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AAR [HLL PC] Operation Armorsmiths 15JUN25

After Action Report
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Mueller.H

First Sergeant
Active Duty
E/2-7 HQ
Local time
12:48 AM
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858
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission:
Operation Armorsmiths
Game: Hell Let Loose
Server Hosted on: Training Server 1
Date of Combat Mission: 15JUN25
Time of Combat Mission (Zulu): 1900Z

Mission OIC: First Sergeant Mueller.H
Mission Controller: First Sergeant Mueller.H
Number of Attendees: 24
7th Cavalry Personnel Involved in Action:

Major Mix.C
First Lieutenant Rhodes.R
First Sergeant Mueller.H
Staff Sergeant Konn.G
Corporal Lahti.R
Corporal Jay.JH
Corporal Feathers.A
Corporal Heinz.B
Corporal Mogensen.J
Corporal Lemon.D
Specialist Narayanaswamy.A
Specialist Rowe.S
Specialist Crooks.A
Specialist Salvatore.J
Specialist Henson.K
Specialist Tilley.B
Specialist Maines.Z
Specialist Edwards.J
Specialist Pollock.R
Specialist Atkins.DS
Private First Class Walton.D
Private First Class Hoover.T
Private Hartshock.P
Recruit Tech.E
 
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Jay.JH

Staff Sergeant
Active Duty
1/E/2-7 SL/ASL
S3 Staff
Local time
11:48 PM
Messages
208
Reaction score
314
Element Callsign : Axis Infantry squad
Element Leader :
CPL.Jay.JH
7th Cavalry Personnel Within Element:

SPC.Milkovic.D

From the view of infantry squad acting as a scouting party for our tanks
Pros:

Enjoyable experience, way more enjoyable than I first thought
EU hours meant Jaegers could attend sound minded
Heavy tank rule worked great
The low infantry meant we could support the tanks as spotters instead of fighting one another

Cons:

No main objective for the tanks - needing a drive to push and manoeuvre more
 

Maines.Z

2nd Lieutenant
Reserve
Local time
3:48 PM
Messages
1,077
Reaction score
810
Element Callsign : Infantry SL / Allied Commander
Element Leader :
7th Cavalry Personnel Within Element:
Major Mix.C
Private Hartshock.P

---------------------------------------
First Lieutenant Rhodes.R
Specialist Tilley.B
Specialist Pollock.R

Pros:

  • Great concept
  • Tank only op is great!
  • Very close match
  • All allies had fun
Cons:
  • More turnout would have been interesting, but not bad with only 24 people
  • Slight miscommunication leading to an illegal Heavy tank for a minute
 

Lahti.R

Corporal
Active Duty
1/E/2-7
Local time
3:48 PM
Messages
140
Reaction score
147
Element Callsign : Axis 3rd Armor squad
Element Leader : Tank TC
7th Cavalry Personnel Within Element:
CPL.Lemon.D
SPC.Crooks.A

Pros:

With good spirit it's a very enjoyable experience
It also works to have us work on a armor platoon level.
Highlights good comms and accurate intel keeping, keeping marks accurate or last known direction of travel

Cons:
Needed more crews!
 

Konn.G

Sergeant First Class
Active Duty
1/E/2-7 HQ
1/E/2-7
S7 Staff
Local time
1:48 AM
Messages
383
Reaction score
432
Element Callsign : Axis Lead TC "Centaur"
Element Leader : Staff Sergeant Konn.G
7th Cavalry Personnel Within Element:
Corporal Heinz.B
Corporal Mogensen.J

Pros:

  • Great OP and good concept, we need more armor focused OPs!
  • Great communication in command chat.
  • Everybody followed orders so we were pretty effective in executing maneuvers and responding to threats.
  • Awesome performance from Jaeger crews. Both each tank individually and as an Armor Platoon.
  • Great spotting by Jay and Miikovic.
  • Good performance from enemy crews even though not all of them were tankers.

Cons:
  • OP rules were fundamentally flawed (the winning team could stay AFK if they had the most points and automatically win), but due to the good spirit of both teams this didn't happen.
  • Small mistake from our part when we crossed the borders for a few meters one time and killed an enemy heavy.
  • Low attendance, many people signed up but didn't show up and didn't notify the mission controller.
 

Mueller.H

First Sergeant
Active Duty
E/2-7 HQ
Local time
12:48 AM
Messages
881
Reaction score
858
Element Callsign : Mission Controller / Commander partially on both teams
Element Leader : First Sergeant Mueller.H
7th Cavalry Personnel Within Element:


Pros:
  • Above all else, the participants had fun — and if we're being honest, is that not the supreme goal of any operation worth its salt? That objective was achieved with flying colors.
  • The concept was a subtle symphony of escalation: a match that began humbly with medium tanks, gradually crescendoing into a thunderous clash of heavy armor. This elegant progression not only balanced the battlefield but skillfully elevated tension. Each destroyed vehicle moved the match one step closer to peril and prestige. When both sides unlocked their heavy armor potential, skill — and not sheer luck — became the ultimate arbiter of victory. And importantly, no tanker left the field without tasting the fire of at least one kill.
  • The final tally, to the best of my knowledge, sang of a narrow Axis victory: 42 to 40. A breakdown for the connoisseurs:
    • Allies: Destroyed 5 medium tanks and 6 heavies.
    • Axis: Destroyed 4 light, 5 medium, and 4 heavy tanks.
Cons:
  • In the frenzy of mechanized warfare, a few infractions surfaced. Rule violations — particularly on the Allied side — led to inefficient fuel usage and disrupted the resource balance. Future operations of this nature shall include penalty points for such indiscretions. Order must be maintained, after all.
  • A tactical flaw was exposed: once a team seized the points lead, there was little incentive to continue aggressive play. This will be remedied in future iterations through the introduction of a secondary objective, ensuring relentless engagement until the final second.
  • Attendance was, shall we say, regrettably thin.I would surmise that this may have coincided with the curious American ritual known as "Father's Day," which, evidently, even trumps armored warfare.
 
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Mobius.T

2nd Lieutenant
Active Duty
1/A/1-7 HQ
S1 Lead/Senior
MP Staff
S7 Staff
Local time
6:48 PM
Messages
982
Reaction score
544
S1 Operations Processed
 
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