- Local time
- 1:05 AM
- 139
- 175
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation soaring HawkS3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Game: ARMA 3
Server Hosted on: Training Server 1
Date of Combat Mission: 15AUG21
Time of Combat Mission (Zulu): 2100Z
Mission OIC: Staff Sergeant Citarelli.D
Mission Controller: Corporal Blackburn.A
Number of Attendees:
Attendees:
Colonel Tharen.R
First Lieutenant Hobbs.T
Second Lieutenant Dread.M
Chief Warrant Officer 5 Abbassi.G
First Sergeant Summerfield.P
Sergeant Derry.B
Second Lieutenant Mazinski.H
First Sergeant Burton.P
Sergeant Kastor.K
Specialist Whitfield.L
Chief Warrant Officer 2 Langlois.R
Second Lieutenant Stewart.B
Chief Warrant Officer 2 Lindsay.A
Chief Warrant Officer 2 Liber.N
Warrant Officer 1 Cee.RJ
Warrant Officer 1 Ramirez.M
Warrant Officer 1 Sinca.J
Sergeant Major Nexhex.A
Staff Sergeant Abate.L
Staff Sergeant Black.A
Staff Sergeant Ocean.M
Sergeant Connelly.M
Sergeant Saint.Z
Sergeant Guerra.J
Corporal Cazarotti.V
Corporal Gibbs.K
Corporal Lucander.P
Corporal Maco.D
Corporal Morozov.M
Corporal Terp.J
Corporal Trunkman.K
Specialist Armitage.T
Specialist Caliber.J
Specialist Green.M
Specialist Hackel.B
Specialist Mariani.S
Specialist Rodahl.S
Specialist Otakar.D
Specialist Whitehead.B
Specialist West.Z
Specialist Whitfield.L
Corporal Anderson.J
Private First Class Damien.B
Private First Class Encino.T
Recruit Markevo.A
Pros
- H60 was a resounding success.
- Fantastic comms.
- Fantastic teamwork.
- PACE plans were on point.
- ACRE issues crippled numerous elements. Broström.A refer to the below comments. The same issue happened again. I would recommend pulling a TS4 server log to examine what happened in closer detail.
- A ton of a air comms made delegating channels a must. It created a lag when crew had relay info.
- Communication issues in bird and out led to inability to confirm friendlies/enemies position
- CAS was Type 3 mostly
- Slow start
- Green smokes were used a lot.
- Blue smokes were used a lot.
- Yellow smoke wasn't used.
- Red smokes were confusing and should only be used by infidel.
- I had Infidel unknowingly push Bandit elements past a TRP that Bison's were cleared to fire beyond.
IF I MISSED ANYONE, PLEASE PM ME
Last edited: