7th Cavalry Gaming

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AAR ARMA 3 | March Warfare Wednesday | Warfare Wednesday 178

After Action Report
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Beiter.A

Major
Active Duty
C/1-7 HQ
RTC Staff
S3 Staff
Local time
8:04 AM
2,173
1,372
Last edited:

Holiday.T

Sergeant
Active Duty
1/B/1-7 SL/ASL
Local time
8:04 AM
1,172
325
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: ATLAS-2
Element Leader:
CPL.Holiday.T

7th Cavalry Personnel Within Element:
SGT.Stewart.AJ

Pro:
Good comms between Atlas teams and 7
Great team to work with
All HVTs extracted

Con:
Very slow for the team
Convoy was a bit messy with other vics not keeping spacing or speed.
 

Sparrow.P

CW3
Active Duty
1/A/1-7 SL/ASL
S3 HQ
S3 Staff
Local time
8:04 AM
718
980
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: RAIDER-1
Element Leader:
WO1. Sparrow.P

7th Cavalry Personnel Within Element:
2LT. Stetchkov.A

Pro:
OP was good
Lots to shoot

Con:
No toolkit in Raider loadout
Raider should have spawned closer to bird
Need more rearm, repair, and refuel trucks with more air assets
Bug with assigning loadout pylons to copilot
Need to be better about delegation of duties
Need to work on Comms
 
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Lindsay.A

First Sergeant
Reserve
S7 HQ
Local time
7:04 AM
933
1,537
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: BUFFALO-2
Element Leader: Warrant Officer 1 Lindsay.A

7th Cavalry Personnel Within Element:

Major Dread.M
Warrant Officer 1 Hamm.C

Pro:
Good comms between Air & Ground Elements
All HVTs extracted mission successful
Infidels keypad worked well

Con:
Communication and delegation with aviation needs improvement
Red Air seemed to spammed excessively to keep Blue Air busy
Re: map setup recommend keep rotary and infantry spawn together with fixed elsewhere with easy access to runway/refuel/rearm to avoid conflict
 

Abate.L

Corporal
Active Duty
2/B/1-7
Local time
1:04 PM
685
888
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: VIKING-2
Element Leader: Sergeant First Class Abate.L

7th Cavalry Personnel Within Element:
Sergeant First Class Abate.L
Staff Sergeant Whitehead.B
Corporal Armitage.T
Corporal Novak.I
Corporal Westcott.R
Corporal Zander.D
Specialist Bishop.C
Specialist Rodahl.S
Private Krupa.W

Former Members Within Element:
[RET]Houston.T

Pros:
  • Solid and well executed mission as a whole; Planning, movement, engagement, leadership.
  • A interesting and well thought mission objective.
  • Immersive AO led to a realistic and alive operation.
  • Superb squad members, including sierra. Executed all orders perfectly and brought the fight to the enemy.
  • Perfectly balanced amount of contact for a dense CQB environment.
  • All troopers thoroughly enjoyed themselves. Everyone agreeing that this was an exciting premise, performed well.
  • Good synchronisation with ATLAS elements. On hand to support and extract.
  • No black casualties.
  • More SIERRAS is brilliant and allows flexibility/ground power. Allowed troopers who lost a vehicle to be mounted elsewhere.
  • Welcomed half full SIERRA inventory. Allowed for adaptive loading of what squad needed with basic ammo.
  • Development of individual members over time is pleasing to see.
Cons:
  • Short operation with only 1 HR of operation time. Server crash.
  • CTAB crashes.
  • INFIDEL on short range allowed for accurate information and requests. However even with 2 squads on the grounds, stepping on became an issue.
 

Priest.V

Corporal
Discharged
Local time
1:04 PM
208
311
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: INFIDEL
Element Leader: Priest.V

7th Cavalry Personnel Within Element:

Thumper.N

Pro:
Great Controls using both INFIDEL 1 and 2
Good use of KEYPAD Urban CAS
Pulled off a LOAL using a QuadCopter that was out of battery and slowly falling from the sky which was pretty cool
Good leadership plan from 6

Con:
Too much Red-Air for Op Realism
 

Sam.T

1st Lieutenant
Retired
Local time
8:04 AM
1,412
1,414
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Viking-6
Element Leader: Sergeant Sam.T



Pro:
  • The planning that was done was executed very well.
  • Individual squads did amazingly in the face of significant contact.
  • All 3 HVTs were extracted alive!
  • Platoon stepped to staging in a timely manner (within 20 minutes of the start, including after the server crash).
  • Aviation did amazing! Red air was an almost non-factor, and transport aviation was perfectly on the ball!
    Infidel also did a phenomenal job coordinating CAS. Hard targets were frequently destroyed before they could ever come into play!

Con:
  • Sever crash at the start (recovered well though and provided time to deliver a FRAGO before the start).
  • Tried to account for lower numbers (aimed for 3 squads instead of four) but ended up only having 2. We FRAGO'ed effectively, but higher numbers would have been nice.
  • Having Infidel coordinating with leadership on the platoon net led to some extra clutter. We worked through it, but having Infidel on 10 or the CMD short-range would've helped.
  • The server crash and effective execution of the plan led to a very short operation.
 

Masnec.G

Corporal
Active Duty
S7 Staff
1/B/1-7
Local time
2:04 PM
182
104
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT




Element Callsign: ATLAS-1
Element Leader:
SPC.Masnec.G

7th Cavalry Personnel Within Element:
PFC.Williams.U
CPL.Velasquez.J
SPC.Crowley.T


Pro:
Good comms between Atlas teams and 7
Great team to work with
All HVTs extracted

Con:
Lack of cover during response to call
Convoy was a bit messy with other vics not keeping spacing or speed.
 

Kinser.E

CW3
Retired
Local time
7:04 AM
1,271
1,369
LOCKED

Assigned Scotts.R for processing
 
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