mission kp_liberation on Deniland
- Problems after completing objective counting more buildings destroyed then are destroyed.
- EOD's at captured objectives, are we suppose to clear them or is that a intended feature? a lot of ambushes and high IED Threat.
how do the system work to reset the -100% destruction, is that a star mission?
I don't have an answer for #2, I would assume those need to be cleared by the players though.
As for #1, I think stuff like fences or other minor clutter might be being counted as "buildings"
If you feel like some model hunting and data entry you can setup a file in liberation that excludes certain buildings on certain maps. It already exists for the chernarus variants
Kiss, Keep it simple sir/stupid.If you feel like some model hunting and data entry you can setup a file in liberation that excludes certain buildings on certain maps. It already exists for the chernarus variants
Kiss, Keep it simple sir/stupid.
true trueSimple, functional, arma3
pick two of them
The server restart just wiped all 3 of the FOBs I put down...Not sure about ETA if at all. However in H&M you can still build FOB's and teleport between them and save driving time.