7th Cavalry Gaming

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AAR [HLL PC] EXFOR FNF 25SEP2026

After Action Report

Roderick.S

1st Lieutenant
Active Duty
B/ACD HQ
S3 Lead/Senior
S2 Staff
RRD Staff
S3 Staff
Local time
11:18 PM
Messages
822
Reaction score
426
Element Callsign:
Element Leader:
7th Cavalry Personnel Within Element:


Pros:

Cons:
 

Kenton.W

Staff Sergeant
Active Duty
2/B/2-7 HQ
S1 Staff
S6 Staff
S3 Staff
Local time
9:18 PM
Messages
1,501
Reaction score
446
Element Callsign: Airborne/Logistics Team
Element Leader: Staff Sergeant Kenton.W
7th Cavalry Personnel Within Element:
Captain Sotelo.R
Corporal Rasmus.M (Recon)
Specialist Bauvil.C (Recon)

Specialist Buscemi.A (SL)
Specialist Perrier.J
Private First Class Smith.ER (SL)
Private First Class Sine.J


Pros:
  • Good work in the team, lots of good call outs and quick reactions to the airheads.
  • Nice to get back into Hell Let Loose WWII FNF
  • Solid defense of Hill 5 until we were overrun

Cons:
  • We stumbled a bit on the match start, garrison placements were suboptimal and needed some work. Garrisons got a lot better as the match progressed.
  • Airborne and Logistics getting combined hurt us offensively. We lost a lot of our offensive power and could not really get good map control.
  • We still had half the team inbetween Hill 5 and Wn7 up until Tare Green was taken. We needed quicker redeploys to reset and hold that last objective.
 

Guillermo.C

Sergeant
Reserve
Local time
11:18 PM
Messages
285
Reaction score
288
Element Callsign: Gas Monsters Allied Tank
Element Leader:
Guillermo.C
7th Cavalry Personnel Within Element:

Jinto.H
Berkowski.C

Pros:

  • Great time, we were able to overwatch Medium tanks as heavy tanks and eliminated multiple heavy and medium armor assets, allowing our medium tanks to deal huge infantry damage
Cons:
  • Due to the overwhelming enemy offensive pressure, we had to veer off the attack to go defend in a heavy, which got us overwhelmed with infantry. In future games we should pull back to defense earlier, or have a medium tank pull off to go defend earlier. Better Armor coordination for Infantry defense would be a good practice
 

Koalafied.C

First Sergeant
Active Duty
B/ACD HQ
Local time
11:18 PM
Messages
1,335
Reaction score
453

Swanson.B

Captain
Active Duty
B/2-7 HQ
S5 Lead/Senior
S6 Staff
MP Staff
Local time
12:18 AM
Messages
2,783
Reaction score
921
Element Callsign: Allies Commander
Element Leader: Captain Swanson.B
7th Cavalry Personnel Within Element: N/A


Pros:

  • Great teamwork overall. I feel like we dominated most aspects of the game, unfortunately, without getting the win.
  • Command comms were great. Everyone was communicative about their situation.
  • My cons list is longer, but the game definitely had more pros. You guys are just at such a high level that all the good things you do have become the standard. <3
Cons:
  • Worst start I have seen in an EXFOR match, by far. Only one garrison was built, and I had to turn around with the supply truck to build more. It took several long minutes to get one built in the south. WN7 is a tough point to capture, so you need to have it at the start of the match. It's an easy point to defend, though.
  • Having Logi mixed with Airborne is not good at all. I have said this many times before: how can you hold the back lines and the defensive line at the same time? The Logi/Airborne team ended up being stuck on defense, and I was the one building most of the defensive garrisons. Once those were built, I was driving a truck all the way from the north edge of the map to get into the red zone and set up offensive garrisons. I'm not saying Logi/Airborne did a bad job—they did fantastic. I'm just saying that doing both roles at the same time isn't feasible.
  • Need more support swaps for red-zone garrisons.
 

Donk.B

Sergeant
Active Duty
1/B/ACD SL/ASL
Local time
12:18 AM
Messages
235
Reaction score
217
Element Callsign: Red Leader (Love)
Element Leader:
SGT.Donk.B
7th Cavalry Personnel Within Element:
Red SL 3: PFC.Walls.O
SPC.Yaeger.C
SPC.Milkovic.D
SPC.Corn.D
PVT.Schumaker.J
SPC.West.T
SPC.Mac.K

Pros:
  • Appreciate the game
  • Positive attitude from all my squad
  • Decent role swapping from my guys
  • Got 2 rep stations from my 3 man squad
  • Opportunity to improve in the red leader role
  • Stout fight against larger numbers
  • Positive KD for a change
Cons:
  • Opening was sloppy, in future driver should be in border garrison squad for better coordination and marks
  • We need Garrison marks in the future. It takes too much effort to keep track of voices and movemarks. A garrison mark answers questions and allows for an easy 200 measurement to not screw each other up.
  • My squad felt like it was spread too thin, I was more offensive and Walls was more defensive, I never felt safe enough to slide guys off his squad to dedicate to the attack, as a result we slowly lost ground or couldn't hold what we gained, didn't help that Walls lost comms during the game =)
 

Vonk.K

Corporal
Active Duty
S1 Lead/Senior
2/B/ACD SL/ASL
Local time
12:18 AM
Messages
257
Reaction score
220
Element Callsign: Green Squad 3 (Prep)
Element Leader:
CPL.Vonk.K
7th Cavalry Personnel Within Element:
PFC.Fitzgerald.J

Pros: Good Comms, Good Defense
Cons: Not enough offense, no probing, no different angles, coordination from the infantry to the tanks was not great not terrible, needed more reaction to their pushes and probes.
 

Fox.F

Sergeant
Active Duty
2/B/2-7 SL/ASL
S3 Lead/Senior
Local time
12:18 AM
Messages
112
Reaction score
69
Element Callsign: Blue Team Leader
Element Leader: Sergeant Fox.F
7th Cavalry Personnel Within Element:
Corporal Hoover.T
Private Main.R
Specialist Rat.L
Private Webster.G
Specialist Rousseau.A RET

Corporal OCulien.M

Pros:
  • Great communication. Good use of 7 man doctrine. Positive and responsive play when we were down.
  • Tankers played amazingly.
  • Really bad start but good recovery and we were able to hold for quite awhile.
Cons:
  • Bad start. I was partially to blame as I completely forgot to give orders on building garrisons at the start.
  • No real overall strategy brief before game start. Also partially my fault as TL. Just felt like we were pubbing it.
  • AB and Logistics can't be the same unit again. They just got stuck on defense.
  • Lack of tactical knowledge on the map strongholds compared to our opponent.
  • Between not seeding our servers often, lack of WW2 operations, and a good chunk of the players are mostly playing Vietnam, the infantry had a significant amount of rust and weren't as sharp as we normally are, except the tankers.
  • The enemy did a very effective job at creating a wedge between attackers and defenders.
 
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