7th Cavalry Gaming

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AAR ARMA 3 | Operation Tim Tam | 30JUL22

After Action Report
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Tharen.R

Regimental Adjutant General
Major General
Active Duty
Regimental HQ
Local time
11:58 PM
4,219
5,229
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Tim Tam
Campaign of Combat Mission:
Number Within Campaign:
Game:
ARMA 3
Server Hosted on: ARMA 3 Prairie Fire SOG Public Server
Date of Combat Mission: 30JUL22
Time of Combat Mission (Zulu): 1900z
Mission OIC: Colonel Tharen.R
Mission Controller: First Lieutenant Mazinski.H

Attendees:
Colonel Tharen.R
Major Ronen.R
Captain Burton.P
First Lieutenant Gann.T
First Lieutenant Mazinski.H
First Lieutenant Stewart.B
Second Lieutenant Gerrish.T
Warrant Officer 1 Cee.RJ
Warrant Officer 1 Hamm.C
Warrant Officer 1 Wulf.C
Sergeant Major Schmidt.A
First Sergeant Geki.T
Staff Sergeant Couvillion.T
Staff Sergeant Mackey.A
Staff Sergeant Saint.Z
Sergeant Guerra.J
Sergeant Maco.D
Sergeant Sullivan.A
Corporal Borenstein.B
Corporal Dunn.W
Corporal Holiday.T
Corporal Hunter.A
Corporal Lucander.P
Corporal Norman.B
Corporal Wisser.C
Specialist Bates.J
Specialist Bowman.B
Specialist Eagas.L
Specialist Goel.B
Specialist McMaster.G
Specialist Phillips.B
Specialist Rodahl.S
Specialist Sam.T
Specialist Turner.L
Specialist Winters.R
Specialist Xinos.T
Specialist Zander.D
Private First Class Korwel.J
Private First Class Morton.Q
Private First Class Stanley.K
Private First Class Williams.U
Private Bosco.D
Private Gilman.A
Private Hewitt.O
Private Narramoor.A
Recruit Java.T

Pros:
  • Fun op
  • Lots of targets
  • OBJ 1 and OBJ 2 cleared and caches destroyed
  • Good support from ATLAS and all air assets
  • Starlight-8 did a great job managing all air and artillery assets
Cons:
  • Radio comms on Platoon Net could use improvement across the board with SPOTREPS, SITREPS, and contact reports. Location and activity were often missing in reports.
  • React to contact throughout the platoon could use improvement with actually taking cover and surviving as your first task in the RTC Drill.
  • Desync issues after landing at first LZ that caused delays
 
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Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD Staff
Local time
4:58 AM
1,654
1,404
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas 1
Element Leader:Sergeant Maco.D

7th Cavalry Personnel Within Element:

Specialist Sam.T
Specialist Winters.R
Pro:
Lots of contact
lots of medical
Good change to practice land nav
Enjoy the game era
With having 2 billeted medical members brings top level care.
saved a pilot from a crashed heli

Con:
lost medical kit in arsenal
couple people not staying with medics
After doing a air assult would of been nice to do a extract
The desync at the start led to a rough start
 

Cee.RJ

Warrant Officer 1
Discharged
Local time
3:58 PM
38
31
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Rainbow 2
Element Leader:
Warrant Officer 1 Cee.RJ

7th Cavalry Personnel Within Element:
Specialist Sutodoreh.W


Pro:
  • Excellent communication within our ACFT and across all AVN C/S
  • Efficient flight planning by lead
  • Able to adapt to any changes to current tasks

Con:
  • Messy initial insert at start of OP (more co-ordination required for that, but other inserts were good)
  • Server issues at the start
  • Issue with UH1 hit box where any contact with the nose causes the aircraft to flip / explode
(Helmet cam from one insert here)
 
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Norman.B

Corporal
Discharged
Local time
8:58 PM
249
195
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Starlight-7
Element Leader: Corporal Norman.B

7th Cavalry Personnel Within Element:



Pros:
- Lots of medical calls
-Medics performed well
-Lack of Ctab was a good challenge

Cons:
-De-sync was bad at the beginning
-Radio medical callouts were sometimes unclear on platoon net
 

Wulf.C

CW4
Active Duty
1/A/1-7 HQ
S7 Staff
Local time
11:58 PM
427
1,039
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: RAINBOW-1 & 2
Element Leader:
Warrant Officer 1 Constantine "Lullaby" Wulf

7th Cavalry Personnel Within Element:

Warrant Officer 1 Chris "Hooker" Hamm
Warrant Officer 1 RJ "Boomerang" Cee
Specialist William "Scooter" Sutodoreh
Private First Class Jan Korwel
Private Derel Bosco


Pro:
-Fun and exciting operation.
-Great Infidel work by 1LT.Stewart.B
-Nice and long operation.
-Good LZ ground security and illumination/marking

Con:
-
Big lag crash mid op.
-Touching the nose of the bird blows it up.
 

Narramoor.A

Captain
Active Duty
B/1-7 HQ
S7 HQ
S7 Staff
Local time
4:58 AM
534
591
Element Callsign: Starlight-2
Element Leader: Private Narramoor.A

7th Cavalry Personnel Within Element:

Specialist Bowman.B (RTO)
Sergeant Whitehead.B
Recruit Java.T
Private Hewitt.O
Specialist Corveaux.A
Private Gilman.A
Corporal Hunter.A
Specialist Xinos.T
Specialist Zander.D
Specialist Rodahl.S

Non 7th Cavalry Personnel Within Element:

Catch_The_Blues

Pros
  • Very immersive and exciting operation. Our squad’s troopers loved the themed mission and their enjoyment fuelled 4 hours of attendance. We would love to see more ‘Nam ops.
  • This OP served as the first impressions for a couple of players, and they LOVED it.
  • Framerate dropped a bit around OBJ 2, red-light issues. Outside of these limited circumstances, the server had a fantastic performance.
  • FTLs performed their roles exceptionally and without fault.
Cons
  • We were mostly tasked as security and we were contact starved. Would’ve liked to have seen fireteams and patrols roll up on us to keep us on our toes.
  • SL got the squad lost after objective 1, caused 10-20 minutes of walking simulator time for the troopers.
  • Mismatch between 7CAV SOP and Vietnam equipment and doctrine. I.e. with radios. Troopers & I commented that they would like to have no short range radios enforced.
  • We took ineffective blue and blue from the air, but at the same time it was immersive and cool.
Lessons Learnt
  • SL needs to learn how to do Land nav at night in the jungle.
  • SL shouldn’t take a long range radio to act as contingent RTO, should focus on signals.
  • People would like to see no Short Range Radios to be enforced as a rule
 

Saint.Z

Corporal
Retired
Local time
11:58 PM
373
321
Element Callsign: WARRIGAL-1
Element Leader: Staff Sergeant Saint.Z

7th Cavalry Personnel Within Element:
Staff Sergeant Saint.Z
Sergeant Sullivan.A
Corporal Borenstein.B
Corporal Holiday.T
Corporal Wisser.C
Specialist Eagas.L

7th Cavalry Personnel who really should join:
Lieutenant Colonel Rosefield.M
Specialist ODoyle.K

Pros
  • Pre-Loaded Loadouts and they worked
  • Lots of action despite confusing movements
  • Lots of fun as a Recon Team
  • Comms were both good at moments but terrible at others
  • Echoed orders
  • Cool Vietnam Op
  • The LZ was kinda really sexy to have a pathfinder team actually set up the LZ
  • The sniper mortar pit that was taken just west of the primary LZ was a great fire fight
  • Obj 2 Cave fight

Cons
  • Pre loadouts were not entirely utilized therefore our squad critical equipment was not fulfilled completely
  • Squad roles not completely fulfilled, leading to missing critical equipment
  • We had more objectives to blow up than we had charges ( it wasn't as simple as 3 boxes of ammo)
  • 3 black tags (although they died in epic fire fights)
  • Unexpectedly long (love long ops but please warn about length of op before it starts)
  • Comms were both good at moments but terrible at others
  • We saw the evidence of Modern-Device-Dependency (MDD) a very serious cav medical condition that can be solved by taking away short range radios and blufor tracking from the maps and inventory system and creating a cav generation dependent on technology and map illiteracy.
  • Formation discipline was poor
  • RPGs were seen on troopers backs, even when asked to drop them some people kept them and infact back blasted leadership with them
  • Need practice on explosives ordinance training
  • At least for the recon team, we could have used at least an extra 15 minutes to get all our gear in order because of the mandatory load and critical equipment
  • We should have gave a more concise 6 line LZ to aviation
  • 2nd black tag we lost was due to getting stuck in the open, the fire team became stagnant at the base of an open field.
  • Plt tripped over each other specifically at RP 2
  • Plt definitely got lost on the way to ORP 1, reference the MDD condition stated above
  • At obj 1 there was a cave cleared out, and there was a cache there so massive it was impossible not to call it up, and it was not called up to plt about a cache so big it required 3 satchel charges and delayed retreat from the 1st obj
  • Obj 2 cave, we were not entirely clearing each hut and leaving enemy behind our flank
 
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Stewart.B

Major
Retired
Local time
10:58 PM
238
355
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Starlight-8
Element Leader:
Captain Stewart.B

7th Cavalry Personnel Within Element:
N/A



Pros:

Great PACE Plan followed by all.
Excellent comms with rotary assets and smooth transitions between transport & CAS.



Cons:

Shuffle flight was messy on the ground. I Need to work on precision of comms during lifts and number of seats available on each bird.
 

Geki.T

Sergeant First Class
Active Duty
2/B/1-7 HQ
S7 HQ
S3 HQ
S3 Staff
Local time
10:58 PM
740
1,037
Element Callsign: Starlight-4
Element Leader: First Sergeant Geki.T

7th Cavalry Personnel Within Element:

Major Ronen.R
First Sergeant Geki.T
Sergeant Guerra.J
Corporal Dunn.W
Corporal Phillips.B
Corporal Lucander.P
Specialist Goel.B
Private First Class Williams.U
Private First Class Stanley.K


Pros
  • Fun theme, guys really enjoyed the roles given.
  • No radios
  • No casualties that went uncon, CLS was on point.
  • Machine Gun Teams really clicked by the halfway point and we were locking down enemy forces to allow CAS to be effective.
Cons
  • Better use of deconfliction tools, hard to see smokes in dense jungle, flares popping through the canopy of the trees work way better for both air and ground deconfliction
  • Once we initially had eyes on OBJ1, I made a critical error with my intent to hold the position (which was out of effective range of our weapon systems) in order to provide security and give Starlight-8 an OP to conduct air strikes. This directly conflicted with Platoon Leader's intent, and I slowed the Platoon down as my element was on point for the maneuver.
  • More SITREPs and ACE reports needed to be sent periodically from my element to allow pro-active resupply from Platoon HQ.
  • When Warrigal made their initial hasty attack and began being overrun, I should have maneuvered my squad to support first instead of requesting permission over the radio. By the time we got the confirmation to move, the WPN squad was out of place and was fighting an uphill and obscured enemy with zero visual on the friendlies we were attempting to support.
Lessons Learnt
  • SL should have given work to RTO and focused more on the squad, allowing the RTO to focus on sending up reports at his will
  • More usage of flares for friendly deconfliction
  • When on point, stick to the PL intent and only deviate from that intent if the movement puts the platoon at risk.
 

Couvillion.T

First Sergeant
Active Duty
C/1-7 HQ
Local time
11:58 PM
511
437
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Starlight-1
Element Leader: Staff Sergeant Couvillion.T

7th Cavalry Personnel Within Element:

Sergeant Major Schmidt.A
Captain Burton.P
First Lieutenant Gann.T
Staff Sergeant Mackey.A
Specialist McMaster.G
Specialist Turner.L
Specialist Coots.J
Specialist Renard.S
Private First Class Morton.Q
Knopsnyder




Pros:
  • Excellent attendance
  • Fun cave clearance
  • Good balance of OPFOR to BLUFOR
  • CAS was effective and consistent
  • Themed OPs are always fun
  • Succession

Cons:
  • Longer OP time caused some drop outs
 
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