7th Cavalry Gaming

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AAR HLL-C | Campaign: High Tide | Operation: Rising Sun [3/4] | 13AUG23

After Action Report
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Hurd.J

Corporal
Discharged
Local time
6:30 AM
74
59
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Name of Combat Mission: Operation Rising Sun
Number within Campaign: 3/4
Game: Hell Let Loose Console
Server Hosted on: Public Matchmaking Servers
Date of Combat Mission: 13AUG23
Time of Combat Mission (Zulu):
1600Z
Mission OIC: First Lieutenant Bell. J
Mission Controller: Specialist. Hurd.J

Number of Attendees: 25

7th Cavalry Personnel Involved in Action:


First Lieutenant Bell. J
First Sergeant Wiseman.L
Second Lieutenant Mills.J
Sergeant Solano.E
Corporal Ray.M
Corporal West.R
Specialist Barlowe.W
Specialist Brophy.C
Specialist Gowen.N
Specialist Harrison.G
Specialist Hurd.J
Specialist Nazroo.J
Specialist Oberg.E
Specialist Tyszka.C
Private First Class Knight.R
Private First Class Lee.A
Private First Class Patronas.T
Private First Class Perry.D

Private First Class Soto.Z
Private First Class Van Fossan.M
Private First Class White.G
Private First Class White.W
Private Formola.J
Private Guzman.D
Private Liming.M



Game One:

Location: Driel
Mission type: Warefare
Forces: Germany
Outcome: Victory

Game Two:

Location: Kursk Night
Mission Type: Defensive
Forces:Soviet Union
Outcome: Victory

Game Three:

Location: Carentan
Mission Type: Warfare
Forces: Germany
Outcome: Victory

Pros:
  • Communications were great between the squads including hard pings
  • Pings for tanks were excellent
  • Great technical win on Carentan with squads ready to cap as the previous point was captured
  • Team comradery was great between all squads
  • Oberg was called out several times for enhancing fellow players' game enjoyment
  • PFC Perry was also recognized for being an excellent SL
  • Commander Bell was also recognized for leadership and placing faith in his troopers to execute
  • Mechanized support was excellent and tanks never got satcheled
  • Squads felt the energy was fun but the execution of commands and tactics was at an all-time high
  • Troopers felt garrison placement was excellent
  • Troopers have liked the recent pacing and different times of operations
Things we could improve on:
  • several squads were shallow in 7th Cav depth due to modest numbers
  • Several T17 technical issues delayed the game from starting
  • A mix-up of Hammer time and Zulu time left players confused, S3 error
  • Some troopers stood in front of tanks and ended up with accidental TK
  • Once the point is capped a slower push-off point should happen to prevent back capping
  • Better resource distribution on squad roles
  • Squads closer to where a garrison is to be placed should be responsible for placement to prevent squads from running all over map.

Feedback / Solutions:
  • Troopers would like to see a group photo done for the ops
  • Troopers would like to see more 7th Cav come to op's


MESS WITH THE HONK, YOU GET THE BONK!





Special note for B/ACD Troopers!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to
Specialist Hurd.J


ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, or concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED



 
Last edited:

Armitage.T

Sergeant
Discharged
Local time
6:30 AM
849
687
LOCKED

Assigned to Armitage.T for processing.
 
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