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One additional thing I forgot to add:
- Combat Lifesaver role is currently entirely useless. Under the new medical system, players can die even if they are no longer bleeding and someone is actively providing CPR. In the past, if no medic was present, we would typically call for a CASEVAC and as long as CPR continued the player would remain stable long enough to make it back to base. Currently, if a medic is present there's no need for a CASEVAC, and if no medic is present a CASEVAC won't help as the patient will be dead before they make it back anyway. At the moment, if someone goes uncon without a nearby medic most players have just been giving up and respawning, which isn't very immersive anyway.
- Recommendation: Allow Combat Lifesavers to provide fluids but not additional medical permissions. I believe this would allow Combat Lifesavers to have a purpose, would make CASEVACs possible again (which are always exciting), and would allow medics to retain their niche without getting stepped on as they would still be needed for all other medical work.