7th Cavalry Gaming

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AAR [HLL PC] EXFOR FNF 12JUN2026

After Action Report

Roderick.S

Sergeant
Active Duty
2/B/2-7 SL/ASL
S3 Lead/Senior
S2 Staff
RRD Staff
Local time
7:24 AM
Messages
540
Reaction score
295

Roderick.S

Sergeant
Active Duty
2/B/2-7 SL/ASL
S3 Lead/Senior
S2 Staff
RRD Staff
Local time
7:24 AM
Messages
540
Reaction score
295
Element Callsign:
Element Leader:
7th Cavalry Personnel Within Element:


Pros:

Cons:
 

Stevenson.A

Specialist
Active Duty
1/B/2-7 SL/ASL
S1 Staff
S7 Staff
Local time
7:24 AM
Messages
77
Reaction score
53
Element Callsign: Security Team Lead
Element Leader: Specialist Stevenson.A
7th Cavalry Personnel Within Element:
Staff Sergeant Koalafied.C
Corporal Giglio.M
Specialist Stout.S
Specialist Marcum.J
Specialist Mustard.C
Reservist Bas.D

Pros:

  • Excellent communication between squads.
  • Effective Back Line Garrisons
  • HALFTRACK STRAT WORKED
  • Artillery was highly effective
Cons:
  • Gave up defense too quickly after capping, probably could've established a defense before transitioning.
  • Enemy Recon Tanks were highly effective with destroying Back Line garrisons
  • Was outnumbered greatly on defense, enemy executed coordinated attacks on multiple flanks.
  • I should have relayed need for more numbers on defense when situation deteriorated. Will Improve.
 
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Rasmus.M

First Sergeant
Retired
Local time
8:24 AM
Messages
2,595
Reaction score
1,355
Element Callsign : Recon North Sector
Element Leader : First Sergeant Rasmus.M
7th Cavalry Personnel Within Element :
First Sergeant Rasmus.M


Pros :

  • Almost turned it over last minute, it was an awesome moment. We were tiny details away from winning once again.
  • Those matches are why I play this game. Teamwork, high energy, skill, communication, leadership, we continuously see all of this being showcased in these events.
  • Good matchup. They did a great job circling around for their initial push and they had great shooters.
  • We did our best to find their spawnpoints, denying 15 garrisons as Gold Team. I kept putting pressure on their back points and made their commander spend a LOT of strafing run.
Cons :
  • We lacked pressure on Route du Haras from our element after we capped the mid point. I personally took a long time before heading this way and harassing them.
 

Milkovic.D

Specialist
Active Duty
1/E/2-7 SL/ASL
Local time
2:24 PM
Messages
106
Reaction score
155
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Farmer.D

Specialist
Active Duty
2/B/2-7
Local time
7:24 AM
Messages
59
Reaction score
12
Element Callsign: Green Team
Element Leader: Sergeant Roderick.S
7th Cavalry Personnel Within Element:
Specialist Farmer.D - SL
Specialist Sinclair.M - SL
Private First Class Eri.C
Private First Class Gruen.G

Private Devine.D
Private Hobbs.C
Private Donald.J
Recruit McDaniels.L

Pros:

  • Great leadership down to the squads
  • Fantastic approach and timing to the last minute pushes
  • Not afraid to some risks, but well calculated risks
  • Played well against some very skilled players
Cons:
  • Needed more upkeep on Garrisons as they went down.
  • Need to work on moving around with other squad members or team mates. Lots of pushes into hot zones without buddy support.
  • Better use of machine guns, grenades of both types and rockets to help with push into the enemy strongholds.
 
Last edited by a moderator:

Kenton.W

Corporal
Active Duty
2/B/2-7
S3 Staff
Local time
5:24 AM
Messages
1,355
Reaction score
367
Element Callsign: Allied Baker Squad - Blue Team
Element Leader: Corporal Kenton.W
7th Cavalry Personnel Within Element:
Sergeant Basher.J
Specialist Owlson.P
Private First Class Bauvil.C

Pros:

  • Had a lot of fun on SME, good comms within the team and squad.
  • The halftrack push was very successful, we just needed a little more staying power
  • Really close game at the end, just needed to hold inside the point about 15 seconds longer
Cons:
  • I feel like tactically we got outplayed by their wide flanks from the North. We could never lock it down and that ended letting them flood artillery
  • Our defense felt lacking, too many people not falling back when called which led to some close calls and lost points
  • Our team had a little mix up on assignments, but we quickly adjusted
 

Travis.W

Corporal
Active Duty
1/B/2-7
Local time
6:24 AM
Messages
696
Reaction score
792
Element Callsign: Allies Roger Squad - Red Team
Element Leader: Corporal Travis.W
7th Cavalry Personnel Within Element:

First Lieutenant Angels.N

Corporal Baldrick.D
Specialist Baldrick.JR
Specialist Muller.AS

Private First Class Brakefield.W
Recruit Stewart.C



Pros:

  • Well fought. Very intense.
  • Troopers were very flexible. Even when shifting to squads outside our team designation
  • Great use of smokes when crossing fields
  • Troopers naturally supported our tanks
  • Match start tactics were smooth and went off without a hitch
  • Red team had troopers in the church holding the circle all the way until they were forced to redeploy to defense
  • Command comms were pretty good given we were on the back foot a lot. Zones were clear, tank callouts were good, and map markers were not a mess
  • My fellow Red Team SLs Specialist Milkovic.D and Corporal Wagner.D did a stellar job providing stable OPs for our troopers
Cons:
  • We had enemy troops East of church right after we capped cutting off our direct approach to defend the point
  • I could not get my OP to stay up at all for the first 20 minutes, it didn't seem like I was helping for a long time
  • We did good retaking Artillery a couple times but didn't control the 4 grid when we started shifting to attack
  • In the frantic back and forth with troopers constantly flexing I wish I would have been able to set up SBF and play a little slower to methodically take ground. But it was not feasible with Red team being tasked with Push Push Push tactics. At least from what I thought.
  • The line was incredibly difficult to develop as we retook Artillery. It never felt like our Blue and Green teams held the area directly North and South. So we always got shot from the sides as we approached the point. Would loved to have seen us control the map then take the point.
 

Sibley.K

Sergeant
Active Duty
3/E/2-7 SL/ASL
Local time
6:24 AM
Messages
147
Reaction score
110
Element Callsign: American Tank #2 - Blood Spire
Element Leader:
Sergeant Sibley.K
7th Cavalry Personnel Within Element:

Sergeant Sibley.K
Corporal Von Knipsel
Private First Class Harris KM

Pros:

  • Amazing challenge for our team. We went up against some great shooters who put our troopers to the test
  • Really impressed with our push in the <10 minute mark of the game to attempt to go for a last minute win. Especially after dealing with mid-game fatigue of being pushed onto our 4th and 5th points.
  • Friendly AT engined the enemy tanks several times during the game allowing us to use a combined-arms approach to destroy them
  • We out-gunned the enemy tanks in terms of infantry kills!
Cons:
  • Enemy team outflanked and outmaneuvered our backline spawn points
  • As a result, enemy infantry AT pressure was very extreme. We had a lot of difficulty keeping the tanks alive unless we were deep in friendly lines
  • Enemy armor asset callouts could've been improved. Some lack of clarity on when we were engaging an enemy Heavy or an enemy Medium tank
 

Swanson.B

Captain
Active Duty
B/2-7 HQ
S5 Lead/Senior
S6 Staff
MP Staff
S3 Staff
Local time
8:24 AM
Messages
2,573
Reaction score
855
Element Callsign : Prep squad, Allies - Gold Platoon leader
Element Leader : Captain Swanson.B
7th Cavalry Personnel Within Element :
Specialist Walton.D
Specialist Austin.M
Specialist Cazeault.J
Reservist Veilleux.J (AR)

First Sergeant Rasmus.M (RET)

Pros:
  • Gold Team destroyed 15 garrisons and multiple outposts—outstanding numbers!
  • Our internal communication on Discord was excellent. We called for help when needed, and everyone responded quickly.
  • Great flexibility between squads. Not only within Gold Team, but throughout the game I had infantry from other platoons reinforcing my outposts when needed.
  • We built multiple red-zone garrisons that enabled strong pushes, and we recaptured Artillery Battery twice in rapid succession.
  • Command communications were solid—clear and not overly cluttered. Great coordination between infantry and tanks.
  • Lots of map markers throughout the match. Love to see it!
  • Fantastic final push. Very well coordinated. Too bad it didn't work
  • Very High energy from all the leaders throughout the match. I appreciated the words of encouragement in command chat.

Cons :
  • No cons from my point of view.
 
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Fox.F

Corporal
Active Duty
2/B/2-7
S3 Staff
Local time
8:24 AM
Messages
58
Reaction score
56
Element Callsign: Blue SL 3
Element Leader:
Corporal Fox.F

7th Cavalry Personnel Within Element:

Private First Class Valentine.J
Private First Class Bauvil.C

Pros:

  • Moral stayed high after losing points.
  • Good half track tactics.
  • Good communication, good movement.
  • AT Spawning off OP to attack armor was perfect.
  • Awesome job spotting and taking our OPs and Garrison and Tanks.
Cons:
  • Not enough double supply drops, too much reliance on supply drops for forward garrisons.
  • Infantry was not able to push behind armor after armor had taken out the enemy armor.
  • Needed a tighter formations, some new players and some veterans who were not familiar with our strategy.
 

Sotelo.R

1st Lieutenant
Active Duty
3/E/2-7 HQ
S7 Staff
Local time
5:24 AM
Messages
1,285
Reaction score
1,460

Giglio.M

Corporal
Active Duty
3/E/2-7
S1 Staff
RRD Staff
Local time
8:24 AM
Messages
220
Reaction score
182
Element Callsign: Able Allies Artillery
Element Leader: Corporal Giglio.M

7th Cavalry Personnel Within Element:

Corporal Giglio.M

Pros:
  • Great call outs from team!
  • Good help from mix on the resupply for arty.
  • Had alot of fun playing something diffrent!
Cons:
  • Arty is tough solo
  • Alot of markers on the map mad it more difficult to line up the shot at times
 
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