7th Cavalry Gaming

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AAR ARMA 3 | Operation Platinum Fox

After Action Report
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Mazinski.H

Staff Sergeant
Active Duty
1/B/1-7 SL/ASL
S3 Staff
Local time
5:57 PM
902
1,244
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Platinum Fox
Game: ARMA 3
Server Hosted on: Training Server 1
Date of Combat Mission: 05JUN21
Time of Combat Mission (Zulu): 1900Z
Mission OIC: Second Lieutenant Mazinski.H
Mission Controller: Second Lieutenant Mazinski.H

Number of Attendees: 32

Attendees:
Colonel Tharen.R
Lieutenant Colonel Rosefield.M
Captain Sharkey.D
Captain Storm.A
First Lieutenant Hobbs.T
Second Lieutenant Mazinski.H
Chief Warrant Officer 2 Abbassi.G
First Sergeant Burton.P
Staff Sergeant Coots.J
Staff Sergeant Jupiter.J
Sergeant Connelly.M
Sergeant Kastor.K
Sergeant Saint.Z
Sergeant Whitsel.M
Sergeant Queen.P
Corporal Boyd.M
Corporal Blackburn.A
Corporal Collins.J
Corporal Derry.B
Corporal Liber.N
Corporal Marcus.J
Corporal Morrow.J
Specialist ODoyle.K
Specialist Stewart.AJ
Specialist Whitehead.B
Specialist Whitfield.L
Private First Class Bowman.B
Private First Class Lopez.S
Private First Class Sullivan.A
Private Royal.N
Private Turner.L


Pros:
  • Lots of fun to be had on both sides
  • Great sportsmanship shown by both teams
  • General mission chaos created a lot of chances for leadership from all troopers
Cons:
  • Arsenals led to a lot of meta-gaming which turned into a lot of troopers breaking house rules and straying out of their role (The commissar would like to know if there a problem with your rifle comrade)
  • Respawns should be reworked to improve general mission flow, allowing captured points to act as respawn positions could be a solution
 
Last edited:

Sullivan.A

Staff Sergeant
Retired
Local time
4:57 AM
553
285

Whitfield.L

Reservist
Reserve
Local time
8:57 PM
1,136
1,042
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Eski-7
Element Leader:
SPC.Whitfield.L

Pros:
  • NVT god gun
  • Soviet Troopers worked well in small detachments
  • Lots of URAH & high spirits

Cons:
  • Unable to respond to MCIs/establish CCPs due to lack of efficient Communication with Radios & Signals
  • Single Medic for entire Soviet Force (~18)
  • Troopers were able to respawn quicker than receiving Medical Treatment
 

ODoyle.K

Specialist
Active Duty
2/C/1-7
Local time
6:57 PM
89
31
Element Callsign: IVALO-7
Element Leader: Specialist ODoyle.K
7th Cavalry Personnel Within Element:

Pros
  • Refreshing to play PVP. Changing and morphing our OP formats means more attendance and keeps it interesting.
  • The battlefield/conflict chosen was also a unique "side war" that is often overlooked in history
  • Zeus acted quickly when things went "wonky"
Cons
  • Disorientating. No compass, shack tac, or any other aides
  • Medical systems were under utilized throughout
  • Squad and unit cohesion was dust in the wind
 

Jupiter.J

First Sergeant
Active Duty
C/1-7 HQ
Local time
5:57 PM
268
467
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: IVOLA-1
Element Leader: Staff Sergeant Jupiter.J
7th Cavalry Personnel Within Element:

Sergeant Whitsel.M
First Sergeant Burton.P
Lieutenant Colonel Rosefield.M
Staff Sergeant Coots.J
Captain Sharkey.D
Private Royal.N
Corporal Marcus.J
Sergeant Connelly.M
Sergeant Queen.P
RCT Foebringer.R (not in milpacs yet?)


Pros
  • Lots of action
  • Lots of fun
  • Good Sportsmanship
  • Good Initiative
Cons
  • Comms could have been better
  • Arsenal/Shack Tac/Spawn Glitches
  • Enemy using lots of SMGs
 

Storm.A

Captain
Retired
Local time
5:57 PM
124
223
Element Callsign: ESKI-6
Element Leader: Captain Storm.A
7th Cavalry Personnel Within Element:
Captain Storm.A

Pros
  • Time period and game mode added a lot of flavor to the standard PvP
  • Restricted weapons led to fun firefights with other "riflemen"
  • Impromptu charge at the end led to incredible atmospheric and overall fun for the entirety of the Russian side
  • Adaptability from squads led to effective offensive and defensive action.
  • Incredible conscripted tank crew secured final objective
Cons
  • Got a bit disorganized once combat start as expected of a PvP operation
  • Radio bugged so had to be dropped basically at the start of the operation. Communication limited to in-person verbal.
  • AI literally firing on us from at spawn
  • A single AT grenade blew up our captured sherman AND the building it was next to.
 

Saint.Z

Corporal
Retired
Local time
8:57 PM
365
310
Element Callsign: Ivolo-2
Element Leader: Sergeant Saint.Z
7th Cavalry Personnel Within Element:
Colonel Tharen.R
Sergeant Major Nexhex.A
Sergeant Saint.Z
Corporal Blackburn.A

Specialist Stewart.AJ
Private First Class Bowman.B

Pros:
-No Salt
-Fun
-A lot of learning experiences ie (bounding, smoke usages, danger crossings, chain of command break down)
-Hilarious shit-talking moments in-between rifle shots

Cons:
-Radios went down
-At one point too many SMG's however it was dealt with
-The arsenal lacked watches compasses. which lead to weird DUI hud issues
-Mobile respawns were broken or never worked
-After Squad initial contact, I never found my full squad in one location after due to the nature of PVP and its chaos.

SL remarks:
-I would like to see an improved re-spawn system in the future
-I would like to see more PVPVE however instead of having a "independent" force maybe both sides have AI to give a feel of a larger battle (much like the historical accurate version of this fight felt like)
-Con and Pro, the medics didnt get to medic much during pvp, due to it being easier to die, constant human waves dying in obvious danger areas, a load of grenades interrupting their progress
 
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