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Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

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Lacasse.P

Specialist
Discharged
Local time
9:47 PM
98
131
Opinions are absolutely encouraged, this is the feedback thread after all. This does not, however, mean that we will implement every idea suggested here. If we disagree with an idea we make an effort to explain why we disagree with it or why we wont be implementing it.

There have been many ideas suggested here and then subsequently implemented on the server/mission.
I didn't say they needed to be implemented, I'm just saying that when someones opinion is different there tends to be a bunch of people set out on proving them wrong. That's just how i see it, and is why i wont be giving my opinion anymore.
 

Sypolt.R

Captain
Retired
Local time
11:47 PM
2,678
661
I didn't say they needed to be implemented, I'm just saying that when someones opinion is different there tends to be a bunch of people set out on proving them wrong. That's just how i see it, and is why i wont be giving my opinion anymore.

I apologize if I'm being dense, but I'm not sure I understand you fully, you give an opinion and others share dissenting opinions to yours. Where is the issue in that?
 

Boyd.M

Private
Active Duty
2/B/1-7
Local time
8:47 PM
585
869
On the new map Rosche or whatever its called, and possibly other maps that do not have an ocean for the carrier (I haven't played them all yet), we need something other than a flying aircraft carrier in a random spot on the edge of the map. the Operations base can easily be one of the smaller airstrips on the map. Making it an avengers style floating aircraft carrier 300m up in the air really destroys immersion and isn't necessary. It has become a running joke since the launch of these new maps.
 

Hunter.A

Corporal
Discharged
Local time
5:47 AM
291
218
I dislike the Rosche map. Lots of AI taking pot shots out of nowhere, grass preventing you from seeing, vegetation preventing you from seeing any AI. Not even thermals do the trick :rolleyes: and this is coming from a fan of such scenarios (will host a GlobMob MCC in fall)

But I do appreciate that we tried that one. And the flying aircraft carrier is so hilarious :ROFLMAO: I think this was meant as a joke?
 

Hunter.A

Corporal
Discharged
Local time
5:47 AM
291
218
Thanks for the good work and the good laugh, Liber. Keep it up, brother!
 

Rosefield.M

Lieutenant Colonel
Retired
Local time
11:47 PM
503
522
Cherno 2020 running poorly:

shots not registering at ~300
vics jumping at ~400
just overall poor FPS
 
Local time
5:47 AM
2
1
Server is way to hard. Taking a gasstation should not bring 6 btr's, 1 tank, a jet and a helicopter. You cant play the map right now without respawning at least 5 times to get more AT or AA. You need a whole platoon to fight this.
 

Damien.B

Specialist
Discharged
Local time
11:47 PM
24
4
Server is way to hard. Taking a gasstation should not bring 6 btr's, 1 tank, a jet and a helicopter. You cant play the map right now without respawning at least 5 times to get more AT or AA. You need a whole platoon to fight this.
To add to this it could also be sent on a little bit more Realistically, I would like to see hinds take off from whatever is sending the reinforcements or the BTRs etc com from there, not them just spawn on a hill behind the objective. I do agree, all reinforcements are like this now, on average it seems to say that hostile forces are spotted near the objective you took and then a few seconds to a minute later it spawns a bunch of units.usually this consists of 3-4 rotary elements, 4-7 tracked elements, possibly 1-3 jets, and dozens to hundreds of infantry.
 

Whitfield.L

Reservist
Reserve
Local time
11:47 PM
1,136
1,042
Can SABRE & BANSHEE Crew receive Engineer Repairs to conduct Field Repairs? I know that Pilots were given Engineer Permissions recently, but I've been conducting multiple make-up section practices for my Tankers recently & had to return to base after losing control of our main gun in battle. it would be nice to get back into & sustain the fight somewhat after taking hits.

Can the resources gained from recycling stolen OPFOR vehicles be increased? Lately, I've seen TIGRs go for 20s10a15f & MBTs go around 40s20a30f which feels incredibly low for the risk & time taken to retrieve the asset. Probably somewhere around the 100s would feel rewarding, because currently the only rewarding part of stealing an OPFOR vehicle is the action of stealing it off the battlefield, not the physical reward you should get for managing to do so.
 

Liber.N

CW3
Retired
Local time
6:47 AM
212
225
Can SABRE & BANSHEE Crew receive Engineer Repairs to conduct Field Repairs? I know that Pilots were given Engineer Permissions recently, but I've been conducting multiple make-up section practices for my Tankers recently & had to return to base after losing control of our main gun in battle. it would be nice to get back into & sustain the fight somewhat after taking hits.

Can the resources gained from recycling stolen OPFOR vehicles be increased? Lately, I've seen TIGRs go for 20s10a15f & MBTs go around 40s20a30f which feels incredibly low for the risk & time taken to retrieve the asset. Probably somewhere around the 100s would feel rewarding, because currently the only rewarding part of stealing an OPFOR vehicle is the action of stealing it off the battlefield, not the physical reward you should get for managing to do so.
Sabre and Banshee crews have Adv. Engineer perms already. You might need a toolkit or something iirc to do field repairs. I don't do much armor so I could use more input on this and how its supposed to be done.
 

Liber.N

CW3
Retired
Local time
6:47 AM
212
225
Can the resources gained from recycling stolen OPFOR vehicles be increased? Lately, I've seen TIGRs go for 20s10a15f & MBTs go around 40s20a30f which feels incredibly low for the risk & time taken to retrieve the asset. Probably somewhere around the 100s would feel rewarding, because currently the only rewarding part of stealing an OPFOR vehicle is the action of stealing it off the battlefield, not the physical reward you should get for managing to do so.
The amount of resources you get from recycling is not a fixed number rather its calculation based on the condition of the vehicle.
For example the Gaz, the base values for it are 120/50/80.

if you your engine is red, you will get less supplies, if the vic is out of ammo you will get less ammo, if it has not fuel you will get low fuel.

Anyhow, I will double the base values for all vehicles and wait for more feedback.
 

Damien.B

Specialist
Discharged
Local time
11:47 PM
24
4
The amount of resources you get from recycling is not a fixed number rather its calculation based on the condition of the vehicle.
For example the Gaz, the base values for it are 120/50/80.

if you your engine is red, you will get less supplies, if the vic is out of ammo you will get less ammo, if it has not fuel you will get low fuel.

Anyhow, I will double the base values for all vehicles and wait for more feedback.
I have to actually start looking at all of the vehicles, however im fairly certain the resources for a full repair rearmed etc Gaz are half of the values you gave, we actually only got those resource numbers when recycling the paladins recently.
 

Knights.Z

1st Lieutenant
Retired
Local time
4:47 AM
487
731
AI should not be using their AT weaponry as their primary means to engage infantry.. I mean, 7 RPGs in the space of 25 seconds against 3 soldiers with no vehicles in sight.. A little silly.

Edit: A small update, it wasn't an isolated incident. Stewart.B can back me up, we were taking shoulder RPGs very very very frequently. It was like being in a war movie or something. Was fun though.
 
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Black.A

Staff Sergeant
Active Duty
1/C/1-7 SL/ASL
Local time
8:47 PM
293
401
Additional notes from the new Domination Mission file 25AUG21.
First hand issues:
  • Zues slots are none functional. Pressing the Zues key either does nothing or pings Zeus.
Reported Issues:
  • Vehicles are not respawning.
  • Helicopters are reported to spawn with no fuel.
  • Teleport Poles do not allow for teleport.
Sweetwater.I Whitsel.M
 

Bishop.C

Specialist
Active Duty
2/C/1-7
Local time
8:47 PM
231
163
The AI on liberation disappear too quickly when killed. I.e. Instantly. perhaps set it to...

🎵🎶🎸ooooooooooooooohhhhhhhhhhhhhhAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!

Let the bodies hit the floor ,
Let the bodies hit the floor ,
Let the bodies hit the floor ,

🎸🎵🎶ooooooooooooooohhhhhhhhhhhhhhAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!
 

LaCombe.M

Colonel
Active Duty
1-7 HQ
ODS
Local time
11:47 PM
1,207
2,105
Noticed at the op yesterday that most units on Blufor tracker were Alpha 1-1 or similar rather than their callsign. Made tracking friendlies very challenging.
 

Citarelli.D

Specialist
Discharged
Local time
11:47 PM
139
175
The domination game mode needs to be altered to fit the needs of the cav. Some vehicles placed around spawn or a vehicle spawner would do good. IDK why we did away with a lot of the crate/vehicle arsenals that were implemented about last year this time, but that should be brought back. Especially considering the fact that the one AO I went to had a literal never-ending spawning mass of enemy troops, combined with a literal never-ending supply of BMPs, some starter vehicles would be greatly appreciated. I had to do 3 resupplies just to take a single AO with about an entire squad of people. It's a little punishing, to say the least.

So yeah, vehicles, AI changes, crate spawners; basically there's no quality of life whatsoever in this mission file. If Zeus wasn't around, we have to literally walk to the AO. Not fun.
 

Sypolt.R

Captain
Retired
Local time
11:47 PM
2,678
661
The domination game mode needs to be altered to fit the needs of the cav. Some vehicles placed around spawn or a vehicle spawner would do good. IDK why we did away with a lot of the crate/vehicle arsenals that were implemented about last year this time, but that should be brought back. Especially considering the fact that the one AO I went to had a literal never-ending spawning mass of enemy troops, combined with a literal never-ending supply of BMPs, some starter vehicles would be greatly appreciated. I had to do 3 resupplies just to take a single AO with about an entire squad of people. It's a little punishing, to say the least.

So yeah, vehicles, AI changes, crate spawners; basically there's no quality of life whatsoever in this mission file. If Zeus wasn't around, we have to literally walk to the AO. Not fun.

Most of this is stuff we're aware of and plan on fixing with later iterations, right now we're testing a mostly vanilla version to see what needs to be changed

I'm confused about this line though:
"If Zeus wasn't around, we have to literally walk to the AO. "

Was the HALO map board not functioning? Were there not multiple helicopters on the pad? Multiple vehicles?
There are also 2 MHQ vehicles that can be deployed near the AO to act as mobile respawn points and supply points. Were they not utilized?
 
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