This is probably one of the most irritating issues. I always forget about it until its happening. I agree we need to fix this, there was a time that using OPFOR vics was not acceptable.I'm seeing a trend on liberation where the general playerbase solely adopts opfor vehicles and it's starting to get a little concerning. Seems like people just abandon doing logistics in favour of using OPFOR vehicles instead.
I'm seeing a trend on liberation where the general playerbase solely adopts opfor vehicles and it's starting to get a little concerning. Seems like people just abandon doing logistics in favour of using OPFOR vehicles instead.
Arma 3- Public Server RulesThis is probably one of the most irritating issues. I always forget about it until its happening. I agree we need to fix this, there was a time that using OPFOR vics was not acceptable.
Raeder.U Mazinski.HI noticed that the Surgery setting on TacR is set to "Medical Facilities" only. This limits the use of the new Surgery system down by a lot. It forces to RTB every time someone has anything more than a simple fracture. While this encourages pilots and PJs to work on extracting causalities with complex fractures, it also completely removes the option on a large map without a pilot. At this point, I rather use the Personal Aid Kit to fix the fracture, as it's impractical to pull them halfway across the map just to fix a complex fracture.
I suggest putting the setting to "Medical Facilities and Vehicles" as it gives much more flexibility and works better even when there are no pilots available.
I really would like to see H&M come back to TacR, this file is difficult to get people to coordinate and play together on. when we tried it before it was the same thing. It becomes a really rushed play with no consideration for civilians, or anything other than rushing AO's and killing all the opfor. Things like HALO jump option make people dislike when transport pilots are on. And near the end of each objective, it become a standstill search for 1 guy in a building. It's too much clutter, a simpler file like H&M served us better in my opinion and i found myself enjoying myself on it more often.
Just give us more maps with H&M.
I have some suggestions for Tac R Liberation file. I was wondering if the defensive structures from the H&M file could be added to major population zone. I believe that would make the fighting feel more intense and more realistic. Nothing crazy just something like a couple of static MGs or mortars. Also I have been having issues with NVG's on Tac R. I have the brightness up and they are still dark. I can't see very well and it makes it almost impossible to drive at night.
If you can do better, please volunteer for S3 Development Staff and let’s please see it. They do need the help!Any way we could see an L85A2 on the server, would really finish off the British kit for a lot of us.
Also we did H&M today for a while and we cleared a bunch of little cells of enemies. each town or hamlet had on average 2-4 enemy insurgents. This is crazy low, and was an extremely boring experience for most of us. not sure what's going on and why it's taking so many attempts to find a fun mission file, lots of feedback in this thread... kind of disappointing.
A common issue we have with our bases is we ALWAYS put infantry outside and near the airfield at spawn. It creates animosity between pilots and infantry gearing up and trying to have convos We shouldn’t have to ask pilots to spool down and people shouldn’t have to deal with turning down volume when they’re at base.
It would also be nice to have a more though out air base, with some AI ambience/well thought out placement of things/ lighting. I don’t mind assisting in this just let me know and we can work together!
TLDR please give the infantry spawn some distance between jets/rotary taking off. We can add teleporters if needed.
Good point.A common issue we have with our bases is we ALWAYS put infantry outside and near the airfield at spawn. It creates animosity between pilots and infantry gearing up and trying to have convos We shouldn’t have to ask pilots to spool down and people shouldn’t have to deal with turning down volume when they’re at base.
It would also be nice to have a more though out air base, with some AI ambience/well thought out placement of things/ lighting. I don’t mind assisting in this just let me know and we can work together!
TLDR please give the infantry spawn some distance between jets/rotary taking off. We can add teleporters if needed.
The IFF strobes were from what I understand removed due to performance issuesBig credit to all our wonderful mission designers/maintainers as always! A few recommendations/issues:
- OPFOR stealing vehicles is a recurring issue. Recommended fix: reintroduce keys to the arsenal to allow players to lock vehicles. Currently, any vehicle left unoccupied for even a few minutes in the field is almost guaranteed to be stolen.
- Recommend to reintroduce the IFF-Strobe items (not sure what mod they were) that were briefly added a few weeks ago and then removed again. The current vanilla IR Strobes only last about 6 minutes and are carried by very few players, whereas those mod strobes lasted seemingly forever and resulted in almost everyone carrying and using them. I personally felt gameplay between ground and air assets was much better at nighttime during the week or two when they were available, and I was a lot less worried about being hit by blue-on-blue. Alternatively, if there's some way to extend the length of the vanilla strobes that'd be fine too.
- I might just be doing something stupid, but currently (on H&M) when I spawn supply boxes from the object spawner, they all seem to come fully loaded with things (launchers, optics, weapons, etc). Recommend adding an option for an empty box that can be loaded with whatever we need to load without having to first unload everything (again if it already exists and I'm just missing it pls let me know )
- Similar: I can't seem to find an option to spawn a pre-loaded medical supply box anymore. If it's not available, recommend adding it back in as it's maybe the only pre-loaded box (other than ammo) that I ever actually used.