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AAR Baker Company 2-7 FTX: Operation Ozymandias

After Action Report
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Rhodes.R

1st Lieutenant
Active Duty
1/E/2-7 HQ
Local time
9:18 PM
521
548
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission:
B.Co FTX Operation Ozymandias
Game: Hell Let Loose
Server Hosted on: Training/Event
Date of Combat Mission: 04MAY24
Time of Combat Mission (Zulu):
2359z​

Mission OIC: Second Lieutenant Argentini.E, First Lieutenant James.M
Mission Controller: Major Mix.C
Number of Attendees: 85

Colonel Yvon Rob
Sergeant Major Bill West
Major Calvin Mix
First Lieutenant Mack James
First Lieutenant Vince Smith
Second Lieutenant Enzo Argentini
First Sergeant Steven Balazova
First Sergeant John D'Amico
Staff Sergeant Anthony Bizutto
Staff Sergeant Hunter Whaley
Staff Sergeant Ryan Webber
Staff Sergeant Brandon Phillips
Sergeant Ren Sotelo
Sergeant Jeffrey Cantrell
Sergeant Mike Rasmus
Sergeant Jim Button
Sergeant Wesley Travis
Sergeant Gunner Landry
Sergeant Chuck Berkowski
Sergeant Phil Zulu
Corporal David Richmond
Corporal Frank Korfias
Corporal Zacchaeus Strole
Corporal Shane Robertson
Corporal Dan Noriega
Corporal Marcel Moreau
Corporal Garth Warren
Corporal Blaine Gibbs
Corporal Austin Bachelder
Corporal Brent Swanson
Corporal Kevin Ackelson
Corporal Ryder Leifried
Corporal Mack O'Culien
Corporal Nick Lee
Corporal Hyrum Solo
Corporal Sam Whitefish
Specialist Jason Knowles
Specialist Ryan Beauchamp
Specialist James Agazzi
Specialist James Ackerman
Specialist Ken Remy
Specialist Pierre LaRoche
Specialist Xander Martinez
Specialist Drew Riley
Specialist Raj Jat
Specialist Jamie Leaf
Specialist Peter Mason
Specialist Dareck Hazen
Specialist Joseph Bazzle
Specialist Zacchary Joseph
Specialist Clay Ryker
Specialist Bernie Eckert
Specialist Scott Murphy
Specialist Mike Grabo
Specialist Woodhall Woody
Specialist Ayush Chhari
Specialist Max Fields
Specialist Benjamin Quake
Specialist Brandon Blade
Specialist Alex Richman
Specialist Jacob Curran
Specialist Eli Kugo
Specialist Zaida Sokol
Specialist Robert Sykes
Specialist Roman Fisher
Specialist Christopher Macpherson
Private First Class Ronald MacDouglas
Private First Class Morrison Rich
Private First Class Tim Bell
Private First Class Bob Donk
Private First Class Jasper Nunley
Private Seth Loshus
Private Aaron Feathers
Private Reiko Lahti
Private Robert Hessler
Private Robert James
Private Jonam Lim
Private Drew Parton
Recruit Ian Ashford
Recruit Patterson.C
Reservist Bas.D
AR.Beat.S (returning)
 
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Lee.N

Sergeant
Active Duty
C/2-7
1/C/2-7 SL/ASL
S5 Staff
S7 Staff
S3 Staff
Local time
10:18 PM
143
118
Element Callsign: Allied Lead Tank Commander, call sign "Rocinante"
Element Leader:
Corporal Lee.N
7th Cavalry Personnel Within Element:
Corporal Lee.N
Specialist Martinez.X
Specialist Richman.A


Pros:
  • Great inter-tank and within-tank comms
  • Very interesting operation design; would love to see this again on another map! Perhaps Mortain overcast?
Cons:
  • I cannot count how many times Panther tanks were called out as Panzer IV's and Luchs. As tankers, we react differently to different tanks, and having a Panther called out as a Panzer or Luchs got us killed several times.
  • We did not have full nodes until 50 minutes left on the game clock. I called out several times in command chat; nothing happened for quite a while. This definitely set us behind.
  • Map pings were very inconsistent. At times, tank pings were fantastic, tanks called out (sometimes correctly, sometimes incorrectly). Other times, tank pings went down with zero context in command chat. Both and I Berkowski asked about these ambiguous pings but did not receive any information on them.
  • Command comms were very loud and confusing. Constant chatter, they were never clear. We need to work on Command -> Platoon Leaders and Tank Commanders -> Squad Lead. The command comms are clear when we do this, and things come across concise.
 
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Bizutto.A

Staff Sergeant
Discharged
Local time
10:18 PM
273
525
Element Callsign: Airborne Axis George
Element Leader:
Staff Sergeant Bizutto.A
7th Cavalry Personnel Within Element:
Private Lim.J
Pros:
  • good planning
  • Fun Op idea
  • Great coordination between the airborne units to get the Garry with the AT gun from 400+ meters away
Cons:
  • Windmills was nearly impossible to push off of with the amount of tanks and AT guns holding us back
  • Fog
  • comms between infantry and airborne was very hard to hear and track.
  • more accurate pings with clear comms to the SL closest to threat
 

Zulu.P

Staff Sergeant
Active Duty
1/A/2-7 SL/ASL
S5 HQ
Local time
9:18 PM
356
277
Element Callsign: Russian Dog Squad
Element Leader: Sergeant Zulu.P
7th Cavalry Personnel Within Element:

Staff Sergeant Phillips.B
Specialist Quake.B
Private First Class Nunley.J
Specialist Curran.J


Pros:
  • everyone had fun, good concept and everyone enjoyed the gameplay
Cons:
  • command coms were overloaded.
  • bad calls on command chat it was filled with stuff like (smoke here) people here. was not needed.
  • was prevented from giving call-out's about tank movement and enemy OP's due to overloaded command com's
 

Woody.W

Specialist
ELOA
Local time
10:18 PM
115
109
Element Callsign: Allied Armor "Cheap and Easy"
Element Leader: Specialist Woody.W
7th Cavalry Personnel Within Element:

PVT.Parton.D

Pros:
-all is good and went well
-fun air born op.
Cons:
i really wanted to help infantry. standing at the line looking at guys sucked
 

Macpherson.C

Sergeant
Active Duty
1/A/2-7 HQ
S1 Staff
RRD Staff
Local time
3:18 AM
1,652
958
Element Callsign: Allied Baker Squad
Element Leader: Specialist Macpherson.C
7th Cavalry Personnel Within Element:

Staff Sergeant Webber.R
Corporal Korfias.F
Specialist Sokol.Z
Private First Class Donk.B
Recruit Patterson.C


Pros:
  • Squad performed fantastic under pressure and stuck to what they were tasked to do on point.
  • Plan for point to be taken and defences setup was followed successfully whilst under pressure
  • Squad hot-swapped roles as needed and followed tasks
  • Amazing squad comms
  • FTX was setup well and having different units (Airborne/Infantry) having different objectives meant that they could focus on them 100% and played in-game really well.
Cons:
  • Command comms were a little cluttered
 

Strole.Z

Sergeant
Active Duty
1/B/2-7 SL/ASL
Local time
7:18 PM
105
129
Pros:
  • good FTX idea
  • good squad coms
  • enjoyable plan
Cons:
  • felt left by tankers
  • couldnt move past windmills
  • map choice was really difficult for the ftx idea
 

Bachelder.A

Sergeant
Active Duty
2/B/2-7 SL/ASL
Local time
7:18 PM
79
68
Name of Combat Mission: B.Co FTX Operation Ozymandias

Allied team: King Squad
CPL.Bachelder.A
SPC.Ackerman.J
SPC.Fisher.R

Pros:
  • Squad really enjoyed the concept
  • The map was great for this concept, I believe Mortain would as well
  • Solid communication within squad and with other squads
Cons:
  • Took a while to get our nodes down
  • Lots of overchatter in command coms
I do want to take a moment to recognize SPC.Ackerman.J. He was able to find two of the enemy garrisons and destroy them, he has quite a knack for searching those out and predicting where they were going to be.

Thanks for the great Operation.

CPL.Bachelder.A
 

Cantrell.J

Staff Sergeant
Active Duty
2/E/2-7 SL/ASL
Local time
9:18 PM
196
80

Richmond.DA

Sergeant
Discharged
Local time
8:18 PM
89
76
Element Callsign: Axis Lead Tank Commander, call sign "Thunder Rolls"
Element Leader: Corporal Richmond.DA
7th Cavalry Personnel Within Element:
Staff Sergeant Whaley.H

Sergeant Sotelo.R - last 20 mins
Pros:
  • Great inter-tank and within-tank comms.
  • Very interesting operation design; would love to see this again on another map, tall grass and fog at night makes tanking without support difficult being on constant satchel watch.
  • Pings for enemy tanks we plenty when seen and for the most part correct along with call outs of what type they are.
Cons:
  • The call to continue to push windmills with tanks I thought was a wrong idea. with us being 5-6 my tank could have helped cover the mid point and shell the ops while they pushed the point.
  • Command comms were very loud and confusing. Constant chatter, they were never clear.
 

Chhari.A

Specialist
Discharged
Local time
10:18 PM
112
121
Element Callsign: Russian Item Squad
Element Leader: Specialist Chhari.A
7th Cavalry Personnel Within Element:
Specialist Sykes.R
Specialist Remy.K


Pros:
  • Good Concept
  • Good assignments
  • Good Squad communication
  • Look forward to more 2-3 man squad assignments
  • Fog helped in making this FTX more fun
Cons:
  • It was difficult to follow information in command comms
  • When Axis's last garrison was left, there was a bit of a confusion around who is doing what
 

Landry.G

Staff Sergeant
Active Duty
C/2-7
2/C/2-7 HQ
Local time
7:18 PM
213
265
Element Callsign: Airborne Allies Negat
Element Leader: Sergeant.Landry.G
7th Cavalry Personnel Within Element:
Corporal.Solo.H
Specialist.Bazzle.J
Pros:
  • Well planned Op
  • Very fun
  • Great use of all the different MOS's. Took advantage of their strengths
  • Made it easy to see how section SP's fit into a large scale operation
Cons:
  • Could have planned who would build what during the setup phase.
 

Rasmus.M

Staff Sergeant
Active Duty
2/B/2-7 SL/ASL
S3 HQ
S1 Staff
Local time
10:18 PM
1,863
938
Element Callsign: Axis Artillery Battery Element
Element Leader: Sergeant Rasmus.M
7th Cavalry Personnel Within Element:
Corporal Swanson.B

Specialist Blade.B
Specialist Knowles.J - first 20 minutes then flexed to AB squad.

Pros:
  • Even being aggressively harassed by enemies we kept sending off a good amount of shells.
  • Very interesting and refreshing Operation concept.
  • Comms were near perfect intra-artillery element.
  • Great execution of match start planning.
Cons:
  • We were lacking enemy infantry markers or fire mission callouts from our team in order to achieve full effectiveness.
  • Would have liked to see a better attendance from my section.
  • Troopers being switched from teams after briefing is issued (could have been problematic them knowing garrisons location).
 

Fabie.D

Specialist
Active Duty
C/2-7
2/C/2-7
Local time
11:18 AM
48
62
Element Callsign: Allied Queen Squad
Element Leader: Private First Class Fabie.D
7th Cavalry Personnel Within Element:

Specialist Jat.R

Pros:
  • good enjoyable FTX
  • good Variation of the game to practice teamwork
  • once we got our bearing we defended our AOR good.
  • Nice laid out plans
Cons:
  • Confusing start due to original SL didnt show (have to adapt to take the leadership role to continue the plan), which caused us to be delayed in positioning resulting for the enemy to take out all the back garrisons in the south west.
  • a bit constricting but necessary
  • should've asked leaders or infantry what is their specialty eg: my specialty is sniffing enemy garries or operating behind enemy lines or very good in maintaining defence, etc. then assign them to their roles

Overall its a good FTX, been an SL most of my HLL time but my first role to be SL for 7CAV.
 

Travis.W

Sergeant
Discharged
Local time
8:18 PM
442
524
Element Callsign: ALLIES Defensive AB, Hotel Squad
Element Leader: Second Lieutenant Argentini.E
7th Cavalry Personnel Within Element:
Specialist Grabo.M


Pros:
  • Wonderful concept for Airborne practice. Search and destroy kept us on our toes.
  • Assigned as defensive AB, Grabo and myself were able to setup, and re-setup and AT gun to limit enemy movement in center grids.
  • Garrisons lighting up condensed the action and pulled us back, making us sweat which was good.
  • Shifting defense to last garrison we were able to setup excellent recon OPs to cover the area.
  • Holding Yamki allowed us to place forward OPs to continue searching for garrisons, an advantage the opponent didn't have.
Cons:
  • Had a couple nodes missing for a while.
  • Could have had squads setup OPs further from garrisons for better recon
 

OCulien.M

Corporal
Active Duty
2/B/2-7 SL/ASL
Local time
9:18 PM
219
210
Element Call Sign: Soviet Love Squad
Element Leader: Corporal OCulien.M
7th Cavalry Personnel Within Element: First Sergeant DAmico.J


Pros:
  • Comms were good
  • Team was well coordinated. Everyone did their job.
  • Great concept that was executed well
Cons:
  • Rough start with unclear game start node assignments
  • Personnel assignments got a bit rough at rally
 

James.M

1st Lieutenant
Discharged
Local time
10:18 PM
598
858
Element Call Sign: AXIS Commander
Element Leader: First Lieutenant James.M
7th Cavalry Personnel Within Element:


Pros:
  • Match Start was executed flawlessly
  • Hard work was put in by all of the SLs to digest the game plan
  • Overall good concept
  • Comms were good
Cons:
  • Map selection for concept could be adjusted
  • many late scratches altered the precise initial plan
  • Late asset allowance 18 minutes before rally for Half-Tracks was not seen, and altered the parameters in a significant way
  • Attendance could be better
 

Whitefish.S

Sergeant
Discharged
Local time
10:18 PM
627
430
Element Callsign: Allied Charlie SL
Element Leader:
Corporal Whitefish.S
7th Cavalry Personnel Within Element:
Specialist Murphy.S
Specialist Ryker.C

Pros:
  • Great concept would love to see this in OPs again on more maps
  • We won
  • Effective use of 7 man airborne tactics on last garry.
  • Suburb placement of allied garries
Cons:
  • Command coms were a bit frantic trying to find the enemy garrys, a lot of unneeded info
  • I mistakenly called out the enemy half track as their last garry position :(
  • Having to constantly look at the map to plan routes as to not cross the 4 grid square
 

Hazen.D

Sergeant
Active Duty
1/B/2-7 HQ
RTC Staff
Local time
10:18 PM
317
289
Element Callsign: Allied Airborne Alpha Squad
Element Leader:
Specialist Hazen.D
7th Cavalry Personnel Within Element:

Private First Class Bell.T

Pros:
  • Very challenging
  • Great communication in squad
  • Had a clear mission to achieve, but the flexibility needed to achieve side missions if necessary.

Cons:
  • Command comms were cluttered. We need to be more disciplined and provide clear, concise information.
  • Taking enemy point past center threatened to disqualify allied side, steering us away from that point and increasing the time it took us to find the final garrison, which happened to be south of that very point.

 

Argentini.E

1st Lieutenant
Active Duty
B/2-7 HQ
S3 HQ
S1 HQ
Local time
10:18 PM
1,381
669
Element Call Sign: Allied Commander
Element Leader: Second Lieutenant Argentini.E
7th Cavalry Personnel Within Element:


Pros:
  • All garrisons placed in the 10 min window
  • Big thanks for those that joined early to go over game plan.
  • Concept was well received
  • Comms were good
Cons:
  • Command comms cluttered most of the night. Had to speak over people to make calls.
  • Incorrect tank callouts caused a few of our tanks to lose battles.
  • Missing 2 nodes for half the match.
 
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