Re-Breather, and Scuba mask in the arsenal would be nice for Tanoa.
Added. We do keep the arsenals the same for all maps though to avoid confusion with additional issues with what may belong where.Re-Breather, and Scuba mask in the arsenal would be nice for Tanoa.
Thank you! Harbor's will now be safe thanks to the help of Cpl. Whitsel and the Army Diver teamAdded. We do keep the arsenals the same for all maps though to avoid confusion with additional issues with what may belong where.
I didn't realize, my bad I'll move it to the other forum.This thread is for the purpose of giving feedback to S3 Mission Development Staff on the changes being made to the Tactical Realism 2 Server. It is requested that all who reply to this thread keep in mind that this is a public discussion and can be viewed by both 7th Cavalry members and public players. All feedback given should be clear, concise, and respectful as S3 staff members will seek to incorporate the feedback given here into the current mission file.
Are you saying you do not have any access to the arsenal? That should not be the case for any slots. This is why we need stuff like this reported on here instead of just being complained about. We can't fix what we don't know aboutWHY DOES TITAN OUT OF EVERYTHING NOT HAVE ARSENAL??? I can fully understand why Hog and stuff can't use the arsenal, but why Titan?
Apologies, I was told the change was intentional.Are you saying you do not have any access to the arsenal? That should not be the case for any slots. This is why we need stuff like this reported on here instead of just being complained about. We can't fix what we don't know about
It hasn't been in effect for too long I don't think, I thought the change was intentional, sorry for complaining.Fixed for all fixed-wing pilots. Please tell us about these issues in the future. This could have been fixed weeks ago. Expect the change to be on the server by tomorrow
Might off been taken off cause people were using Atlas 4 just for that module.
This is something we've been working on a total revamp for. Unfortunately with the current systems such scaling just isn't feasible, so we're working on an Invade & Annex that has better capacity to provide multiple types of objectives and scale enemies to the player count and assets. We're kinda coming full circle at this point but I have high hopes for what we can achieve with this.So, first of all, I want to thank all the devs who put in the work to make this server what it is. I don't think you guys get the credit you deserve knowing the number of man hours this stuff takes. So thank you.
One thing I've noticed is the scale of AI when the server is at a very low pop, say in the single digits. Here's a few screenshots showing individual players going up against over a platoon of infantry by themselves. Is there an easy way to drop the ratio of blufor to opfor a bit to make things a little more forgiving when the server isn't popped? Even if they were working as a team instead of lone-wolfing, 2-3 people going against over a platoon is suicide.
This is certainly a possibility and we'll look into adding it when we switch to the new mod pack.I'd suggest bringing back BANSHEE and her slots. The Bradley can fill both the roles of a Stryker & Abrams as a Troop Carrier, Recon Vehicle & Armor Asset making it very effective especially during the recent low population days.
And what's up with the MCCs? Saw a lot on beforehand and the Zeuses did a great job of making excellent & balanced missions, while also populating the server. Would be great to get back to those days & truly use Tact 2 to its fullest potential!