7th Cavalry Gaming

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AAR Battalion FTX Operation Lights Out 11DEC21

After Action Report
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Rob.Y

Colonel
Active Duty
2-7 HQ
S3 HQ
Local time
10:42 AM
2,576
2,843
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Operation Lights Out 11DEC21
Game: Hell Let Loose
Server Hosted on: HLL Tac 1
Date of Combat Mission: 11DEC21
Time of Combat Mission (Zulu): 1900z
Mission OIC: Captain Rob.Y
Mission Controller: First Lieutenant Mix.C

Number of Attendees: 69 (nice)

7th Cavalry Personnel Involved in Action:

Colonel Larouche.Z
Lieutenant Colonel Lombardi.M
First Lieutenant Moore-Allen.D
First Lieutenant Mix.C
Captain Rob.Y
Captain Profenno.L
Second Lieutenant Mulholland.J
Second Lieutenant Bunnell.M
Sergeant Major Terlizzi.A
First Sergeant West.B
First Sergeant Komar.T
Chief Warrant Officer 5 Jay.M
Staff Sergeant Sven.S
Staff Sergeant Hayden.A
Staff Sergeant Kinser.E
Staff Sergeant Preacher.A
Staff Sergeant Gilnack.D
Staff Sergeant Michelson.A
Staff Sergeant Kinser.E
Sergeant Sotelo.R
Sergeant Rhodes.R
Sergeant Dalton.D
Sergeant Williamson.J
Sergeant Hermes.S
Sergeant Smith.N
Corporal Davis.AK
Corporal Reign.A
Corporal Ramirez.R
Corporal Rhone.T
Corporal Butcher.B
Corporal Dangler.A
Corporal Bearden.C
Corporal Henson.K
Corporal Jinto.H
Corporal Longmen.D
Corporal Zimm.L
Specialist Beck.JW
Specialist Riker.J
Specialist Williams.S
Specialist Carter.L
Specialist Jacobs.H
Specialist Peters.N
Specialist Marinelli.M
Specialist Cameron.J
Specialist Henderson.B
Specialist Beat.S
Specialist Choi.S
Specialist Huff.B
Specialist Konn.G
Specialist Lemon.D
Specialist Babcock.R
Specialist Messer.B
Specialist Avery.D
Specialist Blade.B
Specialist Harden.M
Specialist Jefferzon.Z
Private First Class Norman.B
Private First Class Hampton.D
Private First Class Lee.R
Private First Class DeVriend.M
Private First Class Kilo.M
Private First Class Farris.H
Private First Class Litvin.D
Private First Class Lopez.M
Private Onichuk.T
Private Ganske.C
Private Biggle.D
Recruit Ahreth.J

If you do not see your name on this roster but attended the Operation, please contact Mission Controller First Lieutenant Mix.C.
 
Last edited by a moderator:

Preacher.A

Sergeant Major
Active Duty
ACD HQ
S7 HQ
NCOA
Local time
10:42 AM
4,175
3,329
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Axis - Squad Lead #1
Element Leader: Staff Sergeant Anthony Preacher

7th Cavalry Personnel Within Element:
Staff Sergeant Anthony Preacher

Fireteam leaders:
Sergeant Nico Smith
Corporal Luke Zimm
Specialist Steven Williams

Pros:
  • Excellent intrasquad communications
  • Fantastic gameplay and ALOT of fighting which was amazing.
  • FTL followed orders to a T and doing even more then what was required at times.

Cons:
  • N/A
 
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Rob.Y

Colonel
Active Duty
2-7 HQ
S3 HQ
Local time
10:42 AM
2,576
2,843
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Axis Commander
Element Leader:
Captain Rob.Y

7th Cavalry Personnel Within Element:
Captain Rob.Y

Pros:
  • Unreal quality of execution of gameplan
  • Recon vic screening defense unreal
  • Really great work to establish garrisons and be amazing
  • Tanks in command comms works, mixed with infantry attachment was an effective balance

Cons:
  • Server tank bug prevented tank spawning for about 30 minutes
 

Moore-Allen.D

CW3
Active Duty
SPD Coordinator
MP HQ
RTC HQ
Local time
10:42 AM
2,732
901
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Axis SL1
Element Leader:
1LT.Moore-Allen.D

7th Cavalry Personnel Within Element:
1LT.Moore-Allen.D

Pros:
  • Execution of combat plan was effective and efficient.
  • Recon Puma screening defense helped keep rear garrisons alive.
  • Really great work to establish and reestablish garrisons
  • Tanks in command communications worked well. allowed them to communicate with other tankers and command.

Cons:
  • Server tank bug prevented tank spawning for about 30 minutes
  • Flanks without a front
 

Smith.N

Corporal
Active Duty
Retired
Local time
10:42 AM
1,583
811

Hayden.A

Corporal
Retired
Local time
10:42 AM
532
906
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Allies Assault SL 1
Element Leader: SSG.Hayden.A

7th Cavalry Personnel Within Element:
Staff Sergeant Hayden.A
Staff Sergeant Kinser.E
Sergeant Dalton.D
Specialist Huff.B
Specialist Kinser.W
Private Onichuk.T

Pros:
  • Troopers followed orders exceptionally well
  • Good unit effectiveness
  • Over 15 structures destroyed as a squad
  • Multiple tank kills.

Cons:
  • Couldn't take the middle point.
 

Hermes.S

Staff Sergeant
Active Duty
1/A/2-7 SL/ASL
Local time
10:42 AM
635
802
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Axis - Squad 1 - FT 1
Element Leader: Sergeant Hermes.S

7th Cavalry Personnel Within Element:

Corporal Reign.A
Specialist Jefferzon.Z
Lieutenant Colonel Lombardi.M

Pros:
  • Motivating way to close the 'year.'
  • Very patient, communicative, and effective Fireteam.
  • An attentive SL reacting appropriately to FT concerns, call-outs, communication.
  • 95% reactionary - which can be chaotic - handled very effectively.
  • Highly effective PUMA, reinforcing weak points quickly.
  • Effective initial objective - accomplishing a defensive stronghold that was solid enough to allow the offensive players to rally, prep, and push to make an effective rush/cap on center.
  • Great but exhausting defense on Church.
  • Garri / OP / AT Gun up within the first 2 minutes.
  • Effective SBF focused on hardpoints via MG.
Cons:
  • AT gun would've been more effective if placed on Mid/Third point.
  • Never had an opportunity to truly settle in on the objective due to the constant and exhausting harassment from the flanking squads.
  • Heavy Focus on Defense / Garri building
  • Would've appreciated spending the time utilized focusing on working with and defending a specific tank than defending the point and placing garrisons.
 
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Longmen.D

1st Lieutenant
Retired
Local time
9:42 AM
167
272
Element Callsign: Axis Squad 1 -FTL 2
Element Leader: Corporal Longmen.D

7th Cavalry Personnel Within Element:

Private First Class DeVriend.M
Captain Profenno.L
Specialist Harden.M
Pros:

  • Execution of combat plan was effective and efficient.
  • Really great work to establish and reestablish garrisons
  • Held Southern flank while still contributing points to defense
  • Good reporting of enemy tank movement and garrison locations

Cons:

  • Server tank bug prevented tank spawning for about 30 minutes
  • Some mixed orders, but no problems
 
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Rhone.T

Staff Sergeant
Retired
Local time
10:42 AM
102
90
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Allies - Impromptu Squad Lead AND Recon FTL
Element Leader: Corporal Tim Rhone

7th Cavalry Personnel Within Element:
Corporal Tim Rhone
Specialist Jay Cameron - Fireteam Leader
Staff Sergeant Andrew Hayden - Fireteam Leader
Colonel Zachary Larouche - Fireteam Leader
Lieutenant Mitch Bunnell - Sniper

Pros:
  • Good comms and good positioning - often had the enemy point surrounded effectively.
  • Everyone responded to orders effectively and efficiently
  • Recon teams opened the way effectively
  • Great fight - very back and forth

Cons:
  • Enemy team had highly effective backline defense which we were unable to ever truly eliminate.
  • Lost - sad but understandable
 

Cameron.J

Major
Active Duty
E/2-7 HQ
S3 HQ
WAG Staff
Local time
10:42 AM
1,203
922
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT



Element Callsign: Allies Support (Comms 1)
Element Leader: SPC.Cameron.J

7th Cavalry Personnel Within Element:
1SG.West.B
SPC.Beat.S
SPC.Marinelli.M
SPC.Peters.N

Pros:

  • FT communicated and followed every ask
  • FT destroyed 20+ structures as a squad

Cons:

  • The spawn made it harder to get initial advantage.
 
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Zimm.L

Master Sergeant
Active Duty
1/A/2-7 HQ
Local time
10:42 AM
255
449
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT



Element Callsign: Allies FTL 2(Comms 2)
Element Leader: Corporal Zimm.L

7th Cavalry Personnel Within Element:

First Sergeant Komar.T
Private First Class Norman.B
Private Stevens.M

Pros:

  • FT communicated and followed every ask
  • FT did great on calls and assaulting the point and switching attack areas
  • Squad communication

Cons:

  • Server tank bug prevented tank spawning for about 30 minutes
 
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Rhodes.R

2nd Lieutenant
Active Duty
1/E/2-7 HQ
S3 Staff
Local time
9:42 AM
455
498
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT
Element Callsign: Allies - Squad Lead #2: Prowler
Element Leader: SGT.Rhodes.R

7th Cavalry Personnel Within Element:

Troopers in Command Element:
Private Biggle.D
Corporal Bearden.C

Fireteam leaders:
Specialist Konn.G (Primary Fireteam)
Segeant Major Terlizzi.A (Secondary Fireteam)

Solids:
  • We did a great job of defense throughout, the only reason we weren't able to hold the strong point was that there were too many germans! :p
  • We did a great job taking back Maison whenever we lost it and reaction times for 'Alamo' calls were great on the part of Kidnap (Offensive section)
  • SGM.Terlizzi's squad did an amazing job of knocking down enemy garrisons and patrolling the lines when assigned to the defensive, but also just in general.
  • SPC.Konn's squad did wonderfully reacting to contact whenever it was seen near the point. His troopers were all over the place, knocking down the (please excuse my french) krauts whenever they popped their heads up.
  • Both CPL.Bearden and Private Biggle did a wonderful job taking initiative while I had my head wrapped around the map and the radio. Bearden supported the artillery and built defenses without asking questions and Biggle was always there with a supply box when I needed him and with a rifle where everybody else needed him.
Improvements/Thoughts:
  • Less flip-flopping on what needs to be done on my part. Once I give an order I should be willing to let it sit.
  • I think I need to be a bit more assertive in explaining what I can and cannot do.
  • A lack of numbers really hurt us, but I don't think it was necessarily anyone's fault. Everybody was doing was they needed to do it just turned out we didn't have enough resources.
  • Our section was pulled in a lot of different directions during this OP making things a bit harder than I think maybe they needed to be.
  • Reaction times for deployment/redeployment could use some work. Part of that was a natural communication failure I think.
  • We didn't really have enough people to fully staff the defensive lines sometimes, leading to gaps in the net. In this situation, it wasn't a huge problem but combined with the slow reaction times from the defensive squads which were assigned to support the offensive it made things a lot harder than they would be under normal circumstances.
Edit:
Oh! oh! and I love this new command structure! it's a godsend, please keep doing it. Only having to manage to two fire teams is the best thing that has happened to these OPs since sliced bread.
 

Sotelo.R

Sergeant
Active Duty
C/2-7
1/C/2-7 SL/ASL
S7 HQ
S3 HQ
S5 Staff
Local time
7:42 AM
923
1,117
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Allied Armor, TC 1
Element Leader: Sergeant Sotelo.R

7th Cavalry Personnel Within Element:
Specialist Henderson.B
Private First Class Farris.H

Pros:

  • Testing of the tank platoon comms system was effective, coordination between me and Ganske was very satisfactory to me
  • Henderson and Farris performed amazingly, even when switching roles
  • Very fun med armor gameplay
  • Pretty equal fight on all fronts
  • Mix's playstyle allowing us to play and support more defensively worked well for us
  • Armor as a SBF role with the flexibility to engage armor worked for us
Cons:
  • Couldn't break that church hold
  • AT Infantry is a menace to our tanks
  • Urban warfare in tanks is still very difficult for armor
 

Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
7:42 AM
1,553
1,910
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: Allied Command
Element Leader: First Lieutenant Mix.C
7th Cavalry Personnel Within Element: NA

Pros:

  • Good turnout. Particularly for the time
  • Highly enjoyable, closely fought battle
  • Cav operating at a much higher level tactically than this time last year
  • Coms system, Asymmetrical squads and other innovations finding their groove and paying dividends
  • Opening gambit with respect to nodes worked to perfection
  • Happy to see tactical innovations on Axis side played out well. Look forward to implementing lessons learned
Cons:
  • Should have anticipated late arrivals and created third squad rather than over stuffing the two I had. Would have increased tactical flexibility
  • Failed to establish a strong front line presence and contest the area between the two strongpoints sufficiently
  • Attackers should have been a tiny bit more aggressive with the transport trucks in opening gambit
  • Got distracted on occasion and failed to defend hard point as tightly as may be wished. Should have tasked this more specifically
  • Lost. But whatcha gonna do?
 

Garcia.SM

Sergeant
Discharged
Local time
10:42 AM
720
965
LOCKED
 

Garcia.SM

Sergeant
Discharged
Local time
10:42 AM
720
965
S1/OPERATIONS PROCESSED
 
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