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AAR [Arma 3][Special Event] Operation Galvanic - 20NOV21 - 2300Z

After Action Report
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Gann.T

2nd Lieutenant
Active Duty
1/A/3-7 HQ
S7 Staff
Local time
4:18 AM
640
525
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Galvanic
Game:
ARMA 3
Server Hosted on: Tactical Realism
Date of Combat Mission: 20NOV21
Time of Combat Mission (Zulu): 2300Z
Mission OIC: Sergeant Gann.T
Mission Controller:
First Lieutenant Mazinski.H

Number of Attendees: 49

7th Cavalry Personnel Involved in Action:

Colonel Tharen.R
Lieutenant Colonel Rosefield.M
First Lieutenant Burton.P
First Lieutenant Mazinski.H
Second Lieutenant Dread.M
Chief Warrant Officer 2 Langlois.R
Chief Warrant Officer 2 Liber.N
Chief Warrant Officer 2 Wulf.C
Command Sergeant Major Nexhex.A
First Sergeant Summerfield.P
Staff Sergeant Couvillion.T
Staff Sergeant Jupiter.J
Staff Sergeant Lamb.J
Staff Sergeant Kastor.K
Staff Sergeant Ocean.M
Sergeant Boyd.M
Corporal Connelly.M
Sergeant Gann.T
Sergeant Sky.N
Corporal Borenstein.B
Corporal Dubois.F
Corporal Lucander.P
Corporal Maco.D
Corporal Morrow.J
Corporal Raeder.U
Specialist Lee.H
Specialist McMaster.G
Specialist Novak.I
Specialist Rodahl.S
Specialist Spice.M
Specialist Turner.L
Specialist Van Alstine.R
Specialist Zander.D
Private First Class Ewing.R
Private First Class Fox.Z
Private First Class Kiser.C
Private First Class Xinos.T
Private Olson.DJ
Private Ryder.D


Pros:
  1. Everyone had fun
  2. Good Mission
  3. Good contact

Cons:

  1. Communication
  2. Light contact on beach
  3. Respawn inconsistancy

If you are not on this list please contact Sergeant Gann.T or First Lieutenant Mazinski.H
 
Last edited:

Spice.M

Specialist
ELOA
Local time
4:18 AM
144
63
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​


Element Callsign: Able 2-5
Element Leader: SPC Spice, M.

7th Cavalry Personnel Within Element:

CW2 Liber, N.
SSG Couvillion, T.
SPC Van Alstine, R.
SPC Turner, L.
SPC Novak, I.
SPC Carmichael, E.
SPC Spice, M.
PFC Niclas, K.
PFC Fox, Z.
Snake Plissken (pub)

Pros:
  • Super Fun
  • Outstanding Operation
  • High Tempo
  • Perfect amount of contact
  • Good internal squad communication
  • Squad worked well together
Cons:
  • RTO per squad would have worked better for communication
  • Lost momentum on the first assualt
  • No Battle Buddies (Due to not being able to meet ingame and set them)
  • No smoke for riflemen
  • Naval Strikes lasted a little long
  • Ran out of ammo and everyone needed to steal enemy weapons
  • Command Structure broke down from being unable to radio in positions
  • Units going off on their own and getting infront of friendly lines
  • Respawn Issues
  • No Rifle Grenades in resupply (Hard to find the resupplies)
  • Ran out of medical equipment
 

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
10:18 AM
510
275
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Element Callsign: LVT-1
Element Leader: CPL Lucander.P

7th Cavalry Personnel Within Element:

CPL Lucander.P

Pros:
  • Fun, but hard to be effective
  • Atlas worked well, MVP's
Cons:
  • Hard to get orders, lack of communication and lack on commanders intent.
  • Hard to repair and rearm, privileges for repair didnt work before asking.
  • Hard to get resupply, ran out of medical twice, No smokes in the loadout, No supplys in the LVT's.
  • Hard to move around with the LVT.
  • Exposed on the guns.
  • Not fun calls for fire, suggest to red smoke mark before bombardment.
  • No Turn out for driver.
  • Gunner hard to use the sight, too big.
  • No way to communicate with the other LVT's and Command with out abandoning the LVT.

Mod issues:

Issues with LVT:
No Turn out for driver
Gunner sight hard to use the sight, too big
Not enough Ammo for the LVT

issues with terrain:
Palms are indestructible
 
Last edited:

Connelly.M

Corporal
Discharged
Local time
4:18 AM
2,464
492
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
[​

Element Callsign: Dog 2-5
Element Leader: Corporal Connelly.M

7th Cavalry Personnel Within Element:

Lieutenant Colonel Rosefield.M
Corporal Connelly.M
Corporal Borenstein.B

Pros:

  • Good mission
  • Gear set up minus the SL not having field glasses
  • Enjoyed the boat insert onto the beach
  • Good adaptability
Cons:
  • Arma glitches
  • Lack of runners
  • Resupply positions marked guessing game due to lack of runners
  • Respawn area lacking for supplies
 

Dread.M

Lieutenant Colonel
Retired
Local time
3:18 AM
1,444
2,077
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Charlie Squad
Element Leader: Second Lieutenant Dread.M

7th Cavalry Personnel Within Element:
First Sergeant Summerfield.P
Staff Sergeant Kastor.K
Specialist Zander.D
Specialist Lee.H
Private First Class Xinos.T
Private First Class Kiser.C

Pros:
  • Fun Mission
  • Good cohesion with 7CAV and public players
  • Squad conducted solid assault
  • Squad executed all direction quickly and accurately

Cons:
  • I should have sent runners back more often, but chose not to because contact kept picking anyone separated off
  • The above resulting in me moving the squad into friendly indirect fire
  • Rifle grenadiers couldn't resupply
  • When we conduct a mission with limited comms the unit should rally SLs again before pushing into the next phase. Alternatively we can mark commanders intent on the map
 

Dubois.F

Reservist
Discharged
Local time
4:18 AM
174
163
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Element Callsign: Atlas
Element Leader: Corporal Dubois.F

7th Cavalry Personnel Within Element:
Staff Sergeant Lamb.J
Private First Class Ewing.R
Corporal Maco.D
Reservist Winters.Z


Pros:
  • LOTS and LOTS of casualties
  • Really fun and good mission
  • This mission was a good Ace pharmacy practice , some of the medics had to learn the new system as the mission unfold but they got the hang of it pretty quickly
  • Public players were useful and followed orders
  • Good use of triage
  • Troopers were giving us lots and lots of covering fire so cheers to all the squad leaders and combat troopers who made my medics a bit safer under fire
  • One of the best op some of the medics had
  • Communication was horrible due to the no radios scenario but we adapted and overcomed the situation
Cons:
  • Practically no runners for medical requests so the medics were seeking out the injured troopers
  • Some squad leaders were pushing forward too quickly leaving no time to treat their wounded
 

Boyd.M

Reservist
Reserve
Local time
1:18 AM
619
881
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​


Element Callsign: PSG 2-5-5
Element Leader: Sergeant Boyd.M

Pros:
  • Super Fun - one of the best OPs I've been to
  • Great amount of contacts
  • Squads performed well given the circumstances
  • Fluidity of the platoon was really awesome, even though we didn't have great platoon level communications
Cons:
  • RTO per squad would have worked better for communication
  • Not enough smoke colours
  • I was not able to throw the smokes I did have, other than white.
  • Naval Strikes lasted a little long, and should have been controlled better
  • not having RTOs within each squad meant platoon staff had to run all over the field relaying orders
  • lacking in overall battlefield awareness, squads pushed alone and didn't follow the platoon, which lead to squads over extending and walking into friendly IDF
 

Ocean.M

Sergeant First Class
Retired
Local time
10:18 AM
372
398
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Element Callsign: BAKER 2-5
Element Leader: Staff Sergeant Ocean.M

7th Cavalry Personnel Within Element:
Staff Sergeant Jupiter.J
Sergeant Sky.N
First Lieutenant Burton.P
Sergeant Blake.H [RET]
Chief Warrant Officer 2 Langlois.R
Private Ryder.D
Corporal Morrow.J
Specialist McMaster.G


Pros:
  • Extremely memorable operation enjoyed by all
  • Resource and comms constraints was a fun challenge
  • excellent initiative and violence of action displayed by the team

Cons:
  • Reinserts were a bit clunky
  • Mission intent and checkpoints should have been established ahead of time
  • People played this like a regular cav op and over-extended several times. The comms issues and bombardments are not mission negatives, instead are challenges to which we need to adapt better
 

Saint.D

CW2
Reserve
S6 Staff
Local time
10:18 AM
737
169
PROCESSED S1/OPERATIONS COMPLETE
 
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