7th Cavalry Gaming

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AAR 2nd Battalion FTX 28AU21

After Action Report
Status
Not open for further replies.

Rob.Y

Colonel
Active Duty
2-7 HQ
Local time
5:57 PM
2,773
3,016
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: 2nd Battalion FTX 28AUG21 FTX
Campaign of Combat Mission (If applicable):
Number within campaign:
Game:
Hell Let Loose
Server Hosted on: tac4
Date of Combat Mission: 28
AUG21
Time of Combat Mission (Zulu): 2100z
Mission OIC: Lieutenant Colonel Lombardi.M
Mission Controller: First Lieutenant Rob.Y
Number of Attendees:82

7th Cavalry Personnel Involved in Action:

Lieutenant Colonel Lombardi.M
Sergeant Anthony Preacher
First Lieutenant Rob.Y
Second Lieutenant Mix.C

SPC Butcher
SPC Jinto
SPC Koosie
Captain Budd.D
Corporal Wilson.G
Private First Class Benshai.C
Private First Class Rosario.S
Sergeant Major Terlizzi.A
Specialist Abejon.S
Private First Class Para.C
Specialist Agazzi.J
Staff Sergeant Little.D
Sergeant Hayden.A
Specialist Simmons.B
Private Cole.J
Sergeant Philip Sparrow
Sergeant Eric Kinser
Corporal Zackary Stuart
Specialist Albert Zerbert
Sergeant Mulholland.J
Private First Class Brown.G
Private Petch.M
Sergeant Goings.N
Specialist Steinmann.K
Specialist Kinser.W
Specialist Longmen.D
Specialist Peters.N
Private Avery.D

Corporal Smith.N
Corporal Reign.A
Specialist Davis.AK
Specialist Beauchamp.M
Corporal Bacon.C
Specialist Castaneda.W
Private Odinson.D
Specialist Wolfe.D
Specialist Henson.K
Private Bargo.J
Sergeant Wolf.G
CPL.Williamson.J
SPC.Williams.S
Sergeant Ross Strider
Second Lieutenant Mitch Bunnell
Sergeant Sotelo.R
Specialist Choi.S
Second Lieutenant Moore-Allen.D

Sergeant Michelson..A
Specialist Zimm.L
Private First Class Canuck.J
Recruit Zakayatov.V

Corporal Dalton.D
Specialist Solo.H
Private First Class Steel.N
Private First Class Babcock.R
Reservist Kriewall.W
CPL.D'Amico.J
SGT.Gibbs.B
PFC.Jones.F
First Sergeant West.B
Corporal Dangler.A
Sergeant Sean Marcus Garcia
Specialist Nick Moon
Specialist Brandon Blade
Private Cory Kepner
Sergeant Becks.J
Specialist Donato.E
Corporal Rhodes.R
Specialist Lemon.D
Private First Class Jacobs.H
Private Beat.S
Sergeant Enderle.R
Specialist Bearden.C
Private First Class Taluto.P
Specialist Kellogg.A
Sergeant John.K
Specialist Fields.M
Private First Class Jimenez.J
Corporal Hermes.S
Pros:
  • huge turn out
  • lots of fun was had
  • Comms is life
Cons:
  • Offensive mode is not great for ops
If your name is not listed, please first ensure your element lead posted their AAR response and included your name in their response. If your name is not listed by your element lead please contact them. If your name is listed in the AAR response, but not the master AAR list, please contact whoever posted this AAR.

John.K Hermes.S ] your AAR Please :)
 
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Preacher.A

Sergeant Major
Active Duty
ACD HQ
S7 HQ
NCOA
RRD Staff
Local time
5:57 PM
4,824
3,777
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Love Squad - Allied Squad Leader
Element Leader:
Sergeant Anthony Preacher

7th Cavalry Personnel Within Element:
Sergeant Anthony Preacher


Pros:
  • I like the new comms system, however, everyone needs to use it.
  • The cohesion was really well done between infantry and armor. FTLs and Tank Commanders had a good flow of communication going
  • All subunits followed orders well and with brevity.

Cons:
  • When an order is given to hold fire, you hold fire.

Leader - UnitCombatAttackDefenseSupport
Preacher - SL52540840430
Strider - TC 110201360320060
Butcher - TC 21383780364035
Garcia - FTL 1502246044401260
Longmen - FTL 216515202620570
Total 31226660115402355
 
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Butcher.B

Specialist
Discharged
Local time
5:57 PM
814
586
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Allies - Dog
Element Leader:
SPC Butcher

7th Cavalry Personnel Within Element:
SPC Jinto
SPC Koosie

Pros:
  • Lots of fun, communication was good

Cons:
  • Would have liked to press the attack on the defending team instead of holding fire
 

Budd.D

Colonel
Active Duty
Start-Ups HQ
ACD HQ
RRD HQ
ODS
WAG Staff
MP Staff
S7 Staff
Local time
3:57 PM
3,704
3,524

Terlizzi.A

First Sergeant
Active Duty
C/ACD HQ
S3 Staff
Local time
2:57 PM
538
777

Little.D

Sergeant
Discharged
Local time
4:57 PM
1,178
1,035
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Jig Squad - Allied Squad Leader - SL3
Element Leader: Staff Sergeant Little.D

7th Cavalry Personnel Within Element:

Staff Sergeant Little.D

Pros:
  • New Comms are great and work beautifully.
  • Great turnout and awesome gunfighting

Cons:
  • When an order is given to hold fire, you hold fire.
  • Consolidated squads instead of 3-4 man teams
  • Stuck pushing hard points without support when called
 

Lombardi.M

Corporal
Active Duty
2/A/3-7 SL/ASL
Local time
5:57 PM
661
760
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Commander - Allied Commander
Element Leader: Lieutenant Colonel Lombardi.M

7th Cavalry Personnel Within Element:

Lieutenant Colonel Lombardi.M

Pros:
  • I like the new comms system, however, everyone needs to use it.
  • more to come

Cons:
  • When an order is given to hold fire, you hold fire.
  • More to come


MORE TO ADD
 

Hayden.A

Corporal
Retired
Local time
5:57 PM
527
902
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Charlie Squad - Axis FTL
Element Leader: Sergeant Hayden.A

7th Cavalry Personnel Within Element:

Sergeant Hayden.A
Specialist Simmons.B
Private Cole.J

Pros:
  • Good teamwork in the fireteam
  • Good comms system
  • Huge turnout

Cons:
  • Both sides struggled with when live fire was and was not in place.
  • Unable to effectively fight back against enemy armor due to being unable re-enter taken territory.
  • Have to adhere to comms structure.
 

Sparrow.P

CW3
Active Duty
1/A/1-7 SL/ASL
S3 HQ
S7 Staff
S3 Staff
Local time
5:57 PM
741
993
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Mulholland.J

Sergeant
Active Duty
1/E/2-7 SL/ASL
RRD Staff
Local time
5:57 PM
550
713
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Love Squad - German FTL
Element Leader:
Sergeant Mulholland.J

7th Cavalry Personnel Within Element:
Private First Class Brown.G
Private Petch.M
Pros:
  • Kill Ratio
  • Worked well together
  • Fun OP

Cons:
  • Small squad sizes defeats the purpose of the game.
  • When we kept redeploying we would lose the side we redeployed from.
 

Goings.N

Staff Sergeant
Discharged
Local time
5:57 PM
79
496
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Easy Squad - Axis Sq3 FTL4
Element Leader: Sergeant Goings.N

7th Cavalry Personnel Involved in Action:
Sergeant Goings.N
Specialist Steinmann.K
Specialist Kinser.W


Pros:

  • Good OP concept.
  • Great turnout
  • Love the new comms system
Cons:
  • We built a lot of defenses. Unsure of how much value they actually provided.
 
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Longmen.D

1st Lieutenant
Retired
Local time
4:57 PM
167
272
Element Callsign: Love Squad - Kilo Fireteam Allied
Element Leader: Specialist Longmen.D

7th Cavalry Personnel Within Element:
Specialist Peters.N
Private Avery.D

Pros:

  • New comms worked well on a fireteam level
  • Preacher gave fantastic directions
  • Squad did well. Cohesive.
    • Good holds for updated orders
    • Well organized
  • Great Operation

Cons:
  • Hold fire issues
  • Brief somewhat longwinded for what could be broken down and disseminated via SL and fireteam leaders
  • 3 member squads vs full 6 squads seems gamey, but understood.
 
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Smith.N

Corporal
Active Duty
Retired
Local time
5:57 PM
1,587
813
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: King Squad - Axis Fireteam Leader 1 - Comms 2
Element Leader: Corporal Smith.N

7th Cavalry Personnel Within Element:

Corporal Smith.N
Corporal Reign.A
Specialist Davis.AK
Specialist Beauchamp.M

Pros:
  • Great work with fireteam across whole FTX. Good comms/pings/marks/intel/accuracy

Cons:
  • (FTX Related) Allow AT Infantry and them only to pursue enemy armor staying back outside the AO.
  • Last point allows assaulting team to save all commander abilities for last point since it was a forced retreat on each point until the final battle.
 
Last edited by a moderator:

Bacon.C

Corporal
Retired
Local time
11:57 PM
233
157
7th Cavalry Personnel Involved in Action:
Specialist Castaneda.W
Private Odinson.D


Pros:
  • everyone had really fun. awesome OP.
Cons:

  • Squad thought focus was to much on surrounding the point. As flankers we had to go back towards strongpoint and leave the combat we were engaged in, allowing enemy's to surround the point
 
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Wolf.G

Staff Sergeant
Retired
Local time
3:57 PM
169
262
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Love Squad - Allied Squad Leader
Element Leader: Sergeant Wolf.G

7th Cavalry Personnel Within Element:

Specialist Wolfe.D
Specialist Henson.K
Private Bargo.J
Sergeant Wolf.G

Pros:
  • good comms, good movement and reaction time. consistent line of fire.

Cons:
  • When an order is given to hold fire, you hold fire.


MORE TO ADD---may integrate a sweep squad for rear. Also maybe do a 1 life at 3 minutes till index to filter most out and let battle die down.
 

Strider.R

Major
Active Duty
C/2-7 HQ
S6 HQ
S7 HQ
Local time
4:57 PM
1,953
1,704
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Mike Squad - Armor Section "Iron Forge"
Element Leader:
Sergeant Ross Strider

7th Cavalry Personnel Within Element:

CPL.Williamson.J
SPC.Williams.S


Pros:
  • Good communication in tank squad
  • Execution between infantry and armor was spot on, communication is getting better using the new system

Cons:
  • Cease fire needs to be followed
  • Better understanding of the wait time during the five minute setup between capping points
  • FTL's need to follow the new communication structure
 

Bunnell.M

Staff Sergeant
Active Duty
S1 HQ
Local time
4:57 PM
4,345
1,847
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: Axis Squad Leader Comms 3
Element Leader:
Second Lieutenant Mitch Bunnell

7th Cavalry Personnel Within Element:
Second Lieutenant Mitch Bunnell

Pros:
  • New comms system is nice
  • My squads work well with each other and got the job done

Cons:
  • Cease fire need to be more strict
  • blowing up our structures after every break to not stress out the engineers
  • Were they ever allowed to attack the last obj before taking the second to last? It was not clear in the debrief
 

Sotelo.R

2nd Lieutenant
Active Duty
C/2-7
1/C/2-7 HQ
S7 HQ
S3 Staff
Local time
2:57 PM
1,022
1,225
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT


Element Callsign: How Squad - Axis Tank Commander
Element Leader: Sergeant Sotelo.R

7th Cavalry Personnel Within Element:
Specialist Choi.S
Second Lieutenant Moore-Allen.D


Pros:

  • New comms system is doin' well
  • Solo tank vs. 2 enemy tanks is a fun challenge
  • Nice to play with the Cav
  • Solid communication in Squad Comms 3

Cons:
  • Driving hard
  • Cease-fire mechanic was ehh
 

Zimm.L

Master Sergeant
Retired
Local time
5:57 PM
279
492
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Call Sign
:
Element Leader:


7th Cavalry Personnel Involved in Action: SPC.Zimm.L, RCT.Zakayatov.V, PFC.Canuck.J



Pros:

  • Had Fun
  • Great working together at a squad and with the other FTL and SL
Cons:
  • Redeploying at 5 min
  • Shooting in the 5 min of the cease fire
 

Michelson.A

First Sergeant
Retired
Local time
4:57 PM
242
340
Element Callsign: Dog Squad - AXIS Squad Lead 1
Element Leader:
Sergeant Michelson.A

7th Cavalry Personnel Within Element:
Sergeant Michelson..A

Pros:
  • Good Op, but could be better
  • had fun
  • Spread battlefield and challengeing for both sides.
  • good numbers turnout!

Cons:
  • Maybe adjust squad size to 4 minimum
  • some balance issues with tanks, seemed axis got overwhelmed fighitng two armor with one
  • Lots of shifting when we couldn't
  • SL's running arty seems to work well but I was only one on Axis
 
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