7th Cavalry Gaming

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AAR ARMA 3 | Campaign 17th Parallel - Operation Hump

After Action Report
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LaCombe.M

Colonel
Active Duty
1-7 HQ
ODS
Local time
2:32 AM
1,355
2,547
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Langlois.R

First Sergeant
Retired
Local time
2:32 AM
895
698
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT​
Element Callsign: Phantom-1
Element Leader: Chief Warrant Officer 3 Ryan Langlois

7th Cavalry Personnel Involved in Action:
Chief Warrant Officer 3 Ryan Langlois
Specialist Cameron Strike



Pros:
  • Napalm 500lbs x19, FFAR 10lbs x248, 20mm Rounds ~200
  • Good communication between WSO and Pilot to get napalm on target and identify targets
  • Solid comms with Infidel to get ordnance on target
Cons:
  • Got teleported at one point
  • WSO didnt have much to do as airframe doesn't really have a targeting pod or sights for bombing. Ended up having to call "pickle" to have WSO release bomb at proper time.
 
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OBrien.T

Corporal
Discharged
Local time
1:32 AM
226
121
Element Callsign: huey-1 shark46
Element Leader: OBrien.T

7th Cavalry Personnel Involved in Action:
Connelly.M
Varnado.J



Pros:
  • the chaos was awesome kept air busy at all times doing something
  • Good communication between fac, Pilot, gunners to get rounds on target and identify targets
  • Solid comms
Cons:
  • Got teleported at one point and arma'd 2 times
  • more Vietnam ops
  • random smoke colors that all over and infidel could not verify if people were actually calling medivacs or marking lz's
 

Whitehead.B

Reservist
Reserve
Local time
7:32 AM
262
207
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT​
Element Callsign: HUND-2
Element Leader: Private Bowman.B

7th Cavalry Personnel Involved in Action:
SPC.Whitehead.B
1LT.Stewart.B

Pros:
  • Loved the Vietnam Op gave new scene and set of weapons ect
  • Kastor(Infadel) gave good CFF at the start but about half way through we were up on line with the infantry and engaging what we saw was extremely effective putting down rounds both where requested from nearby Inf and where we saw tracers coming from
  • having an arsenal that was kept quiet between me and stewart was a god send wouldnt have been able to do anything if we didnt have it one firemission and we would have been black on ammo
  • taking 2squads worth of contact from the rear behind all friendly units was extremly fun as a two man squad and a change of pace
  • getting to put 250-350 60mm mortar rounds down range was extremly fun
Cons:
  • Placing and picking up the mortar took 45 seconds each not ideal but manageable
  • Another infadel could have been advantageous with cleaning up comms with CAS and IDF on seperate channels
  • if there is a Defined Coloured smoke code make sure the smoke colours are availible in the arsenal getting a look in an unrestricted arsenal they were there a modern smoke grenade but still could have been used
  • F-4 Phantom to the face
 

Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD Staff
Local time
7:32 AM
1,654
1,404
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Misfit-7
Element Leader:
Sergeant Dan Maco

7th Cavalry Personnel Within Element: Sergeant Dan Maco

Pro:
Heavy medical best work from atlas for a long while.
Atlas teams did well to spread out supplies when low
performance was top notch no issues from myself.

Con:
Resupply made things tough at parts.
A shame that
 

Stanley.K

Specialist
Discharged
Local time
7:32 AM
166
67
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-2
Element Leader: Specialist Kieran Stanley

7th Cavalry Personnel Within Element:
Specialist Kieran Stanley
Private Sam.T
Specialist Phillips.O


Pro: There was a really good balance between stressful situations and having some down time.
Atlas worked really well in ensuring that we dispatched the closest team to whatever incident went on.
nobody seemed to get lost at all throughout this entire op.

Con: Atlas ran out of supplies really quickly and didn't get a resupply till we got given a arsenal
calls for atlas were to vague as we had to try to figure out where squads were instead of being given a grid reference
the starting loadouts for medics were not great we seemed to have more of the stuff that we didnt need much of compared stuff we needed a lot of e.g saline
 

Ewing.R

Specialist
Discharged
Local time
11:32 PM
160
165
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT​
Element Callsign: Atlas-1
Element Leader: SPC.Ewing.R

7th Cavalry Personnel Involved in Action:
SPC.Holiday.T
SPC.Weiss.S

Pros:
  • Lots of medical. (Thank you Coots)
  • Atlas-1 and Atlas-2 elements had impeccable communication, not only via LR but between members when making sure all medical was attend to while also not over stepping.
  • Situational awareness was great when dispatching to fireteam elements Atlas-2 always made great calls when medical calls came directed at him.
Cons:
  • Supplies
  • Odd pain glitch, patient had no tourniquets, lidocaine was given before fracture fix, but still experienced "Severe Pain" after bone setting, morphine eventually had to be pushed after 6x pain killers, and 2x lidocaine wasn't helping and patient stabilized.
 

Couvillion.T

First Sergeant
Active Duty
C/1-7 HQ
Local time
2:32 AM
511
437
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT​
Element Callsign: Misfit-3
Element Leader: Staff Sergeant Couvillion.T

7th Cavalry Personnel Involved in Action:
Staff Sergeant Couvillion.T
Corporal Novak.I
Corporal Lucander.P
Corporal Borenstein.B
Specialist Perez.J
Specialist Turner.L
Specialist Xinos.T
Private First Class Phillips.B

Pros:
  • Can never go wrong with Vietnam!
  • Troopers had a lot of fun.
  • Only one squad casualty compared to 50 confirmed VC KIA.
  • Atlas was excellent in their ability to support Misfit elements.
  • Great fire support from Phantom/Huey and Hund-2.
  • Platoon mutual support.
Cons:
  • Access to certain mission critical equipment was limited or unavailable in Arsenal.
  • Resupply issues due to mods.
  • Establishing effective lanes of fire was difficult in the terrain.
 

Saint.Z

Corporal
Retired
Local time
2:32 AM
373
322
Element Callsign: Misfit-2
Element Leader: Staff Sergeant Saint.Z

7th Cavalry Personnel Involved in Action:
First Sergeant Summerfield.P
Staff Sergeant Saint.Z
Specialist Verlot.L
Specialist Boleware.C
Specialist Bates.J
Specialist Bishop.C
Private Stalker.E
Private First Class Zaren.T
Private Bowman.B


Pros:
  • Pacing through combat was perfect, allowed for maximum EKIA and minimal casualties
  • had guys carrying extra rounds for each other albeit not flush through the squad
  • platoon cohesion was decent, squads consonantly moved to each others flank for support
  • Squad attack was dynamic and aggressive with movement into contact, frag, clear and LOA
  • Orders Echoed along squad
  • we ran into mines, and altered our movement to spot better

Cons:
  • Squad Kits were all off, we were unable to grab proper gear from the start. (incomplete smoke color, not able to get enough special ammo type, limited to wrong rifles)
  • Radio chans were off, RTO was unable to get right radio due to wrong freq stated at the beginning
  • while taking a hill I failed to call a Break contact sooner, and lost a man to a molitov because I allowed the enemy to get within 15 meters
  • resupply kept being insufficient mainly wrong M16 mags due to us having the non DLC M16
  • I took down Rear security for 1 minute, to call for a squad FRAGO, when i did this the ONE SINGLE enemy came up the rear and shot my RTO
  • I placed the squad in a poor position, and even calling up for lifting of fire, the message never went through.
 

Kastor.K

Corporal
Active Duty
2/A/1-7
S7 Staff
Local time
7:32 AM
1,375
1,196
Element Callsign: INFIDEL-1
Element Leader: Staff Sergeant Kastor.K


Pros:
  • Prairie Fire / Nam Op! Always welcome.
  • Good call on GODFATHER to permit HUEY to have FFAR capability.
  • We had an ODIN detachment and I could call IDF! Woot! <3
  • Good call on ODIN to switch to 60mm mortars and remain attached to the action.
  • Excellent responsiveness on comms from PHANTOM and HUEY/COBRA.
  • Insane approaches on hot LZs by HUEY, detracted from only by usual ARMA sillyness.
  • ODIN not only extremely effective but also very responsive on comms. Showed great initiative in line of sight engagements, but good restraint on observed fire.
  • Amazing to see ATLAS being in their element, two small teams have kept the momentum going.
  • Got to see a PHANTOM up close! ;)
  • Lambs AI very aggressive, pursuing break from contact, maneuvering and generally keeping up the pressure with rare lulls in fire. Excellent!

Cons:
  • Seeing the PHANTOM up close hurt a lot. Ouch.
  • MISFIT 5/6 hard to reach on command net, should've had an additional RTO. Good communication in person though and we were usually pretty close anyway.
  • Sometimes MISFIT squads did not hold movement and got under or danger close to blue IDF / CAS missions.
 

Kinser.E

CW3
Retired
Local time
1:32 AM
1,271
1,369
LOCKED!
 

Kinser.E

CW3
Retired
Local time
1:32 AM
1,271
1,369

Corbin.R

Sergeant
Active Duty
2/C/ACD HQ
S6 HQ
Local time
2:32 AM
2,294
821
S1 / OPERATIONS PROCESSED
 
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