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AAR Arma Reforger | Midweek Mayhem (OCT) | MM008

After Action Report
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Flint.J

Sergeant
Active Duty
1/C/ACD SL/ASL
S1 Staff
S3 Staff
Local time
9:29 PM
Messages
1,008
Reaction score
278
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Midweek Mayhem 008
Campaign of Combat Mission (If applicable): Midweek Mayhem (OCT)
Number within campaign: 2
Game: Arma Reforger
Server Hosted on: Tac 1
Date of Combat Mission: 22OCT25
Time of Combat Mission (Zulu): 2300
Time of ENDEX (Zulu): 0110z
Mission OIC:
BLUFOR: Second Lieutenant MacMillan.M
OPFOR: Specialist Utters.M

Winning side: BLUFOR

Mission Controller: Corporal Flint.J
Assist. Mission Controller: Corporal Zimm.L

Number of Attendees: 30

7th Cavalry Personnel Involved in Action:

Second Lieutenant MacMillan.M
Master Sergeant Willson.JA
Sergeant First Class Mazinski.H
Corporal Brophy.C [brophman]
Corporal Easy.G
Corporal Flint.J [FlintTownBandit]
Corporal Mack.A
Corporal Mobius.T
Corporal Searle.I
Corporal Zimm.L
Specialist Clegg.M [MitchClegg]
Specialist Hartshock.P
Specialist Hoover.R
Specialist Marquez.E [GhostDeluxe37]
Specialist Townsend.E
Specialist Tremblay.J [Poppoptremblay]
Specialist Utters.M [GoDzZ_UtTeRzZ12]
Specialist Webbel.R
Private First Class Adams.T [Praefectus85]
Private First Class Madlock.B
Private First Class Markham.C
Private First Class Von Knispel.K
Private Jennings.D [Little rhode]
Recruit Romano.W [willie-the-pimpp]

Non-eligible:

Lieutenant Colonel Robbi.J (< 60 mins)
Second Lieutenant Vaughn.V (< 60 mins)
First Sergeant Wiseman.L (< 60 mins)
Corporal Mendoza.R (< 60 mins)
Specialist Sayers.L (< 60 mins)
Private Clay.L [RedManTac] (< 60 mins)

Non-7th Cavalry/Unknown Members,

If 7Cav members are below, they must update their gamertag with S1 Milpacs or fix their Steam name.,

illicitpower
[BR1] Rastafari Ken
CKGaming420
 
Last edited:

Willson.JA

Master Sergeant
Active Duty
1/C/1-7 HQ
S3 Lead/Senior
Local time
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Messages
373
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241
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Gunslinger-5
Element Leader: Master Sergeant Willson.JA


Pros:
  • Had a blast with this one.
  • Great mission objective and concept.
  • Comms were good and made operating a lot easier for the team.
  • GMs did a great job and handled the flow really well.
  • Having AI opponents was a plus and made it more challenging.

    Cons:
  • I have none. This was fantastic and makes me want to attend more of these PVP operations.

 

MacMillan.M

1st Lieutenant
Active Duty
1/C/1-7 HQ
S3 Lead/Senior
Local time
3:29 AM
Messages
392
Reaction score
259
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger-6/1
Element Leader: Second Lieutenant MacMillan.M
Corporal Brophy.C
Corporal McGahan.L
Corporal Searle.I
Private Jennings.D
Recruit Romano.W

Pros:
  • Everyone had a lot of fun
  • Good coordination, good planning and the leadership elements which led to great teamwork.
  • Lots of very cinematic moments
  • Great having Bandit-5 and Bandit-4 present, made my life a lot easier.
  • Excellent scenario from GMs. AI were used well and the execution of PvPvE was spot on.
Cons:
  • Could have come up with a more concrete plan, marker limitations prevented marking all the buildings, recommend adding the drawing on map mod for flexibility.
  • AI placement was at times within view of players
 
Last edited:

Utters.M

Specialist
ELOA
Local time
9:29 PM
Messages
70
Reaction score
63
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: VIPER-6
Element Leader: Specialist Utters.M


Pros:
  • everyone one OP-4 had a great time. very positive feedback on the gameplay, mission objective and the idea of collecting helmets like a "confirmed kill" or "dog tag" system was a highly enjoyed idea by everyone
Cons:
  • i need to work better on being 6 its something that i have a lot of room for improvement on, because of my leadership some people were feeling kind of all over the place and lacked direction
  • our attack helicopter said the view distance was a limitation
  • AI were being spawned infront of us sometimes, not a big deal but it was surprising having people clear areas and then have AI spawn in those cleared areas
 

Hartshock.P

Reservist
Reserve
RTC Staff
Local time
9:29 PM
Messages
512
Reaction score
287
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Gunslinger 4 (Bandit-4)
Element Leader: Specialist Hartshock.P
7th Cavalry Personnel Within Element:
Corporal Mack.A
Specialist Hoover.R
Specialist Marquez.E
Specialist Townsend.E
Private First Class Markham.C

Sustains:
  • Every player enjoyed this event in multiple ways throughout the two hours.
  • Great Gunslinger 5/6 leadership throughout the OP, and overall plan development.
  • Very cinematic, 'movie' feeling most of the OP.
  • Great turnout from Bandit Platoon!
  • Excellent scenario from GMs. AI were used well and the execution of PvPvE was spot on.
  • The scenario felt realistic and balanced throughout the OP.
  • The map used was a little small but still offered diversity in attacking/maneuvering.
  • Teamwork from all elements was excellent.
  • The 'Game Mode' / 'Objective' was unique and fun.
Improve:
  • Could have a more concrete plan, marker limitations prevented marking all the buildings, recommend adding the drawing as well.
  • AI placement was at times within view of players and seemed slightly unrealistic in some areas of the OP.
 

Mobius.T

2nd Lieutenant
Active Duty
1/A/1-7 HQ
S1 Lead/Senior
MP Staff
S7 Staff
Local time
9:29 PM
Messages
982
Reaction score
544
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Raider 1 / Chaos 1 (For the majority of OP, we used Mobius and Easy for call sign as there were no other call signs assigned)
Element Leader: Corporal Mobius.T

7th Cavalry Personnel Within Element:
Corporal Mobius.T
Corporal Easy.G
Private First Class Madlock.B


Pros:
  • Everybody enjoyed the operation. Seemed very refreshing as we never had mission settings like this before.
Cons:
  • CAS bird had really limited view / rendering distance - often resulting in other being engaged first, and or failing to tally targets as targets would render as the aircraft flew past over their heads.
  • JTAC utilization was very low. Target acquisition had to be done almost alone.
  • Responses on draw back calls on Platoon Net was very slow. Multiple CAS calls got delayed to the point where it was called off due to being ineffective by the time people cleared the vicinity.
  • Team work/Coordination was pretty poor. BLUFOR was maneuvering with much tighter coordination throughout the game.
 

McGahan.L

Corporal
Active Duty
DEVCOM
S3 Staff
3/B/1-7
Local time
3:29 AM
Messages
202
Reaction score
103
Cpl.mcgahan.l is myself illicitpower, I assume it's a ticket for stating that's my name on playstation?
 

Rutkowski.P

Sergeant
Active Duty
1/C/1-7 SL/ASL
DEVCOM
RRD Lead/Senior
S1 Lead/Senior
S1 Staff
Local time
3:29 AM
Messages
3,776
Reaction score
1,066
S1 Locked.
 

Angels.N

1st Lieutenant
Active Duty
1/A/2-7 HQ
S7 Lead/Senior
S1 Lead/Senior
S1 Staff
RTC Staff
Local time
9:29 PM
Messages
8,594
Reaction score
1,979
S1 Operations Processed / Milpacs Updated
 
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