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ARMA3 PvP Poll

Would you like or be willing to attend PvP oriented ARMA3 operations?


  • Total voters
    88
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Raeder.U

Corporal
Retired
Local time
3:24 AM
471
672
S3 is conducting a poll to gather data about the Cav's general interest in potential PvP oriented ARMA3 operations in the future.

Please spare a moment to answer this poll; your input is valuable to us and the data we get will help determine how much effort will be put into building and running potential TvT operations in ARMA going forward.

This poll will be open indefinitely. You may change your answer after you vote.

Thank you.


Sergeant Raeder, Ulrich
S3 2IC
 
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Sullivan.A

Staff Sergeant
Retired
Local time
1:24 PM
551
284
Yes, Preferably with Cross Team Voice Enabled!
 

Raeder.U

Corporal
Retired
Local time
3:24 AM
471
672
Yes, Preferably with Cross Team Voice Enabled!

This one is tricky because the moment someone dies and the other team gets a hold of their radio, they're going to cheese the heck out of it. You'd pretty rapidly find that OPSEC will be completely blown after the first firefight and then radios become essentially useless for both sides. It's realistic, sure, but not ideal in my opinion.

I suppose it depends on the scenario, but in most cases I don't think it's ideal for OPFOR and BLUFOR to be able to understand each other.
 
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Lamb.J

Corporal
Active Duty
2/B/1-7
Local time
3:24 AM
379
186
I'm sure there's a script out there to remove certain gear from a player upon their death. Or make their bodies disappear to deny the enemy a chance to gather any weapons or gear.
 

Kastor.K

Corporal
Active Duty
2/A/1-7
S7 Staff
Local time
9:24 AM
1,375
1,197
This one is tricky because the moment someone dies and the other team gets a hold of their radio, they're going to cheese the heck out of it. You'd pretty rapidly find that OPSEC will be completely blown after the first firefight and then radios become essentially useless for both sides. It's realistic, sure, but not ideal in my opinion.

I suppose it depends on the scenario, but in most cases I don't think it's ideal.
ACRE has the Babel module making speech garbled between factions.
 

Kastor.K

Corporal
Active Duty
2/A/1-7
S7 Staff
Local time
9:24 AM
1,375
1,197
Yeah we're aware of Babel, he was talking about wanting both sides to be able to understand/talk to each other
Forbid people from looting and have Zeus watching then.
 

Hans.D

Reservist
Discharged
Local time
3:24 AM
192
197
This one is tricky because the moment someone dies and the other team gets a hold of their radio, they're going to cheese the heck out of it. You'd pretty rapidly find that OPSEC will be completely blown after the first firefight and then radios become essentially useless for both sides. It's realistic, sure, but not ideal in my opinion.

I suppose it depends on the scenario, but in most cases I don't think it's ideal for OPFOR and BLUFOR to be able to understand each other.
On top of this, I think there is probably a danger of cross-team communication leading to toxicity from both sides that might be unbecoming of how the Cav wants to be represented. Anyone here who's played Insurgency knows how much fun it is to shit talk the enemy team, but in the milsim community I could see it leading to some drama.
 

Raeder.U

Corporal
Retired
Local time
3:24 AM
471
672
On top of this, I think there is probably a danger of cross-team communication leading to toxicity from both sides that might be unbecoming of how the Cav wants to be represented. Anyone here who's played Insurgency knows how much fun it is to shit talk the enemy team, but in the milsim community I could see it leading to some drama.
This reminds me of old-school Resistance and Liberation: Source, which had 3D positional VOIP.

The amount of times I saw somebody run into a room, get gunned down by a defender and then the defender yells out "Don't worry I got him, it's clear!" And then the buddies of the dude who just got slain all run in and get gunned down too.

I mean, I think it's hilarious, but yeah I wouldn't want that in an official op unless it makes sense (both sides "speak" English)
 

Morrow.J

Corporal
Retired
Local time
3:24 AM
316
354
I strongly believe that the mod where the enemy's speech is turned to gibberish is best for PVP You can hear that they are there but don't know what they're saying. I participated in a few pvp operations which were very fun
 

Morrow.J

Corporal
Retired
Local time
3:24 AM
316
354
Forbid people from looting and have Zeus watching then.
No. This is not how it is, you die with a machine gun the enemy can take it plain and simple. If you are concerned about enemy taking stuff off your corpse say you are an MG or sniper, then you should consider that when maneuvering and engaging etc. having this in back of your head adds another interesting layer to PVP that I think would be robbed from players if it weren't the case. Spawning in as the kit you are assigned or a rule where you must leave base as kit you started with or were assigned to is cool, but once on the battlefield I think scavenging should be allowed. It is something that involves teamwork and using tactics in that way and that tactic is part of teamwork and teamwork should be rewarded, poor teamwork obviously the reverse.
 

Schmidt.A

Sergeant Major
Active Duty
1-7 HQ
2/C/1-7
Local time
2:24 AM
425
818
You can have bable on so even if you find the radio it wouldn’t matter because you would you an interpreter and if you don’t have one it would be just garbled mess. Opfor talk to opfor bluefor same thing. Unless you have an interpreter you wouldn’t be able to hear them
 

Stetchkov.A

Aide to the CoS
Lieutenant Colonel
Active Duty
COS HQ
S6 HQ
Local time
4:24 AM
2,073
1,360
As others have stated, babble is going to be the way to go and I believe there is an encryption setting for radios based on blufor/opfor which means no blufor are going to be able to scan for opfor channels and vice-versa, and then if someone does pick up a radio from a corpse then they can't understand anyways. Whether or not we have interpreters would probably just be operation based and not something completely necessary except for zeus so that they can speak to both sides as needed.

Clearly there is a pretty big desire for us to start running these kinds of ops, so I'm sure there are going to be some issues that will need to be worked through as they come up, but I'm personally happy to see the amount of interest in shifting gears for some operations as it'll be a different experience when live combatants are shooting back.
 

Morrow.J

Corporal
Retired
Local time
3:24 AM
316
354
Terps for a pvp operation is over thinking it
 

Raeder.U

Corporal
Retired
Local time
3:24 AM
471
672
PvP ops are a decent bit harder to put together compared to how we normally run things due to the extra factors that have to be considered, which is one of the main reasons for this poll. We would hate to put a whole lot of work into a big PvP event only to find out people are overwhelmingly against the idea.

That being said, the results so far are encouraging
 

Prince.M

Specialist
Active Duty
2/B/1-7
Local time
1:24 AM
44
33
This one is tricky because the moment someone dies and the other team gets a hold of their radio, they're going to cheese the heck out of it. You'd pretty rapidly find that OPSEC will be completely blown after the first firefight and then radios become essentially useless for both sides. It's realistic, sure, but not ideal in my opinion.

I suppose it depends on the scenario, but in most cases I don't think it's ideal for OPFOR and BLUFOR to be able to understand each other.
I mean Im not sure how many channels there are, but you can change the Babel Language on the radios. So who ever is not on that Babel channel receiving the transmission, it will sound like garbled mess.
 

Harvey.C

Specialist
Discharged
Local time
1:24 AM
52
25
On top of this, I think there is probably a danger of cross-team communication leading to toxicity from both sides that might be unbecoming of how the Cav wants to be represented. Anyone here who's played Insurgency knows how much fun it is to shit talk the enemy team, but in the milsim community I could see it leading to some drama.
thats on individual maturity though. if youve ever played paintball or airsoft, youll know that generally this shouldnt be a problem
 

LaCombe.M

Colonel
Active Duty
1-7 HQ
ODS
Local time
4:24 AM
1,355
2,548
On top of this, I think there is probably a danger of cross-team communication leading to toxicity from both sides that might be unbecoming of how the Cav wants to be represented. Anyone here who's played Insurgency knows how much fun it is to shit talk the enemy team, but in the milsim community I could see it leading to some drama.

Our rules and regulations still apply. Anything beyond friendly banter would be a no-go. I’d like to think things would be civil but if there was an isolated incident of poor conduct towards another member it would be handled.
 

Rob.Y

Colonel
Active Duty
2-7 HQ
S3 HQ
Local time
4:24 AM
2,748
2,997
Hi all,
excited to see interest in this aspect! In order to make anything really happen we need folks familiar with operation creation and with experience in cav ops to join S3 so if this is a type of op youd be interesting in making happen please put in a department application!
 
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