
  • I tried to get both of 1st platoon's squads to pull back towards the HQ building before enemy armor could cut them off from the center of town but we were unable to get traction. Some elements were dug into good defensive positions, but not pulling back per company's orders risked a communications breakdown.
  • I probably should've insisted on continuing to the DZRP instead of investigating the gunfire, there was a land nav failure on my part which led to us being at the wrong side of town as originally we were supposed to launch our attack from the ORP on the south side of town.
 

Tallamy.D

1st Lieutenant
Active Duty
C/1-7 HQ
S7 HQ
S1 HQ
Local time
7:43 PM
1,902
1,509
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Dog 2-1
Element Leader:
Second Lieutenant Tallamy.D

7th Cavalry Personnel Within Element:

Chief Warrant Officer 3 Dujakovic.R
Sergeant Turner.L
Corporal Hoidahl.N ASL
Corporal Rutkowski.P
Corporal Kent.R
Warrant Officer 1 Bloggins.R
Specialist Vincent.C
Specialist Perea.A
Specialist Gilman.A
Specialist Rok.M

Pros:
  • Squad had no black tags
  • Squad as a whole did a great job
  • Mission was a LOT of fun
  • Everyone loved the atmosphere of the mission
  • Everyone loved the airborne jump
  • Everyone enjoyed the chaos
Cons:
  • Some other elements ignored the fact that Company was trying to consolidate somewhere and tried to adhere to the original plan which left a good portion of friendly manpower absent from the majority of the fight.
JUMP STARS

Colonel Grgich.A (2nd Combat Jump)
Lieutenant Colonel Dread.M (4th Combat Jump)
Major Stetchkov.A (4th Combat Jump)
Major Ronen.R (4th Combat Jump)
First Lieutenant Berg.J (1st Combat Jump)
Chief Warrant Officer 2 Villmarsson.L (3rd Combat Jump)
Corporal Hoidahl.N (2nd Combat Jump)
Corporal Rutkowski.P (1st Combat Jump)
Corporal Kent.R (2nd Combat Jump)
Corporal Fox.Z (5th Combat Jump)
Corporal Dio.B (5th Combat Jump)
Specialist Vincent.C (2nd Combat Jump)
Specialist Perea.A (4th Combat Jump)
Specialist Rok.M (1st Combat Jump)
Specialist Kuusela.N (1st Combat Jump)
Specialist Lee.H (2nd Combat Jump)
Private First Class Neubauer.P (1st Combat Jump)
 

Eugene.R

Corporal
Discharged
Local time
6:43 PM
234
194
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Element Callsign: Dog 6-7
Element Leader:
CPL.Eugene.R

7th Cavalry Personnel Within Element:
SSG.Turn.J
MAJ.Bunnell.M
PFC.Blades.D


Pros:

  • Lot of Medical work to do over the entire operation.
  • Environment was cool and authentic.
  • Land nav in the pitch black was awesome
  • Top notch to S3 for putting this together very well made.
  • Little to no black tags which is always a pro.
Cons:
  • Both Platoons and overall Company did not seem to follow the plan one bit only 1-2 squads actually went to DZRP.
  • Lack of chest seals made it problematic for all infantry and medics ran out very quickly.
  • Unable to get people up due to SpO2 levels, this led to people being uncon for up to 30mins. (Had to wait naturally for it to recover and it was slow)
  • Mission felt very rushed at the end and ENDEX felt early (1 hour 24 mins) things were starting to get very good and mid mass cal ENDEX was called.
 

Phillips.B

Staff Sergeant
Active Duty
RRD HQ
S1 HQ
S1 Staff
RTC Staff
Local time
7:43 PM
7,437
1,464
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Dog 1-1
Element Leader: Staff Sergeant Phillips.B

7th Cavalry Personnel Within Element:
Non-7th Cavalry Within Element:
  • N/A

Pros:
  • Time Period
    • Love lack of modern equipment
  • Land Nav
    • Night-time land nav was super fun and challenging
  • Squad Fundamentals
    • Squad movements were solid
    • Great communication
    • Outstanding break contact
Cons:
  • Medical Equipment Missing
    • Lack of Chest Seals killed many
  • Squad Participation
    • Did not participate in attack on town
    • Only squad to make it to the DZRP (Or really tried to)
    • One solid contact whole operation
  • Plan
    • Whole squads and command elements went AWOL and ignored the pre-established plan
    • Very little attempt, if any, to correct course to plan
    • By the time we were all back on track, the operation was over
    • Insinuation that those that kept to the plan were in the wrong is crazy and out of touch
  • Map Markings
    • Need to ensure Side Chat is disabled to avoid abuse
  • Personal Leadership
    • I'll try harder in the future to ignore briefings/plans and instead "figure it out"
 
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