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AAR Operation Kettle [IASP] 17APR21

After Action Report
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Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
3:47 AM
1,704
2,047
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Operation Kettle
Campaign of Combat Mission: IASP 2021
Number within campaign: 2
Game:
Hell Let Loose
Server Hosted on: =7Cav= Tactical Realism 2 [US EAST]
Date of Combat Mission: 17 APR 2021
Time of Combat Mission (Zulu): 2100
Mission OIC: Second Lieutenant Mix.C
Mission Controller: Second Lieutenant Mix.C

Number of Attendees: 41

7th Cavalry Personnel Involved in Action:


First Lieutenant Budd.D
First Lieutenant Profenno.L
Second Lieutenant Savage.A
Second Lieutenant Adler.J
Second Lieutenant Mix.C
Sergeant Major Terlizzi.A
First Sergeant Komar.T
First Sergeant Pregeant.B
Staff Sergeant DeMuyt.H
Sergeant Goel.B
Sergeant Wolf.G
Sergeant Goings.N
Sergeant Heberlig.G
Corporal Preacher.A
Corporal Hayden.A
Corporal Hilton.T
Corporal Gibbs.B
Specialist Smith.N
Specialist Hermes.S
Specialist Reign.A
Specialist Di Perna.J
Specialist Longwell.S
Specialist Jarvis.EJ
Specialist John.K
Specialist Jinto.H
Specialist Williamson.J
Private First Class Rabbot.D
Private First Class Butcher.B
Private First Class Ackelson.K
Private First Class Davis.AK
Private First Class Mack.E
Private First Class Zimm.L
Private First Class Dornbierer.J
Private First Class Anthony.A
Private First Class Williamson.JR
Private Sage.J
Private Stetson.S
Private Dobs.A
Private Chao.S
Private Stoic.D
Recruit Wolfe.D

Pros:
  • Great turnout. Could have filled out a full 50 if needed.
  • Lots of money made for a great cause as well as building relationships within the HLL community
  • Got the W
  • Outstanding Arit use
  • Improved time to strongpoint
  • Good garrison game
  • Got our nodes up
  • Good offensive patience in round one
  • Good individual SL's
  • Good push with light tank in round 1
  • Great determination and individual efforts to recap point in round two

Cons:
  • Failed to reset and dig in on defense after loss of first strongpoint in round two
  • Need to improve response time when called back to defend
  • Lost important Armor assets unnecessarily
  • Com's can use improvement. Need to set some AO wide standards


If your name is not listed, or if you have medal recommendations, contact Second Lieutenant Mix.C
 
Last edited:

Komar.T

Sergeant Major
Active Duty
2-7 HQ
S3 HQ
S5 Staff
Local time
6:47 AM
2,915
4,783
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Engineers #2 - Charlie
Element Leader:
First Sergeant Komar.T

7th Cavalry Personnel Within Element:
CPL.Preacher.A
RCT.Wolfe.D

Pros:
  • Great cross Squad Comms in local
  • Won by 7 seconds
Cons:
  • Slow Reaction time to re-enforce defense
 

Terlizzi.A

First Sergeant
Active Duty
C/ACD HQ
S3 Staff
Local time
3:47 AM
538
777
Element Callsign: Recon - South Team
Element Leader:
Sergeant Major Terlizzi.A

7th Cavalry Personnel Within Element:

Sergeant Major Terlizzi.A
First Lieutenant Budd.D

Pros:
  • 1st match was done well good response to threats
  • 2nd match we pulled our butts out of the fire with only 7 sec to spare
Cons:
  • 2nd match slow to respond to reverse cap
  • Command coms started to get cluttered
  • TS coms need to be cleared
  • Only OIC and MC should be talking all others use ping system
 

Goel.B

Sergeant First Class
Retired
Local time
8:47 AM
951
762
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Airborne 1 - King/Item
Element Leader:
Sergeant Goel.B

7th Cavalry Personnel Within Element:

Sergeant Goel.B
Specialist Jarvis.EJ
Private Sage.J
Specialist John.K
Private First Class Ackelson.K

Pros:
  • Great local Squad Comms,
  • We worked well and effective as a unit, won most of our 1x1 fights.
  • We played as troopers learned on SPs
  • Lots of garris
  • We won
Cons:
  • Slow start.
  • Command comms were clogged.
 
Last edited:

Goings.N

Staff Sergeant
Discharged
Local time
6:47 AM
79
496
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Engineers #1 - ?
Element Leader:
Sergeant Goings.N

7th Cavalry Personnel Within Element:
Sergeant Goings.N
Corporal Hayden.A
Private First Class Mack.E

Pros:
  • Our squad did well, worked with Komar's engineer squad, built our nodes
  • Once nodes were built and the middle point was taken we successfully operated as defenders defending garrisons and OPs on the back side of the point.
Cons:
  • In the 2nd match, when we lost the point and our nodes, it was a struggle to get them back up
  • We played well when things went to plan, when things went the other way, we struggled to turn it around.
 

Rav.T

1st Lieutenant
Retired
Local time
6:47 AM
2,866
1,803
Mix.C Please amend the combat date. Also please verify this Operation is a part of Campaign IASP 2021?
 
Last edited:

Smith.N

Corporal
Active Duty
Retired
Local time
6:47 AM
1,587
813
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Artillery Squad
Element Leader:
Specialist Smith.N

7th Cavalry Personnel Within Element:

Specialist Smith.N
Specialist Davis.A

Pros:
  • Good comms/marking
  • Much better situational awareness from officers than previous Ops
Cons:
  • Utilizing of recon plane more often if possible
 

Hermes.S

Sergeant First Class
Active Duty
2/A/2-7 HQ
Local time
6:47 AM
753
899
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Infantry T1 - Baker
Element Leader:
SPC.Hermes.S

7th Cavalry Personnel Within Element:
SPC.Di Perna.J
SPC.Reign.A
PFC.Zimm.L
PFC.Dornbierer.J
PVT.Stetson.S

Pros:
  • Good job to FTLs for taking a solid lead when delegated
  • Good battle/map awareness in regards to the need for defense points
  • Fast and effective initial push - 1st round
  • Good coordination with Artillery
  • Artillery hits first round were game changing
Cons:
  • Designate truck users at the start of the game so there's no confusion
  • The initial push on the second round was too slow
  • Faster discipline response when SL gives orders
  • More over-all SL map awareness
  • A solid defense is arguably the best offense
  • Realizing the need for a garri at the 2-line
 
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