7th Cavalry Gaming

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AAR ARMA 3 | Campaign Jungle Fury | Operation Tempest Winds

After Action Report
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Sutodoreh.W

2nd Lieutenant
Active Duty
2/A/1-7 HQ
S7 HQ
Local time
5:45 AM
1,098
1,582

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Tempest Winds
Campaign of Combat Mission (If applicable): Campaign Jungle Fury
Number within campaign: 1/x
Game: Arma 3
Server Hosted on: Training Server 1
Date of Combat Mission: 10FEB24
Time of Combat Mission (Zulu): 2000z
Mission OIC: LTC.Dread.M
Mission Controller: 1SG.Geki.T / CW4.Sutodoreh.W

7th Cavalry Personnel Involved in Action:
Lieutenant Colonel Dread.M
Captain Highman.J
First Lieutenant Searle.I
First Lieutenant Thumper.N
First Lieutenant Sam.T
Second Lieutenant Narramoor.A
Chief Warrant Officer 4 Sutodoreh.W
Chief Warrant Officer 2 Roman Dujakovic
Chief Warrant Officer 2 Leo Villmarsson
First Sergeant Geki.T
Staff Sergeant Westcott.R
Staff Sergeant Mazinski.H
Staff Sergeant Phillips.B
Staff Sergeant Hilberg.A
Sergeant Willson.JA
Sergeant Fox.Z
Sergeant Telinov.V
Sergeant Crowley.T
Corporal Gann.T
Corporal Dixon.E
Corporal Maco.D
Corporal Holiday.T
Corporal Davis.D
Corporal Kent.R
Corporal Mobius.T
Corporal Easson.T
Corporal Teddy.J
Corporal Blake.H
Corporal Turner.L
Corporal Kastor.K
Corporal Rodahl.S
Corporal Zander.D
Specialist Borenstein.B
Specialist Mitchell.B
Specialist Ahsan.N
Specialist Stover.C
Specialist Apollo.R
Specialist Hoidahl.N
Specialist MacTavish.J
Specialist Krupa.W
Specialist Renard.S
Specialist Casey.W
Specialist Shen Daniel
Private First Class McAllen.J
Private First Class Richard Fox
Private First Class Smith.DM
Private First Class Shepard.S
Private Knight.A
Private Sarthon.E



OIC PROS:
  1. Mission concept, difficult, and forced constant adaptation to the plan.
  2. Infantry response to FRAGO movement throughout
  3. Attendees putting up with poor S3 planning with scheduled server restart and my poor planning with the step off.
  4. S7 coordinating Atlas throughout with dynamic infantry movement.
  5. Atlas working through multiple mass casualty scenarios.
OIC CONS:
  1. As OIC I need to plan more utilizing Atlas in FRAGO scenarios
  2. Server restart at halfway mark
  3. Still having to select loadouts before getting access to radios
  4. Air support felt disconnected multiple times throughout.
  5. Having infantry split at initial spawn was extremely difficult to manage.
  6. CHAOS not staying with platoon movement forced unnecessary casualties.

Mission Controller Actionable Improvements for the Operation:
1.
2.
3.

If your name is not listed, please first ensure your element lead posted their AAR response and included your name in their response. If your name is not listed by your element lead please contact them. If your name is listed in the AAR response, but not the master AAR list, please contact whomever posted this AAR.
 
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Narramoor.A

Captain
Active Duty
B/1-7 HQ
S7 HQ
S7 Staff
Local time
10:45 AM
534
591
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Misfit-2
Element Leader: Second Lieutenant Narramoor.A

7th Cavalry Personnel Within Element:
Staff Sergeant Phillips.B
Specialist Ahsan.N
Corporal Teddy.J
Corporal Mobius.T
Specialist Stover.C
Specialist Apollo.R
Corporal Easson.T
Private First Class Shepard.S
Specialist Hoidahl.N
Specialist MacTavish.J
Specialist Krupa.W

Pros:
  • Lots of fun on Objective Britanny and Objective Megan prompting a lot of thinking on the feet. Objectives and level of contacts felt nicely positioned on the terrain by the mission maker
  • FRAGOs were planned very well for infantry elements
  • Atlas did a lot of good work and pulled people back from the brink.
  • Really cool close-in jungle fighting
  • Infantry elements reacted very well to the FRAGO planning.
Cons:
  • Multiple Server Issues leading to about 1 and 3/4 hours of downtime
  • Staging from the US Carrier group didn't mesh well with the 'lore' or the efficiency of the mission file/zeusing
  • Aviation planning issues. A lot of work put into making a nonpermissive environment to ensure enjoyment of 3-4 people vs 45+ people.
  • Supporting elements felt left behind in the planning
  • Enemies took a lot of hits to go down (8-10 shots) likely due to server performance issues. Would rather see contact lowered and player damage increased to increase threat.
    • Are one-life ops appropriate places for testing medical settings when people can be frustrated from going down
  • Glitch with phenylephrine saying "Morphine injecting" when being applied
  • Lost Teddy in the first 30 minutes of contact, RIP Teddy
 
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Willson.JA

Staff Sergeant
Active Duty
1/C/1-7 HQ
Local time
5:45 AM
194
115
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Misfit-1
Element Leader:Sergeant Willson.JA

7th Cavalry Personnel Within Element:

Sergeant Fox.Z
Sergeant Crowley.T
Private First Class Smith.DM
First Lieutenant Searle.I
Corporal Turner.L
Specialist Renard.S
Corporal Kent.R
[RET] Major Vermeulen.A
Specialist Casey.W

Pros:
  • The Squad worked and communicated well together
  • Squad enjoyed clearing the town at the end of our lane
  • Blake deserves a medal for all his work
  • The movement through the fist objective was great and had a good time through it
  • AI going Uncon instead of immediately dying was fun​
  • Double tapping added depth to combat​
Cons:
  • Damage Threshold was too high
  • Aviation seemed uncoordinated. We could hear Wulf barking at the whole Buff and Raven Flight to ger back in position because they all scrambled.
  • Platoon communication seemed bad. We wheeled around the biggest issue and let it pick away at us before we actually pushed on the last objective.
  • CHAOS NEEDS TO STICK TO SOMEONE/ Chaos not being in an appropriate position and having half of the squad die
  • Misfit Four not clearing the hill to the east of the village
  • Atlas walked past half of the casualties when. We had red tags
  • Magical M2s appearing on a hill that we cleared
  • The last obj had a lack of communication
 
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Dujakovic.R

CW4
Active Duty
2/A/1-7 HQ
S5 Staff
S7 Staff
Local time
11:45 AM
440
396
Element Callsign: EAGLE
Element Leader: Chief Warrant Officer 2 Roman Dujakovic

7th Cavalry Personnel Within Element:

Private First Class Richard Fox - EAGLE 2
Chief Warrant Officer 2 Leo Villmarsson - EAGLE 3 (first half)
Specialist Shen Daniel - EAGLE 3 (second half)
Pros:
  • What a showing from my guys, when one of us dropped out, another was ready to take the stick!
  • No rampstrikes, good ATC calls, and if something did go awry, it was only a bolter! Good to see the improvements!
  • A last-minute emergency in-flight emergency on my end was handled great, an unexpected fuel leak caused my aircraft to rapidly lose it's fuel, but all was well as the Landing Area got cleared and I could safely trap on the wires before my tank emptied out.
  • We delivered CAS strikes on call whenever we could, on time, on target.
  • Plenty of CAP to do, and intercepted a Thai pilot with a strangely familiar Canadian accent. Hm.... Sutodoreh.W
  • We also executed a Top Gun-esque Thunderrun. Recognizing that the restrictions such as the no-fly-line south was going to kill the rotary assets when they were going to approach the 2nd OBJ, as there was no way we could lob HARMs from that far back, we opted to ignore the no fly lines. We made a quick flight plan, outlined this to CHAOS, fully-kitted two F-18s with a HARM-only loadout, and set out on a flight path that passed by all killzones and struck-deep into HEAVY enemy SAM-controlled airspace. We flew low and fast, passing islands and slinging HARMs as we passed each KZ, resulting in catastrophic damages to the enemy AA net that they definitely fucking felt for the rest of the OP.
  • Overall, this is what naval aviation in ARMA is about. We took the initiative early on, kept it rolling, rolled with any punches, and came out on top! GO FIXED-WING!
Cons:
  • When our refuel truck ran out of fuel, the zeuses were nowhere to be found for upwards of 15 minutes leaving all of the three planes stranded on the carrier re-armed, but empty-tanked despite our best efforts in pinging, calling over radios, sidechats, etc. This left ground troops without critical CAS support for some time, this really cannot be repeated and I believe it's only the fact that the battle was a protracted one in defilade is the fact that saved the infantry. We can't make these types of mistakes in one-life ops and I hope the zeuses respond in-time next time around.
  • At one point, we had Bisons suddenly approach the carrier for some weird reason or other instead of their assigned landing pads because they were looking for resupply crates (???). One of the Bisons even landed smack dab in the middle of the LA, causing a pilot to have to wave off an approach! This is absolutely crazy and is the equivalent of one of our guys putting down a C-17 down on the Helipads. Luckily they cleared out after they realized we had no crates aboard but if the pilot had over-angled their nose up, they could've missed the Bisons entirely and caused a crash as we were still on CTAF control!
 
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Davis.D

2nd Lieutenant
Active Duty
1/A/1-7 HQ
S2 HQ
RRD HQ
NCOA
S7 Staff
Local time
5:45 AM
1,805
974
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bison-2
Element Leader: Corporal Davis.D

7th Cavalry Personnel Within Element:


Pros:

  • Clear visibility for LZ's and flight plan was clear and concise.
  • Always fun to fly Bisons over buffalo and reign supreme firepower on enemies.
  • One - Life operations are always unpredictable and have a sense of threats.
  • Some deaths are absolutely warranted based on actions and decisions based on squad placement (Nothing you can do but self-reflect and do better)
Cons:
  • A lot of chaos and confusion of loading on what air asset, (load order was on Op post, but inconvenient to have to refer to that during briefing)
  • Server/crashing and restarting slowed a lot of momentum causing elongated down times and more confusion when the server was Re-established as to how insertion was going to happen and what was going to happen.
  • Flying, without crew members poses a challenge as I crashed because tail wasn't clear of an obstruction causing a crash on initial insert
  • Bison Flight lead Called into CTAF on where we were coming from and where we were landed, NO Comm's were given as to not land there Until after Bison Flight landed on carrier.
  • Aviation Comm's were sporadic with certain points good comm's, then comm's go silent.
  • Clear air space was called over comms and within a minute or so I became unconscious from taking fire from a MIG and leading to my death.
  • Just need to work more with different air frames as each one is different in capacity of weight.
  • Leaving/Landing on/off of carriers and destroyers while in theory looks cool, it can be a burden.
Note: All in all it was real rough but a learning experience as I'm use to flying with crew members
 

Holiday.T

Sergeant
Active Duty
1/B/1-7 SL/ASL
Local time
5:45 AM
1,172
325
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Atlas-1
Element Leader:
CPL.Holiday.T

7th Cavalry Personnel Within Element:
CPL.Maco.D
PFC.McAllen.J

Non Cav Members


Pros:
Great comms
Good amount of work for the squad
Got to do CSAR for Buffalo at the end
Water insert
7 smashed it

Cons:
OP was very slow to start
Server crashed and or restarted which caused loss of operation momentum, op was over an hour long at the time probably would have been best to just call the op and re run it later
Briefings are getting to be way too long causing ops to start late, got into game almost 10 minutes past the hour
Buddy aid was extremely hit or miss, while it is nice to see people putting tourniquets onto troopers they don't matter when the head and chest are dark red and the guy is in cardiac
Troopers abandoning aid as soon as Atlas arrives or just not starting aid because they know Atlas is close, it takes us time to get fully involved on a scene as we're trying to gauge what is going on when we arrive
 

Highman.J

Major
Active Duty
1-7 HQ
S7 HQ
S1 HQ
S7 Staff
Local time
5:45 AM
4,303
3,641
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: REAPER-1
Element Leader: Captain Highman.J

7th Cavalry Personnel Within Element:

n/a

Pros:
  • Lots of work for an ISR drone operator. It made me feel valuable and like I was contributing to the success of the mission.
  • Ample vehicle targets, especially at beginning, so I could use my 8 Hellfires offensively.
  • Good comms with Chaos despite his heavy workload.
  • It was enjoyable to watch our ground forces deploy from such a high angle and to watch them destroy enemy after enemy.
  • Excellent design of the mission, with challenges and different skills put to the test.

Cons:
  • Server performance, obviously.
  • Everyone started the briefing in a bad mood, and it never apparently improved.
  • The nature of the mission meant that vehicles/troops/QRFs, etc. spawned in places that I had been observing for hours. For example, a gunboat that miraculously appeared on the northern flank behind our landing zones, or two BTR70s that appeared from cleared and observed zones to pincer our advance. I took out one but never saw the other until I got a frantic troops-in-contact call.
 

Thumper.N

Major
Discharged
Local time
5:45 AM
1,096
1,544
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bison-1
Element Leader:
First Lieutenant Thumper.N

7th Cavalry Personnel Within Element:
Specialist Mitchell.B

Pros:
  • Ambitious mission concept.
  • Plenty of work to do, however the majority of it was work more suited to a transport aircraft, not a close air support asset.
  • Got to dogfight in a MH-60 with more than a few AH-1Z...it was...interesting; I did hammer one with a 30MM Cannon...but I had to damn near land on him to do it.
Cons:
  • Server crashes, obviously.
  • Deploying from multiple ships and having to juggle who is boarding what aircraft, and having infantry RHIB from one ship to another in order to board aircraft...seemed disjointed.
  • Though ambitious, it feels like the mission maker doesn't have a clear understanding of rotary tactics, which is understandable, but it put us at a real disadvantage of limited airspace, in conjunction with limited weapons. I normally love challenging missions but tying one hand behind our back and then telling us we can't run, as an analogy, makes it not fun; one or the other would be great but not both.
  • Resupply is always an issue, and we always use it, so it should be planned by S3 and populated at start up; we always end up scrambling to get a hold of Godfather to try and get boxes spawned, and then the infantry has specific needs...this needs streamlining.
  • Chaos seemed to be overwhelmed, with incorrectly formatted strikes, doing it the "old way" of "Type 3, kill all".
  • Way too much attitude from a few people, in the mission and in the AAR, we need to remember we are MILSIM, and we all agreed to it; they didn't act like it in these instances.
 
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LaCombe.M

Colonel
Active Duty
1-7 HQ
ODS
Local time
5:45 AM
1,355
2,547
Let’s please keep the AARs constructive. They are not for grandstanding and airing out grievances. If anyone has concerns with something or someone in an op, that’s what we have a CoC for. Please use it. I promise you the concern will be addressed. If you are not comfortable going to your direct CoC for whatever reason, my door is always open. Feel free to DM me directly if need be, but ideally you should go through your direct chain.
 

Sam.T

1st Lieutenant
Retired
Local time
5:45 AM
1,412
1,414
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Atlas-2
Element Leader: First Lieutenant Sam.T

7th Cavalry Personnel Within Element:

Staff Sergeant Mazinski.H
Corporal Dixon.E
Corporal Gann.T

Pros:
  • Casualties that made it to medical care were treated effectively and quickly.
  • Handful of engaging casualties throughout the OP.
  • Lots of reductions, both open and closed (lots of work for the team surgeon).
  • A few good CASEVAC instances (good communication from -7, and fireteams acting as litter teams for casualties).

Cons:
  • Positioning of medical teams was suboptimal, leading to many casualties expiring either prior to arrival (CASEVAC) or team arrival (MEDEVAC). This OP presented both high operational pacing from the supported unit, claustrophobic terrain that limited team maneuver and intentionally passive team positioning from PLT HQ, working together to compound a challenging OP profile.
  • Many instances of casualties never being relayed to us, leading to expiry without us even being aware.
  • Server performance was dubious (one instance of everyone except the admin being kicked off the server).
  • Server restart being re-enabled without alerting the mission staff, leading to an unexpected restart after the first OBJ (this needs to be communicated to mission makers/controllers).
  • Buddy-aide fundamentals were lacking, lots of partially conducted aide.
  • Squad/Fireteams leaving prior to Atlas taking over care, leaving medics unaware of additional casualties and without security/extra hands to perform aide.
  • Due to crash and restart the mission ran significantly over the expected time, while also having significant downtime for all participants.
 

Zander.D

Corporal
Active Duty
2/B/1-7
Local time
2:45 AM
211
179
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Misfit-4
Element Leader: SGT.Telinov.V

7th Cavalry Personnel Within Element:
SSGT.Westcott.R
CPL.Rodahl.S
CPL.Zander.D
SPC.Borenstein.B
PVT.Sarthon.E

Pros:
  • Cool mission idea
  • Some players willling to replay mission in future
  • Some good FRAGOS
  • Speedy repsonse from Misfit-7 & Atlas
  • Beautiful setting
Cons:
  • Long step-off time
  • Squad had no counter for claymore mines. Perhaps a mine detector?
  • Three friendly helo crashes in one mission; this injured multiple squad members
  • Mission crash/server restart; too many objects?
  • One-life operation may not be best setting for tweaked damage thresholds
  • Moments of squad and platoon gaggles.
 

Kinser.E

CW3
Retired
Local time
4:45 AM
1,271
1,369
S1 Locked!
 

Kinser.E

CW3
Retired
Local time
4:45 AM
1,271
1,369
S1 Assigned Mobius.T for Processing.
 

Mobius.T

Reservist
Reserve
S1 HQ
Local time
5:45 AM
505
287
S1 Operation Processed
 
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