7th Cavalry Gaming

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AAR ARMA 3 | Operation Landslide

After Action Report
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Storm.A

Captain
Retired
Local time
11:27 PM
124
223
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​
Name of Combat Mission: Operation Landslide
Campaign of Combat Mission (If applicable): n/a
Number within campaign: n/a
Game: ARMA 3
Server Hosted on: TS1
Date of Combat Mission: 23MAY21
Time of Combat Mission (Zulu): 1800z
Mission OIC: Captain Storm.A
Mission Controller: First Lieutenant Moraru.R, Captain Storm.A

Total Personnel Count:

Personnel Attended:
Colonel Tharen.R
Lieutenant Colonel Rosefield.M
Sergeant Major Nexhex.A
Captain Storm.A
First Lieutenant Moraru.R
Second Lieutenant Nomad.P
Second Lieutenant Mazinski.H
Sergeant First Class Geki.T
Staff Sergeant Abate.L
Staff Sergeant Lamb.J
Sergeant Kastor.K
Sergeant Barone.E
Sergeant Connelly.M
Sergeant Knights.Z
Sergeant Saint.Z
Sergeant Stewart.B
Sergeant Zubrican.F
Corporal Anderson.J
Corporal Bane.K
Corporal Borenstein.B
Corporal Burton.P
Corporal Collins.J
Corporal Davidson.J
Corporal Dio.B
Corporal Fox.S
Corporal Kamenar.M
Corporal Keenan.J
Corporal Kling.I
Corporal Lucander.P
Corporal Macdonald.I
Corporal Maco.D
Corporal Marcus.J
Corporal Rook.J
Corporal Rozhkov.P
Corporal Wittman.M
Specialist Ashford.H
Specialist Bishop.C
Specialist Bisley.T
Specialist Grills.A
Specialist Hunter.A
Specialist Masnec.G
Specialist Rodahl.S
Specialist Saint.D
Specialist Sypolt.R
Specialist Stewart.AJ
Specialist Taylor.A
Specialist Terp.J
Specialist Whitehead.B
Specialist Whitfield.L
Private First Class Bowman.B
Private First Class Krawczyk.W
Private First Class Sullivan.A
Private First Class Lopez.S
Private Baker.J
Private Muska.B

Pros:
  • High attendance
  • Decent coordination between elements
  • utilization of new loadouts
  • platoon staff made plan executed well
  • heavy weapons utilized to great effect
Cons:
  • Unknown issue with server lag
  • Drone operation needs serious work
  • Basic medical not being executed at the trooper level
  • Multiple friendly fire incidents
  • AI aggression with new LAMBS danger update led to high casualty rate for some
If you have any medal recommendations or a discrepancy with the attendance list, message me.
 
Last edited:

Burton.P

Corporal
Active Duty
S5 Staff
2/C/1-7
Local time
12:27 AM
1,897
2,261
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Atlas-1
Element Leader: Corporal Burton.P

7th Cavalry Personnel Within Element:


Pros
  • Good comms with 7
  • No black casualties under care
  • Lots of work to do
  • Bit of a meatgrinder at times...love the challenge
  • Solid concept
Cons
  • BLUFOR Tracker was messed up
  • Couple potential ACRE issues
  • Starting push was rushed and not performed as planned
 

Zubrican.F

Staff Sergeant
Retired
Local time
7:27 AM
152
127
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Saber-3
Element Leader: Sergeant Zubrican.F

7th Cavalry Personnel Within Element:

Corporal Rook.J
Corporal Anderson.J

Pros
  • Very Fun mission that was on good scale not too big not too small
  • Working alongside infantry was a very good experience
  • Good choice of tanks. Having remote controlled pinpoint accurate 50 cal for commander allowed for shooting down helicopters easily and makes Commander slot much more enjoyable
Cons
  • BLUFOR tracker was not showing units, nor it allowed to mark targets
  • ACRE/Intercom issues.
 

Sypolt.R

CW5
Active Duty
Regimental Aide
Regimental HQ
S6 HQ
Local time
1:27 AM
2,678
661
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Viking-3
Element Leader: Specialist Sypolt.R

7th Cavalry Personnel Within Element:


Pros:

  • Smooth squad operations for the first outing as a squad.
  • Everyone had fun overall.
  • Good movement as a fireteam.
  • Good use of stryker for assaulting.

Cons:

  • Got arma'd early on, lost mission critical equipment
  • Needed more members in our squad.
  • Had a bag frag unfortunately cause casualties.
  • Op felt frantic, frequently dismounting only to immediately remount and relocate
 

Kastor.K

Corporal
Active Duty
2/A/1-7
S7 Staff
Local time
6:27 AM
1,375
1,196
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Saber-4
Element Leader: Sergeant Kastor.K

7th Cavalry Personnel Within Element:

Sergeant Major Nexhex.A
Colonel Tharen.R

Pros
  • Hugely appreciate the Colonel and the SGM taking over as I attempted to deal with ACRE issues
  • Crew very effective, even despite effectively two-manning, many hard and soft target kills
  • Great crew comms, cooperation within the tank
  • The new "B" button FLIR view mode is excellent, sharp and clarity is phenomenal
  • TC's CROWS .50 cal was an excellent tool for both navigation, target spotting and engaging infantry and helicopters
Cons
  • I was completely ineffective as TC, had to relinquish command due to being unable to hear all or some of the radio traffic, as well intermittently losing even internal comms with the crew
  • I need to get into as many tank practices and courses as I can to completely refresh the skills and knowledge and regain TC capability
  • the "B" button FLIR worked only when zoomed out or zoomed in on the last 2 stages - no intermediary setting and the vanilla FLIR still in the way between them - is it possible to get rid of that vanilla FLIR mode altogether? The "B" one works much better.
  • lots of confusion on those of LR 06 comms that I've heard or heard the crew talk about - people stepping over one another, losing brevity, reporting unnecessary stuff to Saber-4, etc. - could've been cause by partial / complete loss of comms with select units, similar to mine?
 

Nomad.P

Reservist
Reserve
Local time
1:27 AM
102
144
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Viking-6
Element Leader: Second Lieutenant Nomad.P

7th Cavalry Personnel Within Element:

Sergeant First Class Geki.T



Pros:

  • Accomplished mission directives effectively while meeting ROE
  • Everyone had fun overall.
  • Great adaptation to new challenges as they came.

Cons:

  • First Aid and basic medical was poorly executed by individual members on their teammates
  • Drone use fell short and poor execution of target markers.
  • Difficulty with getting active responses between command net
 
Last edited by a moderator:

Lamb.J

Corporal
Active Duty
2/B/1-7
Local time
12:27 AM
379
186
Element Callsign: SABER-2

Element Leader: Staff Sergeant Lamb.J

7th Cavalry Personnel Within Element:
Private First Class Krawczyk.W
Corporal Kling.I
Specialist Masnec.G



Pros:


  • Good engagement and combined arms coordination
  • Fluidity of movement allowed for good tempo and achieved all objectives relatively quickly
  • Communication, reports and all other transmissions for SABER were good
  • Successful utilization of the new M1A2 SEPV III CROWS to spot targets and laze enemies for estimated range
  • Good crew communication and positioning of SABER-2 for maximum effective support to friendly ground elements
  • TC's CROWS .50 cal was an excellent tool for both navigation, target spotting and engaging infantry without having to turn out when enemy forces got close

Cons:

  • SABER communication broke down as the Operation continued which led to gaps in communications and slow updates on statuses
  • Connection issues and other technical problems were a hassle to some members
  • SABER-2's Overwatch spot was of poor visibility and as such had to constantly dismount from their position and jockey left or right for better sight, leaving our position unprotected at times
  • ACRE issues led to some element miscommunication
  • BLUFORCE tracker did not update properly
 

Knights.Z

1st Lieutenant
Retired
Local time
6:27 AM
486
729
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Viking-4
Element Leader: Sergeant Knights.Z

7th Cavalry Personnel Within Element:
Sergeant Knights.Z

Corporal Dio.B
Corporal Lucander.P
Specialist Whitehead.B
Specialist Grills.A
Private First Class Sullivan.A
Private Baker.J
Private Muska.B
Sergeant Queen.P
Lieutenant Colonel Rosefield.M

Pros:

  • Excellent comms all round
  • Fantastic work from the entire squad using Mortars
  • Great reaction to the IDF we took, rapid displacement
  • Effective cover from sierra
  • Good work communicating a basic attack with V3

Cons:

  • Staggeringly low FPS at times
  • Equipment got ArmA'd and we had to be given an arsenal to get it back
  • When FRAGOing plans of attack, areas of responsibility should be issued so friendly forces do not cross over firing lines.
 

Stewart.B

Major
Retired
Local time
12:27 AM
238
355
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Viking-2
Element Leader: Sergeant Stewart.B

7th Cavalry Personnel Within Element:

Sergeant Connelly.M
Corporal Kamenar.M
Corporal Macdonald.I
Corporal Keenan.J
Corporal Collins.J
Corporal Hsieh.E
Corporal Wittman.M
Specialist Whitfield.L
Sergeant Saint.Z
Specialist Stewart.AJ
Specialist Bisley.T
Private First Class Lopez.S

Pros:
  • Good squad communication
  • Good IDF drills
  • Alpha and Bravo cohesion was excellent, teams worked together to support each other
  • AT engagements were very effective
Cons:
  • Lack of a pre-plan on the fortified position led to some confusion, possible blue-on-blue
  • ACRE and CTAB issues- possibly relation to recent updates for both
  • Platoon net was a bit cluttered, updates didn't always get to 6 (i.e. told 5 we were withdrawing drone due to low batt while 6 was KIA and 6 was never told)
  • Lots of sever side lag- unknown cause
 

Davidson.J

Corporal
Discharged
Local time
1:27 AM
215
49
Element Callsign: Saber-1
Element Leader: Corporal Davidson.J

7th Cavalry Personnel Within Element:

Corporal Bane.K


Pros
  • Went smoothly despite my lack of experience and thanks to the leadership of the other TCs.
  • Infantry was very responsive and easy to work with.
  • The CROWS made ranging targets and dealing with lesser threats much easier.
  • Saber-3 and 4 performed well as an independent wing.
Cons
  • ACRE radio was a bit buggy.
  • BLUFOR tracker wasn't properly displaying other Saber units, making theater awareness more difficult.
  • Had to make do with only one crewmate
 

Abate.L

Corporal
Active Duty
2/B/1-7
Local time
6:27 AM
685
888
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Viking-1
Element Leader: Staff Sergeant Abate.L

7th Cavalry Personnel Within Element:
Staff Sergeant Abate.L
Sergeant Barone.E
Corporal Fox.S
Corporal Marcus.J
Specialist Hunter.A
Specialist Rodahl.S
Specialist Taylor.A
Specialist Terp.J
Private First Class Bowman.B
Private First Class Lopez.S

Pros:
  • All troopers had fun and enjoyed opportunity to roll out as a platoon.
  • The squad as a whole worked well together, and despite choatic and overwhelming odds, successful achieved the mission within 1HR 30MINS.
  • Squad showed overall effectiveness by collectively engaging and neutralising 2x technicals, 2x BTRs and 4 squads of infantry at minimum.
  • The overall effectiveness and professionalism of our sierra crew was on point throughout, surviving entirety of mission.
  • Despite being 50/50 viking, and infilled members from other branches, the squad kept good cohesion throughout what was a tough mission.
  • Initiative and fireteam movement was well executed.
  • Compound assault and clearing was on point from squad.
  • Communication of plan through entire COC allowed all troopers to have a good understanding of what we were doing and looking to achieve.
  • Fast setup time allowed for convoy stage in roughly ten minutes.
Cons:
  • Due to the overall scale of the mission, and having to cater for SABRES/4 squads of VIKING, it led to a heavily saturated enemy force.
  • The mission paramaters led to a hectic environment that made it difficult to implement the tactics and topics we had been working on the past month.
  • A heavy and dense terrain meant heavily reduced sight lines.
  • Due to the limitations of the AI they could see through trees and bushes that we could not.
  • Throughout the majority of the operation we had a heavy casualty rating with multiple respawns. This reduced the fun slightly out of the mission with a larger shift towards consolidating, rather than scouting/planning/assaulting as first communicated.
  • Strange and immersion breaking developments throughout mission. Including spawns and deployments by enemy.
  • The overall MOB attack was slightly hasty with the main assaulting force unsure of what we were instigating.
  • Troopers reported a few lag spikes and framerate drops.
  • For the next FTX it would be brilliant to have the overall saturation of enemies in one area turned down slightly. A tempo that is up and down or progressive, rather than all go the moment a shot is fired.
 
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